Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
☐ Potion of Superior Healing x2 rare AL Trading Post Purchase Log Show
☐ Potion of Superior Healing rare DDHC-KGV-12 - Party at Paliset Hall DDHC-KGV-12 - Party at Paliset Hall Show
☐ Potion of Superior Healing rare DDAL05-11 Forgotten Traditions DDAL05-11 Forgotten Traditions Show
☐ Potion of Resistance (Poison) common CCC-BMG-MOON15-2 Forgotten Fealty CCC-BMG-MOON15-2 Forgotten Fealty Show
Notes:

Potion, uncommon
When you drink this potion, you gain Resistance
to poison damage for 1 hour.
This item is found in the Dungeon Master’s
Guide.

☐ Potion of Resistance (acid) uncommon DDAL10-05 A Blight in the Darkness DDAL10-05 A Blight in the Darkness Show
Notes:

Potion, uncommon
When you drink this potion, you gain resistance to acid
damage for 1 hour.

☐ Potion of Mind Reading uncommon DDHC-TYP-White Plume Mountain DDHC-TYP-White Plume Mountain Show
☐ Potion of Heroism uncommon DDEP00-01-Red War (Tier 2) DDEP00-01-Red War (Tier 2) Show
Notes:

Potion, rare
For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if boiling.

☐ Potion of Healing common DDEP00-01-Red War (Tier 2) DDEP00-01-Red War (Tier 2) Show
Notes:

Potion, common
You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when agitated.

Potions of Healing

Potion of … Rarity HP Regained
Healing Common 2d4 + 2
Greater healing Uncommon 4d4 + 4
Superior healing Rare 8d4 + 8
Supreme healing Very rare 10d4 + 20

☐ Potion of Healing common CCC-GSP04-01 Devil King High School: Year One CCC-GSP04-01 Devil King High School: Year One Show
Notes:

Potion, common

You regain 2d4+2 hit points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated.

☐ Potion of Greater Healing uncommon DDHC-TYP-White Plume Mountain DDHC-TYP-White Plume Mountain Show
☐ Potion of Greater Healing uncommon CCC-BMG-MOON15-2 Forgotten Fealty CCC-BMG-MOON15-2 Forgotten Fealty Show
Notes:

You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.

Notes: Bonus: Hit Points, Healing, Consumable

☐ Potion of Giant Strength common DDAL05-11 Forgotten Traditions DDAL05-11 Forgotten Traditions Show
☐ Potion of Fire Breath common WBW-DC-SQT-01 Hollyphant Love Medley WBW-DC-SQT-01 Hollyphant Love Medley Show
Notes:

Potion, uncommon
After drinking this potion, you can use a bonus action to exhale fire at a target within 30 feet of you. The target must make a DC 13 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one. The effect ends after you exhale the fire three times or when 1 hour has passed.

This potion's orange liquid flickers, and smoke fills the top of the container and wafts out whenever it is opened.

Notes: Damage: Fire, Damage

☐ Potion of Animal Friendship uncommon DDEX3-7 Herald of the Moon DDEX3-7 Herald of the Moon Show
Notes:

Potion, uncommon
A description of this item can be found in the Dungeon Master’s Guide.

☐ Pearl of Power uncommon WBW-DC-SQT-01 Hollyphant Love Medley WBW-DC-SQT-01 Hollyphant Love Medley Show
Notes:

Wondrous Item, uncommon (requires attunement by a Spellcaster)
While this pearl is on your person, you can use an action to speak its command word and regain one expended spell slot. If the expended slot was of 4th level or higher, the new slot is 3rd level. Once you use the pearl, it can't be used again until the next dawn.

☐ Paranoid Pot of Awakening common WBW-DC-ZEP-T1S1 Dragon-bard's Christmas Carol WBW-DC-ZEP-T1S1 Dragon-bard's Christmas Carol Show
Notes:

Wondrous item, common

If you plant an ordinary shrub in this 10-pound clay pot and let it grow for 30 days, the shrub magically transforms into an awakened shrub at the end of that time. When the shrub awakens, its roots break the pot, destroying it.

The awakened shrub is friendly toward you. Absent commands from you, it does nothing.

If carried in a backpack or in gear, the owner feels a strong need to protect the plant. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

Source: XGE, page 138

☐ Opal of the Ild Rune rare DDAL05-11 Forgotten Traditions DDAL05-11 Forgotten Traditions Show
Notes:

Wondrous item, rare (requires attunement)

This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while it's on your person.

Ignite. As an action, you can ignite an object within 10 feet of you. The object must be flammable, and the fire starts in a circle no larger than 1 foot in diameter.

Fire's Friend. You have resistance to cold damage.

Fire Tamer. As an action, you can extinguish any open flame within 10 feet of you. You choose how much fire to extinguish in that radius.

Gift of Flame. You can transfer the opal's magic to a nonmagical item — a weapon or a suit of armor — by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form:

Weapon. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits.
Armor. The armor is now a rare magic item that requires attunement. You have resistance to cold damage while wearing the armor.

☐ Oil of Slipperiness uncommon WBW-DC-SQT-01 Hollyphant Love Medley WBW-DC-SQT-01 Hollyphant Love Medley Show
Notes:

Potion, uncommon
This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a freedom of movement spell for 8 hours.

Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the grease spell in that area for 8 hours.

Notes: Control, Movement, Utility, Consumable

☐ Mace of Smiting rare DDAL07-06 Fester and Burn DDAL07-06 Fester and Burn Show
Notes:

Weapon (mace), rare
You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct.

When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.

Proficiency with a mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Notes: Bonus: Magic, Damage, Combat, Bane

☐ Keoghtom's Ointment uncommon WBW-DC-ZEP-T1S1 Dragon-bard's Christmas Carol WBW-DC-ZEP-T1S1 Dragon-bard's Christmas Carol Show
Notes:

Wondrous item, uncommon

This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh ½ pound.

As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease.

A label on the jar reads, “Dapper Dan Ointment for the times you regret your decisions”, “Made by the Zep College of Bards”

Source: DMG, page 179