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Adventure Title
WBW-DC-ZEP-T1S1 Dragon-bard's Christmas Carol
WBW-DC-ZEP-T1S1 Dragon-bard's Christmas Carol
Session
1
1
Date Played
2022-02-09 21:16:00 UTC
2022-02-09 21:16:00 UTC
Levels Gained
1
1
GP +/-
84
84
Downtime +/-
10.0
10.0
Location Played
Online
Online
DM Name
Paul Chapman
Paul Chapman
DM DCI Number
Notes
Magic Items
| Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|
| ☐ Keoghtom's Ointment | Uncommon | WBW-DC-ZEP-T1S1 Dragon-bard's Christmas Carol | true | ||
| Wondrous item, uncommon This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh ½ pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease. A label on the jar reads, “Dapper Dan Ointment for the times you regret your decisions”, “Made by the Zep College of Bards” Source: DMG, page 179 | |||||
| ☐ Paranoid Pot of Awakening | Common | WBW-DC-ZEP-T1S1 Dragon-bard's Christmas Carol | true | ||
| Wondrous item, common If you plant an ordinary shrub in this 10-pound clay pot and let it grow for 30 days, the shrub magically transforms into an awakened shrub at the end of that time. When the shrub awakens, its roots break the pot, destroying it. The awakened shrub is friendly toward you. Absent commands from you, it does nothing. If carried in a backpack or in gear, the owner feels a strong need to protect the plant. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. Source: XGE, page 138 | |||||
| ☐ Spectacular Instrument of the Bards, Doss Lute | Uncommon | WBW-DC-ZEP-T1S1 Dragon-bard's Christmas Carol | true | ||
| Wondrous item, instrument, uncommon (requires attunement by a bard) An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component. All instruments of the bards can be used to cast the following spells: fly, invisibility, levitate, and protection from evil and good. In addition, the Doss lute can be used to cast animal friendship, protection from energy (fire only), and protection from poison. See the Tool Proficiencies entry for more information. The lute shimmers in iridescent colors unless the owner chooses a specific look. The item is imbued with illusion magic, allowing its bearer to alter the item’s appearance in minor ways. Such alterations don’t change how the item is worn, carried, or wielded, and they have no effect on its other magical properties. For example, the wearer could make a red robe appear blue, or make a gold ring look like it’s made of ivory. The item reverts to its true appearance when no one is carrying or wearing it. Source: DMG, page 176 Proficiency with a musical instrument indicates you are familiar with the techniques used to play it. You also have knowledge of some songs commonly performed with that instrument. History. Your expertise aids you in recalling lore related to your instrument. Performance. Your ability to put on a good show is improved when you incorporate an instrument into your act. Compose a Tune. As part of a long rest, you can compose a new tune and lyrics for your instrument. You might use this ability to impress a noble or spread scandalous rumors with a catchy tune. Musical Instrument Activity DC Identify a tune 10 Improvise a tune 20 | |||||