Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
☐ Scroll of Programmed Illusion
very_rare
CCC-ROZK-01-02 Zhentarim's Lament
CCC-ROZK-01-02 Zhentarim's Lament
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Notes:
6th-level illusion
Casting Time: 1 action
Range: 120 feet
Components: V, S, M (a bit of fleece and jade dust worth at least 25 gp)
Duration: Until dispelled
You create an illusion of an object, a creature, or some other visible phenomenon within range that activates when a specific condition occurs. The illusion is imperceptible until then. It must be no larger than a 30-foot cube, and you decide when you cast the spell how the illusion behaves and what sounds it makes. This scripted performance can last up to 5 minutes.
When the condition you specify occurs, the illusion springs into existence and performs in the manner you described. Once the illusion finishes performing, it disappears and remains dormant for 10 minutes. After this time, the illusion can be activated again.
The triggering condition can be as general or as detailed as you like, though it must be based on visual or audible conditions that occur within 30 feet of the area. For example, you could create an illusion of yourself to appear and warn off others who attempt to open a trapped door, or you could set the illusion to trigger only when a creature says the correct word or phrase.
Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and any noise it makes sounds hollow to the creature.
☐ Greater Silver Sword
legendary
PO-BK1-08 - Dark Side of the Rune
PO-BK1-08 - Dark Side of the Rune
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Notes:
Weapon (greatsword), legendary (requires attunement by a
creature that has psionic ability)
This magic weapon grants a +3 bonus to attack and
damage rolls made with it. While you hold the sword,
you have advantage on Intelligence, Wisdom, and
Charisma saving throws, you are immune to being
charmed, and you have resistance to psychic damage.
In addition, if you score a critical hit with it against a
creature’s astral body, you can cut the silvery cord
that tethers the target to its material body, instead of
dealing damage.
Proficiency with a greatsword allows you to add your
proficiency bonus to the attack roll for any attack you
make with it.
☐ Potion of Giant Strength (Storm)
legendary
DDHC-TYP-Against the Giants-Steading of the Hill Giant Chief
DDHC-TYP-Against the Giants-Steading of the Hill Giant Chief
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Notes:
Potion, rarity varies
When you drink this potion, your Strength score changes for 1 hour. The type of giant determines the score (see the table below). The potion has no effect on you if your Strength is equal to or greater than that score.
This potion’s transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
☐ Potion of Storm Giant Strength
legendary
PO-BK1-08 - Dark Side of the Rune
PO-BK1-08 - Dark Side of the Rune
Show
Notes:
Potion, Legendary
When you drink this potion, your Strength score
changes to 29 for 1 hour.
☐ Belt of Storm Giant Strength
legendary
DDAL06-03 Crypt of the Death Giants
DDAL06-03 Crypt of the Death Giants
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Notes:
Wondrous Item, varies (requires attunement)
While wearing this belt, your Strength score changes to a score granted by the belt. The item has no effect on you if your Strength without the belt is equal to or greater than the belt’s score.
Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect.
Type Strength Rarity
Belt of Hill Giant Strength 21 Rare
Belt of Frost Giant Strength 23 Very Rare
Belt of Stone Giant Strength 23 Very Rare
Belt of Fire Giant Strength 25 Very Rare
Belt of Cloud Giant Strength 27 Legendary
Belt of Storm Giant Strength 29 Legendary
☐ Cubic Gate
legendary
PO-BK-02-10 A Grim and Ravenous Arrival
PO-BK-02-10 A Grim and Ravenous Arrival
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Notes:
Wondrous Item, legendary
This cube is 3 inches across and radiates palpable magical energy. The six sides of the cube are each keyed to a different plane of existence, one of which is the Material Plane. The other sides are linked to planes determined by the GM.
You can use an action to press one side of the cube to cast the gate spell with it, opening a portal to the plane keyed to that side. Alternatively, if you use an action to press one side twice, you can cast the plane shift spell (save DC 17) with the cube and transport the targets to the plane keyed to that side.
The cube has 3 charges. Each use of the cube expends 1 charge. The cube regains 1d3 expended charges daily at dawn.
☐ Potion of Dragon's Majesty
legendary
PO-BK-02-10 A Grim and Ravenous Arrival
PO-BK-02-10 A Grim and Ravenous Arrival
Show
Notes:
Potion, legendary
This potion looks like liquid gold, with a single scale from a chromatic, gem, or metallic dragon suspended in it. When you drink this potion, you transform into an adult dragon of the same kind as the dragon the scale came from. The transformation lasts for 1 hour. Any equipment you are wearing or carrying melds into your new form or falls to the ground (your choice). For the duration, you use the game statistics of the adult dragon instead of your own, but you retain your languages, personality, and memories. You can’t use a dragon's Change Shape or its legendary or lair actions.
| Name | Rarity ▲ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| ☐ Scroll of Programmed Illusion | very_rare | CCC-ROZK-01-02 Zhentarim's Lament | CCC-ROZK-01-02 Zhentarim's Lament | Show | ||
|
Notes:
6th-level illusion You create an illusion of an object, a creature, or some other visible phenomenon within range that activates when a specific condition occurs. The illusion is imperceptible until then. It must be no larger than a 30-foot cube, and you decide when you cast the spell how the illusion behaves and what sounds it makes. This scripted performance can last up to 5 minutes. When the condition you specify occurs, the illusion springs into existence and performs in the manner you described. Once the illusion finishes performing, it disappears and remains dormant for 10 minutes. After this time, the illusion can be activated again. The triggering condition can be as general or as detailed as you like, though it must be based on visual or audible conditions that occur within 30 feet of the area. For example, you could create an illusion of yourself to appear and warn off others who attempt to open a trapped door, or you could set the illusion to trigger only when a creature says the correct word or phrase. Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and any noise it makes sounds hollow to the creature. |
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| ☐ Greater Silver Sword | legendary | PO-BK1-08 - Dark Side of the Rune | PO-BK1-08 - Dark Side of the Rune | Show | ||
|
Notes:
Weapon (greatsword), legendary (requires attunement by a |
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| ☐ Potion of Giant Strength (Storm) | legendary | DDHC-TYP-Against the Giants-Steading of the Hill Giant Chief | DDHC-TYP-Against the Giants-Steading of the Hill Giant Chief | Show | ||
|
Notes:
Potion, rarity varies This potion’s transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
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| ☐ Potion of Storm Giant Strength | legendary | PO-BK1-08 - Dark Side of the Rune | PO-BK1-08 - Dark Side of the Rune | Show | ||
|
Notes:
Potion, Legendary |
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| ☐ Belt of Storm Giant Strength | legendary | DDAL06-03 Crypt of the Death Giants | DDAL06-03 Crypt of the Death Giants | Show | ||
|
Notes:
Wondrous Item, varies (requires attunement) Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect. Type Strength Rarity |
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| ☐ Cubic Gate | legendary | PO-BK-02-10 A Grim and Ravenous Arrival | PO-BK-02-10 A Grim and Ravenous Arrival | Show | ||
|
Notes:
Wondrous Item, legendary You can use an action to press one side of the cube to cast the gate spell with it, opening a portal to the plane keyed to that side. Alternatively, if you use an action to press one side twice, you can cast the plane shift spell (save DC 17) with the cube and transport the targets to the plane keyed to that side. The cube has 3 charges. Each use of the cube expends 1 charge. The cube regains 1d3 expended charges daily at dawn. |
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| ☐ Potion of Dragon's Majesty | legendary | PO-BK-02-10 A Grim and Ravenous Arrival | PO-BK-02-10 A Grim and Ravenous Arrival | Show | ||
|
Notes:
Potion, legendary |
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