Magic Items

Purchased Magic Items

Name Rarity Location ▼ Table Result Source
☐ Rod of the Pact Keeper +3 very_rare DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep Show
Notes:

Rod, Very Rare (Requires Attunement by a Warlock)
Formed from the severed tentacle of a powerful star spawn,
this rod plagues its wielder with dreams of alien creatures
that beckon them to travel deep within the Thunder Peaks,
where something patiently awaits their arrival.
While holding this rod, you gain a +3 bonus to spell attack
rolls and to the saving throw DCs of your warlock spells.
In addition, you can regain 1 warlock spell slot as an
action while holding the rod. You can’t use this property
again until you finish a long rest.

☐ Spell Scroll of Sending common DDAL-DRW-14 The City That Should Not Be DDAL-DRW-14 The City That Should Not Be Show
☐ Potion of Comprehension rare DDAL-DRW-14 The City That Should Not Be DDAL-DRW-14 The City That Should Not Be Show
☐ Belt of Stone Giant Strength very_rare DDAL-DRW-14 The City That Should Not Be DDAL-DRW-14 The City That Should Not Be Show
☐ Bracers of Defense uncommon DDAL-DRW-14 The City That Should Not Be DDAL-DRW-14 The City That Should Not Be Show
☐ Potion of Vitality very_rare DDAL-DRW-14 The City That Should Not Be DDAL-DRW-14 The City That Should Not Be Show
☐ Potion of Invisibility rare DDAL-DRW-13 Night Thieves DDAL-DRW-13 Night Thieves Show
Notes:

Potion, Very Rare
This potion’s container looks empty but feels as though it
holds liquid. When you drink it, you become invisible for 1
hour. Anything you wear or carry is invisible with you. The
effect ends early if you attack or cast a spell.

☐ Spell Scroll of Dispel Magic uncommon DDAL-DRW-13 Night Thieves DDAL-DRW-13 Night Thieves Show
Notes:

Scroll, Uncommon
A spell scroll bears the words of a single spell, written
in a mystical cipher. If the spell is on your class’s spell
list, you can read the scroll and cast its spell without
providing any material components. Otherwise, the scroll
is unintelligible. Casting the spell by reading the scroll
requires the spell’s normal casting time. Once the spell is
cast, the words on the scroll fade, and it crumbles to dust.
If the casting is interrupted, the scroll is not lost.

☐ Pearl of Power uncommon DDAL-DRW-13 Night Thieves DDAL-DRW-13 Night Thieves Show
Notes:

Wondrous Item, Uncommon (Requires Attunement by a
Spellcaster)
This large freshwater pearl is set into a golden button.
While this pearl is on your person, you can use an action
to speak its command word and regain one expended spell
slot. If the expended slot was of 4th level or higher, the new
slot is 3rd level. Once you use

☐ Potion of Superior Healing rare DDAL-DRW-11 Shadows In The Stacks DDAL-DRW-11 Shadows In The Stacks Show
Notes:

Potion, rare
You regain 8d4 + 8 hit points when you drink this potion.
The potion’s red liquid glimmers when agitated.

☐ Spell Scroll of Mending common DDAL-DRW-11 Shadows In The Stacks DDAL-DRW-11 Shadows In The Stacks Show
☐ Mantle of Spell Resistance rare DDAL-DRW-11 Shadows In The Stacks DDAL-DRW-11 Shadows In The Stacks Show
Notes:

Wondrous item, rare (requires attunement)
This cloak is wrought from cloth as dark as a starless
night sky. You have advantage on saving throws against spells while
you wear this cloak.

☐ Spell Scroll of Move Earth very_rare DDAL-DRW-11 Shadows in the Stacks DDAL-DRW-11 Shadows In The Stacks Show
☐ Spell Scroll of Locate Object common DDAL-DRW-11 Shadows in the Stacks DDAL-DRW-11 Shadows In The Stacks Show
☐ Potion of Heroism rare DDAL-DRW-09 Vile Bounty 5 DDAL-DRW-09 Vile Bounty Show
Notes:

Potion, rare
For 1 hour after drinking this potion, you gain 10 temporary hit points that last for 1 hour. For the same
duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and
steams as if boiling.

☐ Potion of Mind Control (Beast) common DDAL-DRW-09 Vile Bounty DDAL-DRW-09 Vile Bounty Show
Notes:

Potion, rare
When you drink this potion, you can cast a dominate beast spell (save DC 15) before the end of your next turn. If the target’s initial saving throw fails, the effect lasts for 1 hour (no concentration required). The charmed creature has disadvantage on new saving throws to break the effect during this time.

☐ Ammunition +1 uncommon DDAL-DRW-09 Vile Bounty 5 DDAL-DRW-09 Vile Bounty Show
Notes:

Weapon (crossbow bolt), uncommon
These four crossbow bolts are inscribed with the Dethek rune “alagh,” meaning “valor.” You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

☐ Amulet of Health rare DDAL-DRW-09 Vile Bounty 5 DDAL-DRW-09 Vile Bounty Show
Notes:

Wondrous item, rare (requires attunement)

This pearl-studded amulet is also a magical compass. The wielder can use an action to learn which way is north. Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is 19 or higher without it.

☐ Mariner's Armor uncommon DDAL-DRW-09 Vile Bounty 5 DDAL-DRW-09 Vile Bounty Show
Notes:

Armor (studded leather), uncommon
Made from tough, flexible shark leather, this armor is reinforced with close-set coral spikes.
While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you
start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

☐ Elixir of Health rare DDAL-DRW-09 Vile Bounty 5 DDAL-DRW-09 Vile Bounty Show
Notes:

Potion, rare
When you drink this potion, it cures any disease afflicting you, and it removes the blinded, deafened, paralyzed, and poisoned conditions. The clear red liquid has tiny bubbles of light in it.