Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
☐ Ring of Mind Shielding
common
DDHC-TYP-Against the Giants-Steading of the Hill Giant Chief
DDHC-TYP-Against the Giants-Steading of the Hill Giant Chief
Show
Notes:
Ring, uncommon (requires attunement)
While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.
You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die.
If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can’t prevent this telepathic communication.
☐ Ring of Fire Resistance
rare
DDHC-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl
DDHC-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl
Show
Notes:
Ring, rare (requires attunement)
You have resistance to one damage type while wearing this ring. The gem in the ring indicates the type, which the DM chooses or determines randomly.
☐ Potion of Water Breathing
uncommon
DDHC-TYP-Against the Giants-Steading of the Hill Giant Chief
DDHC-TYP-Against the Giants-Steading of the Hill Giant Chief
Show
Notes:
Potion, uncommon
You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.
☐ Potion of Vitality
very_rare
DDAL-DRW-14 The City That Should Not Be
DDAL-DRW-14 The City That Should Not Be
Show
☐ Potion of Supreme Healing
very_rare
DDEP00- 01The Red War
DDEP00- 01The Red War
Show
☐ Potion of Superior Healing x3
rare
Purchase Log
Show
Notes:
Superior Healing
8d4 + 8
☐ Potion of Superior Healing x10
very_rare
Purchase Log
Show
☐ Potion of Superior Healing
rare
CCC-QCC2018-01 Of Gods and Monsters
CCC-QCC2018-01 Of Gods and Monsters
Show
Notes:
Potion, rare
The vibrant red fluid in this vial appears almost fluorescent. You regain 8d4 + 8 hit points when you consume this potion.
A description of this item can be found in the Dungeon Master’s Guide.
☐ Potion of Superior Healing
rare
DDHC-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl
DDHC-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl
Show
☐ Potion of Superior Healing
rare
CCC_ROZK-01 Binder's Torment
CCC_ROZK-01 Binder's Torment
Show
Notes:
Potion, rare
You regain 8d4 + 8 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
Notes: Bonus: Hit Points, Healing, Consumable
☐ Potion of Superior Healing
rare
DDAL-DRW-11 Shadows In The Stacks
DDAL-DRW-11 Shadows In The Stacks
Show
Notes:
Potion, rare
You regain 8d4 + 8 hit points when you drink this potion.
The potion’s red liquid glimmers when agitated.
☐ Potion of Storm Giant Strength
legendary
PO-BK1-08 - Dark Side of the Rune
PO-BK1-08 - Dark Side of the Rune
Show
Notes:
Potion, Legendary
When you drink this potion, your Strength score
changes to 29 for 1 hour.
☐ Potion of Storm Giant Strength
rare
DDHC-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl
DDHC-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl
Show
☐ Potion of Speed
very_rare
PO-BK1-08 - Dark Side of the Rune
PO-BK1-08 - Dark Side of the Rune
Show
Notes:
Potion, very rare
When you drink this potion, you gain the effect of the
haste spell for 1 minute (no concentration required).
The potion's yellow fluid is streaked with black and
swirls on its own.
☐ Potion of Speed
rare
DDHC-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl
DDHC-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl
Show
☐ Potion of Speed
very_rare
DDEP10-02 A Song of Spears (Tier 3)
DDEP10-02 A Song of Spears (Tier 3)
Show
Notes:
Potion, Very Rare
The potion’s yellow fluid is streaked with black and swirls on its own.
When you drink this potion, you gain the effect of the haste spell for 1 minute (no concentration required).
☐ Potion of Speed
common
DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep
DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep
Show
Notes:
Potion, Very Rare
When you drink this potion, you gain the effect of the haste
spell for 1 minute (no concentration required). The potion’s
yellow fluid is streaked with black and swirls on its own.
☐ Potion of Speed
rare
DDAL06-03 Crypt of the Death Giants
DDAL06-03 Crypt of the Death Giants
Show
Notes:
Potion, very rare
When you drink this potion, you gain the effect of the haste spell for 1 minute (no concentration required). The potion's yellow fluid is streaked with black and swirls on its own.
☐ Potion of Resistance (Fire)
rare
DDHC-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl
DDHC-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl
Show
☐ Potion of Poison
uncommon
DDHC-TYP-Against the Giants-Steading of the Hill Giant Chief
DDHC-TYP-Against the Giants-Steading of the Hill Giant Chief
Show
Notes:
Potion, uncommon
This concoction looks, smells, and tastes like a potion of healing or other beneficial potion like a potion of resistance. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature.
If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
| Name ▼ | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| ☐ Ring of Mind Shielding | common | DDHC-TYP-Against the Giants-Steading of the Hill Giant Chief | DDHC-TYP-Against the Giants-Steading of the Hill Giant Chief | Show | ||
|
Notes:
Ring, uncommon (requires attunement) You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die. If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can’t prevent this telepathic communication. |
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| ☐ Ring of Fire Resistance | rare | DDHC-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl | DDHC-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl | Show | ||
|
Notes:
Ring, rare (requires attunement) |
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| ☐ Potion of Water Breathing | uncommon | DDHC-TYP-Against the Giants-Steading of the Hill Giant Chief | DDHC-TYP-Against the Giants-Steading of the Hill Giant Chief | Show | ||
|
Notes:
Potion, uncommon |
||||||
| ☐ Potion of Vitality | very_rare | DDAL-DRW-14 The City That Should Not Be | DDAL-DRW-14 The City That Should Not Be | Show | ||
| ☐ Potion of Supreme Healing | very_rare | DDEP00- 01The Red War | DDEP00- 01The Red War | Show | ||
| ☐ Potion of Superior Healing x3 | rare | Purchase Log | Show | |||
|
Notes:
Superior Healing |
||||||
| ☐ Potion of Superior Healing x10 | very_rare | Purchase Log | Show | |||
| ☐ Potion of Superior Healing | rare | CCC-QCC2018-01 Of Gods and Monsters | CCC-QCC2018-01 Of Gods and Monsters | Show | ||
|
Notes:
Potion, rare The vibrant red fluid in this vial appears almost fluorescent. You regain 8d4 + 8 hit points when you consume this potion. A description of this item can be found in the Dungeon Master’s Guide. |
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| ☐ Potion of Superior Healing | rare | DDHC-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl | DDHC-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl | Show | ||
| ☐ Potion of Superior Healing | rare | CCC_ROZK-01 Binder's Torment | CCC_ROZK-01 Binder's Torment | Show | ||
|
Notes:
Potion, rare Notes: Bonus: Hit Points, Healing, Consumable |
||||||
| ☐ Potion of Superior Healing | rare | DDAL-DRW-11 Shadows In The Stacks | DDAL-DRW-11 Shadows In The Stacks | Show | ||
|
Notes:
Potion, rare |
||||||
| ☐ Potion of Storm Giant Strength | legendary | PO-BK1-08 - Dark Side of the Rune | PO-BK1-08 - Dark Side of the Rune | Show | ||
|
Notes:
Potion, Legendary |
||||||
| ☐ Potion of Storm Giant Strength | rare | DDHC-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl | DDHC-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl | Show | ||
| ☐ Potion of Speed | very_rare | PO-BK1-08 - Dark Side of the Rune | PO-BK1-08 - Dark Side of the Rune | Show | ||
|
Notes:
Potion, very rare |
||||||
| ☐ Potion of Speed | rare | DDHC-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl | DDHC-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl | Show | ||
| ☐ Potion of Speed | very_rare | DDEP10-02 A Song of Spears (Tier 3) | DDEP10-02 A Song of Spears (Tier 3) | Show | ||
|
Notes:
Potion, Very Rare The potion’s yellow fluid is streaked with black and swirls on its own. |
||||||
| ☐ Potion of Speed | common | DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep | DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep | Show | ||
|
Notes:
Potion, Very Rare |
||||||
| ☐ Potion of Speed | rare | DDAL06-03 Crypt of the Death Giants | DDAL06-03 Crypt of the Death Giants | Show | ||
|
Notes:
Potion, very rare |
||||||
| ☐ Potion of Resistance (Fire) | rare | DDHC-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl | DDHC-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl | Show | ||
| ☐ Potion of Poison | uncommon | DDHC-TYP-Against the Giants-Steading of the Hill Giant Chief | DDHC-TYP-Against the Giants-Steading of the Hill Giant Chief | Show | ||
|
Notes:
Potion, uncommon If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
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