Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
☐ Horn of Valhalla rare CCC-GAD02-03 Arena of Champions CCC-GAD02-03 Arena of Champions Show
☐ Potion of Fire Giant Strength rare CCC-GAD02-03 Arena of Champions CCC-GAD02-03 Arena of Champions Show
☐ Potion of Heroism rare CCC-GAD02-03 Arena of Champions CCC-GAD02-03 Arena of Champions Show
☐ Potion of Superior Healing rare CCC-BWM-003 A Tale of Two Towers CCC-BWM-003 A Tale of Two Towers Show
☐ Potion of Growth uncommon WBW-DC-AMQ-04 Brew Me a Favor WBW-DC-AMQ-04 Brew Me a Favor Show
Notes:

Potion, uncommon

When you drink this potion, you gain the "enlarge" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.

☐ Potion of Greater Healing uncommon DDEX3-4 It’s All in the Blood DDEX3-4 It’s All in the Blood Show
☐ Quarterstaff +1 uncommon DDEX3-16 Assault on Maerimydra (Part 1) DDEX3-16 Assault on Maerimydra (Part 1) Show
☐ Shortsword +1 uncommon DDEX3-16 Assault on Maerimydra (Part 1) DDEX3-16 Assault on Maerimydra (Part 1) Show
☐ Potion of Greater Healing uncommon DDEX3-16 Assault on Maerimydra (Part 1) DDEX3-16 Assault on Maerimydra (Part 1) Show
☐ Mariner's Armor (Studded Leather) uncommon DRW-09 Vile Bounty DRW-09 Vile Bounty Show
Notes:

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

☐ Potion of Greater Healing uncommon DDAL07-13 Old Bones and Older Tomes DDAL07-13 Old Bones and Older Tomes Show
☐ Scroll of Lesser Restoration uncommon DDEX3-16 Assault on Maerimydra (Part 1) DDEX3-16 Assault on Maerimydra (Part 1) Show
☐ Ring of Truth Telling uncommon BMG-MOON-MD-10 - Echoes of the Fallen BMG-MOON-MD-10 - Echoes of the Fallen Show
Notes:

Ring, uncommon (requires attunement)
This unassuming ring crafted from black silver features three striking red rubies. Curiously, it appears to possess a consciousness of its own and may withhold its powers until
the following dawn if it senses you speaking falsehoods or engaging in malicious actions. While wearing this ring, you have advantage on Wisdom (Insight) checks to determine whether someone is lying to you.

☐ Scroll of Protection from Poison uncommon DDEX3-16 Assault on Maerimydra (Part 1) DDEX3-16 Assault on Maerimydra (Part 1) Show
☐ Scroll of Invisibility uncommon DDEX3-16 Assault on Maerimydra (Part 1) DDEX3-16 Assault on Maerimydra (Part 1) Show
☐ Scroll of Suggestion [U] uncommon DDEX3-16 Assault on Maerimydra (Part 2) DDEX3-16 Assault on Maerimydra (Part 2) Show
☐ Cap of Water Breathing uncommon DDHC-KGV-04 - Prisoner 13 Trade Log Show
Notes:

Wondrous Item, uncommon While wearing this cap underwater, you can speak its command word as an action to create a bubble of air around your head. It allows you to breathe normally underwater. This bubble stays with you until you speak the command word again, the cap is removed, or you are no longer underwater.

☐ Potion of Healing (Greater) uncommon WBW-DC-AMQ-04 Brew Me a Favor WBW-DC-AMQ-04 Brew Me a Favor Show
Notes:

Potion, common

You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when agitated.

Potions of Healing
Potion of … Rarity HP Regained
Healing Common 2d4 + 2
Greater healing Uncommon 4d4 + 4
Superior healing Rare 8d4 + 8
Supreme healing Very rare 10d4 + 20

☐ Spell Scroll (Speak with Dead) uncommon WBW-DC-AMQ-04 Brew Me a Favor WBW-DC-AMQ-04 Brew Me a Favor Show
Notes:

You grant the semblance of life and intelligence to a corpse of your choice within range, allowing it to answer the questions you pose. The corpse must still have a mouth and can't be undead. The spell fails if the corpse was the target of this spell within the last 10 days.

Until the spell ends, you can ask the corpse up to five questions. The corpse knows only what it knew in life, including the languages it knew. Answers are usually brief, cryptic, or repetitive, and the corpse is under no compulsion to offer a truthful answer if you are hostile to it or it recognizes you as an enemy. This spell doesn't return the creature's soul to its body, only its animating spirit. Thus, the corpse can't learn new information, doesn't comprehend anything that has happened since it died, and can't speculate about future events.

☐ Potion of Fire Breath uncommon CCC-BWM-003 A Tale of Two Towers CCC-BWM-003 A Tale of Two Towers Show