Magic Items
Purchased Magic Items
Name
Rarity
Location ▲
Table
Result
Source
☐ Scroll of True Seeing
very_rare
DDEX3-4 It’s All in the Blood
DDEX3-4 It’s All in the Blood
Show
☐ Ioun Stone of Regeneration
legendary
DDEX3-4 It’s All in the Blood
DDEX3-4 It’s All in the Blood
Show
Notes:
Display Item on VTT
Wondrous Item, legendary (requires attunement)
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.
A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
Regeneration. You regain 15 hit points at the end of each hour this pearly white spindle orbits your head, provided that you have at least 1 hit point.
☐ Scroll of Prismatic Spray
very_rare
DDEX3-4 It’s All in the Blood
DDEX3-4 It’s All in the Blood
Show
☐ Scroll of Hold Monster
rare
DDEX3-4 It’s All in the Blood
DDEX3-4 It’s All in the Blood
Show
☐ Potion of Flying
very_rare
DDEX3-4 It’s All in the Blood
DDEX3-4 It’s All in the Blood
Show
☐ Potion of Greater Healing
uncommon
DDEX3-4 It’s All in the Blood
DDEX3-4 It’s All in the Blood
Show
☐ Cap of Water Breathing
uncommon
DDHC-KGV-04 - Prisoner 13
Trade Log
Show
Notes:
Wondrous Item, uncommon While wearing this cap underwater, you can speak its command word as an action to create a bubble of air around your head. It allows you to breathe normally underwater. This bubble stays with you until you speak the command word again, the cap is removed, or you are no longer underwater.
☐ Arcane Grimoire +3
very_rare
DDHC-KGV 13 Fire and Darkness
DDHC-KGV 13 Fire and Darkness
Show
Notes:
Wondrous Item, varies (requires attunement by a wizard)
While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a bonus to spell attack rolls and to the saving throw DCs of your wizard spells. The bonus is determined by the book’s rarity.
You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1.
RARITY BONUS
Uncommon +1
Rare +2
Very Rare +3
Notes: Bonus: Spell Attacks, Bonus: Spell Save DC, wizard
☐ Warhammer +2
rare
DDHC-OotA-4
Service Hours Awarded
Show
☐ Feather of Diatryma Summoning
rare
DDHC: WDDH Chapter 7: Maestro's Fall
DDHC: WDDH Chapter 7: Maestro's Fall
Show
Notes:
This bright plume is made from the feather of a diatryma (pronounced dee-ah-TRY-mah), a Large, colorful, flightless bird native to the Underdark. If you use an action to speak the command word and throw the feather into a Large unoccupied space on the ground within 5 feet of you, the feather becomes a living diatryma for up to 6 hours, after which it reverts to its feather form. It reverts to feather form early if it drops to 0 hit points or if you use an action to speak the command word again while touching the bird.
When the diatryma reverts to feather form, the magic of the feather can’t be used again until 7 days have passed.
The diatryma uses the statistics of an axe beak, except that its beak deals piercing damage instead of slashing damage. The creature is friendly to you and your companions, and it can be used as a mount. It understands your languages and obeys your spoken commands. If you issue no commands, the diatryma defends itself but takes no other actions.
☐ Mariner's Armor (Studded Leather)
uncommon
DRW-09 Vile Bounty
DRW-09 Vile Bounty
Show
Notes:
While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.
☐ Potion of Mind Control (Beast)
rare
DRW-09 Vile Bounty
DRW-09 Vile Bounty
Show
Notes:
When you drink a potion of mind control, you can cast a dominate spell (save DC 15) on a specific creature if you do so before the end of your next turn. If you don't, the potion is wasted.
A potion of mind control produces the effect of a dominate beast spell. If the target's initial saving throw fails, the effect lasts for 1 hour, with no concentration required on your part. The charmed creature has disadvantage on new saving throws to break the effect during this time.
☐ Amulet of Health
rare
DRW-09 Vile Bounty
DRW-09 Vile Bounty
Show
Notes:
Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution score is already 19 or higher without it.
☐ Spell Scroll of Silence
uncommon
DRW-13 The Night Thieves
DRW-13 The Night Thieves
Show
☐ Ambassador Cherthemiud's Spellbook
uncommon
DRW-13 The Night Thieves
DRW-13 The Night Thieves
Show
Notes:
Ambassador Cherthemiud’s spellbook contains these spells: 1st level: detect magic, identify, mage armor, magic missile; 2nd level: detect thoughts, mirror image, misty step; 3rd level: counterspell, fly, lightning bolt; 4th level: fire shield, Mordenkainen’s faithful hound, stoneskin; 5th level: cone of cold, scrying, wall of force; 6th level: globe of invulnerability; 7th level: teleport; 8th level: mind blank; 9th level: time stop
☐ Pearl of Power
uncommon
DRW-13 The Night Thieves
DRW-13 The Night Thieves
Show
Notes:
This large freshwater pearl is set into a golden button.
While this pearl is on your person, you can use an action to speak its command word and regain one expended spell slot. If the expended slot was of 4th level or higher, the new slot is 3rd level. Once you use the pearl, it can’t be used again until the next dawn.
☐ Potion of Fire Resistance
rare
FR-DC-LIGA-01 - Wyrmwell Flame
FR-DC-LIGA-01 - Wyrmwell Flame
Show
Notes:
When you drink this potion, you gain resistance to fire damage for 1 hour.
☐ Bapar Ghalmrin's Imperishable Ark (Chest of Preserving)
common
FR-DC-LIGA-01 - Wyrmwell Flame
FR-DC-LIGA-01 - Wyrmwell Flame
Show
Notes:
Bapar Ghalmrin's Imperishable Ark (Chest of Preserving)
Food and other perishable items do not age or decay while inside a Chest of Preserving. The chest is 2½ feet long, 1½ feet wide, and 1 foot tall with a half-barrel lid. The chest has a lock, which can be picked with thieves' tools and a successful DC 15 Dexterity check. Smashing the lock or any other part of the chest renders it nonmagical.
This copper-plated chest has gold stripes and a magical painting of dwarves feasting in a hall. When the chest is empty of food, the dwarves look sad. When the chest is full of food, the dwarves smile happily. Interestingly, this chest never gets dirty.
☐ Araelathila (Elven Thrower)
very_rare
FR-DC-LIGA-01 - Wyrmwell Flame
FR-DC-LIGA-01 - Wyrmwell Flame
Show
Notes:
Weapon (spear), very rare (requires attunement by a Elf)
You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra 1d8 damage or, if the target is a Giant, 2d8 damage. Immediately after the attack, the weapon flies back to your hand.
Proficiency with a spear allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Mind Crystal (Quickened)
common
FR-DC-LIGA-03 - Doom Reborn
FR-DC-LIGA-03 - Doom Reborn
Show
Notes:
Wondrous Item, Common
These gemstones contain a crystallized bit of spellcasting magic. Different types of mind crystals exist, each with a different single-use effect.
When you cast a spell that has a casting time of 1 action while holding a mind crystal, you can modify the spell in a specific way that has an effect described below. You can use only a single mind crystal to modify the spell, and you can’t use a mind crystal and a Metamagic option on the same spell. Once you use a mind crystal, it becomes a nonmagical gem worth 50 gp.
Quickened. You change the spell's casting time to 1 bonus action for this casting.
This item is found in Phandelver and Below: The Shattered Obelisk, pg. 218.
| Name | Rarity | Location ▲ | Table | Result | Source | |
|---|---|---|---|---|---|---|
| ☐ Scroll of True Seeing | very_rare | DDEX3-4 It’s All in the Blood | DDEX3-4 It’s All in the Blood | Show | ||
| ☐ Ioun Stone of Regeneration | legendary | DDEX3-4 It’s All in the Blood | DDEX3-4 It’s All in the Blood | Show | ||
|
Notes:
Display Item on VTT Wondrous Item, legendary (requires attunement) When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. Regeneration. You regain 15 hit points at the end of each hour this pearly white spindle orbits your head, provided that you have at least 1 hit point. |
||||||
| ☐ Scroll of Prismatic Spray | very_rare | DDEX3-4 It’s All in the Blood | DDEX3-4 It’s All in the Blood | Show | ||
| ☐ Scroll of Hold Monster | rare | DDEX3-4 It’s All in the Blood | DDEX3-4 It’s All in the Blood | Show | ||
| ☐ Potion of Flying | very_rare | DDEX3-4 It’s All in the Blood | DDEX3-4 It’s All in the Blood | Show | ||
| ☐ Potion of Greater Healing | uncommon | DDEX3-4 It’s All in the Blood | DDEX3-4 It’s All in the Blood | Show | ||
| ☐ Cap of Water Breathing | uncommon | DDHC-KGV-04 - Prisoner 13 | Trade Log | Show | ||
|
Notes:
Wondrous Item, uncommon While wearing this cap underwater, you can speak its command word as an action to create a bubble of air around your head. It allows you to breathe normally underwater. This bubble stays with you until you speak the command word again, the cap is removed, or you are no longer underwater. |
||||||
| ☐ Arcane Grimoire +3 | very_rare | DDHC-KGV 13 Fire and Darkness | DDHC-KGV 13 Fire and Darkness | Show | ||
|
Notes:
Wondrous Item, varies (requires attunement by a wizard) You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1. RARITY BONUS |
||||||
| ☐ Warhammer +2 | rare | DDHC-OotA-4 | Service Hours Awarded | Show | ||
| ☐ Feather of Diatryma Summoning | rare | DDHC: WDDH Chapter 7: Maestro's Fall | DDHC: WDDH Chapter 7: Maestro's Fall | Show | ||
|
Notes:
This bright plume is made from the feather of a diatryma (pronounced dee-ah-TRY-mah), a Large, colorful, flightless bird native to the Underdark. If you use an action to speak the command word and throw the feather into a Large unoccupied space on the ground within 5 feet of you, the feather becomes a living diatryma for up to 6 hours, after which it reverts to its feather form. It reverts to feather form early if it drops to 0 hit points or if you use an action to speak the command word again while touching the bird. When the diatryma reverts to feather form, the magic of the feather can’t be used again until 7 days have passed. The diatryma uses the statistics of an axe beak, except that its beak deals piercing damage instead of slashing damage. The creature is friendly to you and your companions, and it can be used as a mount. It understands your languages and obeys your spoken commands. If you issue no commands, the diatryma defends itself but takes no other actions. |
||||||
| ☐ Mariner's Armor (Studded Leather) | uncommon | DRW-09 Vile Bounty | DRW-09 Vile Bounty | Show | ||
|
Notes:
While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs. |
||||||
| ☐ Potion of Mind Control (Beast) | rare | DRW-09 Vile Bounty | DRW-09 Vile Bounty | Show | ||
|
Notes:
When you drink a potion of mind control, you can cast a dominate spell (save DC 15) on a specific creature if you do so before the end of your next turn. If you don't, the potion is wasted. A potion of mind control produces the effect of a dominate beast spell. If the target's initial saving throw fails, the effect lasts for 1 hour, with no concentration required on your part. The charmed creature has disadvantage on new saving throws to break the effect during this time. |
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| ☐ Amulet of Health | rare | DRW-09 Vile Bounty | DRW-09 Vile Bounty | Show | ||
|
Notes:
Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution score is already 19 or higher without it. |
||||||
| ☐ Spell Scroll of Silence | uncommon | DRW-13 The Night Thieves | DRW-13 The Night Thieves | Show | ||
| ☐ Ambassador Cherthemiud's Spellbook | uncommon | DRW-13 The Night Thieves | DRW-13 The Night Thieves | Show | ||
|
Notes:
Ambassador Cherthemiud’s spellbook contains these spells: 1st level: detect magic, identify, mage armor, magic missile; 2nd level: detect thoughts, mirror image, misty step; 3rd level: counterspell, fly, lightning bolt; 4th level: fire shield, Mordenkainen’s faithful hound, stoneskin; 5th level: cone of cold, scrying, wall of force; 6th level: globe of invulnerability; 7th level: teleport; 8th level: mind blank; 9th level: time stop |
||||||
| ☐ Pearl of Power | uncommon | DRW-13 The Night Thieves | DRW-13 The Night Thieves | Show | ||
|
Notes:
This large freshwater pearl is set into a golden button. While this pearl is on your person, you can use an action to speak its command word and regain one expended spell slot. If the expended slot was of 4th level or higher, the new slot is 3rd level. Once you use the pearl, it can’t be used again until the next dawn. |
||||||
| ☐ Potion of Fire Resistance | rare | FR-DC-LIGA-01 - Wyrmwell Flame | FR-DC-LIGA-01 - Wyrmwell Flame | Show | ||
|
Notes:
When you drink this potion, you gain resistance to fire damage for 1 hour. |
||||||
| ☐ Bapar Ghalmrin's Imperishable Ark (Chest of Preserving) | common | FR-DC-LIGA-01 - Wyrmwell Flame | FR-DC-LIGA-01 - Wyrmwell Flame | Show | ||
|
Notes:
Bapar Ghalmrin's Imperishable Ark (Chest of Preserving) This copper-plated chest has gold stripes and a magical painting of dwarves feasting in a hall. When the chest is empty of food, the dwarves look sad. When the chest is full of food, the dwarves smile happily. Interestingly, this chest never gets dirty. |
||||||
| ☐ Araelathila (Elven Thrower) | very_rare | FR-DC-LIGA-01 - Wyrmwell Flame | FR-DC-LIGA-01 - Wyrmwell Flame | Show | ||
|
Notes:
Weapon (spear), very rare (requires attunement by a Elf) Proficiency with a spear allows you to add your proficiency bonus to the attack roll for any attack you make with it. |
||||||
| Mind Crystal (Quickened) | common | FR-DC-LIGA-03 - Doom Reborn | FR-DC-LIGA-03 - Doom Reborn | Show | ||
|
Notes:
Wondrous Item, Common These gemstones contain a crystallized bit of spellcasting magic. Different types of mind crystals exist, each with a different single-use effect. When you cast a spell that has a casting time of 1 action while holding a mind crystal, you can modify the spell in a specific way that has an effect described below. You can use only a single mind crystal to modify the spell, and you can’t use a mind crystal and a Metamagic option on the same spell. Once you use a mind crystal, it becomes a nonmagical gem worth 50 gp. Quickened. You change the spell's casting time to 1 bonus action for this casting. This item is found in Phandelver and Below: The Shattered Obelisk, pg. 218. |
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