Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
☐ Potion of Invulnerability
rare
BMG-MOON-MD-11 - The Curse of Pacts and Passion
BMG-MOON-MD-11 - The Curse of Pacts and Passion
Show
Notes:
Potion, rare
For 1 minute after you drink this potion, you have resistance to all damage. The potion's syrupy liquid looks like liquefied iron.
☐ Potion of Fire Resistance
rare
FR-DC-LIGA-01 - Wyrmwell Flame
FR-DC-LIGA-01 - Wyrmwell Flame
Show
Notes:
When you drink this potion, you gain resistance to fire damage for 1 hour.
☐ Potion of Gaseous Form
rare
FR-DC-QLA-01 Mel's Pit
FR-DC-QLA-01 Mel's Pit
Show
Notes:
Potion, rare
When you drink this potion, you gain the effect of the
gaseous form spell for 1 hour (no concentration
required) or until you end the effect as a bonus action.
This potion's container seems to hold fog that moves
and pours like water
☐ Chime of Opening
rare
FR-DC-QLA-01 Mel's Pit
FR-DC-QLA-01 Mel's Pit
Show
Notes:
Wondrous Item, rare
This hollow metal tube measures about 1 foot long and
weighs 1 pound. You can strike it as an action, pointing
it at an object within 120 feet of you that can be opened,
such as a door, lid, or lock. The chime issues a clear tone,
and one lock or latch on the object opens unless the
sound can't reach the object. If no locks or latches
remain, the object itself opens.
The chime can be used ten times. After the tenth time, it
cracks and becomes useless.
☐ Potion of Superior Healing
rare
FR-DC-QLA-01 Mel's Pit
FR-DC-QLA-01 Mel's Pit
Show
Notes:
Potion, rare
You regain 8d4 + 8 hit points when you drink this potion.
The potion's red liquid glimmers when agitated.
☐ Scroll of Death Ward
rare
DDAL07-13 Old Bones and Older Tomes
DDAL07-13 Old Bones and Older Tomes
Show
Notes:
You touch a creature and grant it a measure of protection from death.
The first time the target would drop to 0 hit points as a result of taking damage, the target instead drops to 1 hit point, and the spell ends.
If the spell is still in effect when the target is subjected to an effect that would kill it instantaneously without dealing damage, that effect is instead negated against the target, and the spell ends.
☐ Scroll of Forcecage
rare
CCC-ROZK-01-02 Zhentarim's Lament
CCC-ROZK-01-02 Zhentarim's Lament
Show
Notes:
Casting Time: 1 action Range: 100 feet Components: V, S, M (ruby dust worth 1,500 gp) Duration: 1 hour An immobile, invisible, cube-shaped prison composed of magical force springs into existence around an area you choose within range. The prison can be a cage or a solid box, as you choose. A prison in the shape of a cage can be up to 20 feet on a side and is made from 1/2-inch diameter bars spaced 1/2 inch apart. A prison in the shape of a box can be up to 10 feet on a side, creating a solid barrier that prevents any matter from passing through it and blocking any spells cast into or out from the area. When you cast the spell, any creature that is completely inside the cage's area is trapped. Creatures only partially within the area, or those too large to fit inside the area, are pushed away from the center of the area until they are completely outside the area. A creature inside the cage can't leave it by nonmagical means. If the creature tries to use teleportation or interplanar travel to leave the cage, it must first make a Charisma saving throw. On a success, the creature can use that magic to exit the cage. On a failure, the creature can't exit the cage and wastes the use of the spell or effect. The cage also extends into the Ethereal Plane, blocking ethereal travel. This spell can't be dispelled by dispel magic.
☐ Scroll of Programmed Illusion
rare
CCC-ROZK-01-02 Zhentarim's Lament
CCC-ROZK-01-02 Zhentarim's Lament
Show
Notes:
6th-level illusion Casting Time: 1 action Range: 120 feet Components: V, S, M (a bit of fleece and jade dust worth at least 25 gp) Duration: Until dispelled You create an illusion of an object, a creature, or some other visible phenomenon within range that activates when a specific condition occurs. The illusion is imperceptible until then. It must be no larger than a 30-foot cube, and you decide when you cast the spell how the illusion behaves and what sounds it makes. This scripted performance can last up to 5 minutes. When the condition you specify occurs, the illusion springs into existence and performs in the manner you described. Once the illusion finishes performing, it disappears and remains dormant for 10 minutes. After this time, the illusion can be activated again. The triggering condition can be as general or as detailed as you like, though it must be based on visual or audible conditions that occur within 30 feet of the area. For example, you could create an illusion of yourself to appear and warn off others who attempt to open a trapped door, or you could set the illusion to trigger only when a creature says the correct word or phrase. Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and any noise it makes sounds hollow to the creature.
☐ Scroll of Circle of Death
rare
CCC-ROZK-01-02 Zhentarim's Lament
CCC-ROZK-01-02 Zhentarim's Lament
Show
Notes:
A sphere of negative energy ripples out in a 60-foot-radius sphere from a point within range. Each creature in that area must make a Constitution saving throw. A target takes 8d6 necrotic damage on a failed save, or half as much damage on a successful one. At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 2d6 for each slot level above 6th.
☐ Potion of Vitality
rare
CCC-ROZK-01-02 Zhentarim's Lament
CCC-ROZK-01-02 Zhentarim's Lament
Show
Notes:
When you drink this potion, it removes any exhaustion you are suffering and cures any disease or poison affecting you. For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend. The potion's crimson liquid regularly pulses with dull light, calling to mind a heartbeat.
☐ Spell Scroll of Greater Restoration
rare
DDAL07-14 Fathomless Pits of Ill Intent
DDAL07-14 Fathomless Pits of Ill Intent
Show
☐ Scroll of Fire Shield
rare
DDEX3-4 It’s All in the Blood
DDEX3-4 It’s All in the Blood
Show
☐ Scroll of Hold Monster
rare
DDEX3-4 It’s All in the Blood
DDEX3-4 It’s All in the Blood
Show
☐ Potion of Invulnerability
rare
DDEX3-4 It’s All in the Blood
DDEX3-4 It’s All in the Blood
Show
☐ Potion of Superior Healing
rare
DDEX3-4 It’s All in the Blood
DDEX3-4 It’s All in the Blood
Show
☐ Potion of Superior Healing
rare
DDEX3-16 Assault on Maerimydra (Part 1)
DDEX3-16 Assault on Maerimydra (Part 1)
Show
☐ Scroll of Wall of Force
rare
DDEX3-16 Assault on Maerimydra (Part 1)
DDEX3-16 Assault on Maerimydra (Part 1)
Show
☐ Scroll of Mass Cure Wounds
rare
DDEX3-16 Assault on Maerimydra (Part 1)
DDEX3-16 Assault on Maerimydra (Part 1)
Show
☐ Potion of Superior Healing
rare
DDEX3-16 Assault on Maerimydra (Part 2)
DDEX3-16 Assault on Maerimydra (Part 2)
Show
☐ Potion of Heroism [R]
rare
DDEX3-16 Assault on Maerimydra (Part 2)
DDEX3-16 Assault on Maerimydra (Part 2)
Show
| Name | Rarity ▼ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| ☐ Potion of Invulnerability | rare | BMG-MOON-MD-11 - The Curse of Pacts and Passion | BMG-MOON-MD-11 - The Curse of Pacts and Passion | Show | ||
|
Notes:
Potion, rare |
||||||
| ☐ Potion of Fire Resistance | rare | FR-DC-LIGA-01 - Wyrmwell Flame | FR-DC-LIGA-01 - Wyrmwell Flame | Show | ||
|
Notes:
When you drink this potion, you gain resistance to fire damage for 1 hour. |
||||||
| ☐ Potion of Gaseous Form | rare | FR-DC-QLA-01 Mel's Pit | FR-DC-QLA-01 Mel's Pit | Show | ||
|
Notes:
Potion, rare |
||||||
| ☐ Chime of Opening | rare | FR-DC-QLA-01 Mel's Pit | FR-DC-QLA-01 Mel's Pit | Show | ||
|
Notes:
Wondrous Item, rare |
||||||
| ☐ Potion of Superior Healing | rare | FR-DC-QLA-01 Mel's Pit | FR-DC-QLA-01 Mel's Pit | Show | ||
|
Notes:
Potion, rare |
||||||
| ☐ Scroll of Death Ward | rare | DDAL07-13 Old Bones and Older Tomes | DDAL07-13 Old Bones and Older Tomes | Show | ||
|
Notes:
You touch a creature and grant it a measure of protection from death. The first time the target would drop to 0 hit points as a result of taking damage, the target instead drops to 1 hit point, and the spell ends. If the spell is still in effect when the target is subjected to an effect that would kill it instantaneously without dealing damage, that effect is instead negated against the target, and the spell ends. |
||||||
| ☐ Scroll of Forcecage | rare | CCC-ROZK-01-02 Zhentarim's Lament | CCC-ROZK-01-02 Zhentarim's Lament | Show | ||
|
Notes:
Casting Time: 1 action Range: 100 feet Components: V, S, M (ruby dust worth 1,500 gp) Duration: 1 hour An immobile, invisible, cube-shaped prison composed of magical force springs into existence around an area you choose within range. The prison can be a cage or a solid box, as you choose. A prison in the shape of a cage can be up to 20 feet on a side and is made from 1/2-inch diameter bars spaced 1/2 inch apart. A prison in the shape of a box can be up to 10 feet on a side, creating a solid barrier that prevents any matter from passing through it and blocking any spells cast into or out from the area. When you cast the spell, any creature that is completely inside the cage's area is trapped. Creatures only partially within the area, or those too large to fit inside the area, are pushed away from the center of the area until they are completely outside the area. A creature inside the cage can't leave it by nonmagical means. If the creature tries to use teleportation or interplanar travel to leave the cage, it must first make a Charisma saving throw. On a success, the creature can use that magic to exit the cage. On a failure, the creature can't exit the cage and wastes the use of the spell or effect. The cage also extends into the Ethereal Plane, blocking ethereal travel. This spell can't be dispelled by dispel magic. |
||||||
| ☐ Scroll of Programmed Illusion | rare | CCC-ROZK-01-02 Zhentarim's Lament | CCC-ROZK-01-02 Zhentarim's Lament | Show | ||
|
Notes:
6th-level illusion Casting Time: 1 action Range: 120 feet Components: V, S, M (a bit of fleece and jade dust worth at least 25 gp) Duration: Until dispelled You create an illusion of an object, a creature, or some other visible phenomenon within range that activates when a specific condition occurs. The illusion is imperceptible until then. It must be no larger than a 30-foot cube, and you decide when you cast the spell how the illusion behaves and what sounds it makes. This scripted performance can last up to 5 minutes. When the condition you specify occurs, the illusion springs into existence and performs in the manner you described. Once the illusion finishes performing, it disappears and remains dormant for 10 minutes. After this time, the illusion can be activated again. The triggering condition can be as general or as detailed as you like, though it must be based on visual or audible conditions that occur within 30 feet of the area. For example, you could create an illusion of yourself to appear and warn off others who attempt to open a trapped door, or you could set the illusion to trigger only when a creature says the correct word or phrase. Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and any noise it makes sounds hollow to the creature. |
||||||
| ☐ Scroll of Circle of Death | rare | CCC-ROZK-01-02 Zhentarim's Lament | CCC-ROZK-01-02 Zhentarim's Lament | Show | ||
|
Notes:
A sphere of negative energy ripples out in a 60-foot-radius sphere from a point within range. Each creature in that area must make a Constitution saving throw. A target takes 8d6 necrotic damage on a failed save, or half as much damage on a successful one. At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 2d6 for each slot level above 6th. |
||||||
| ☐ Potion of Vitality | rare | CCC-ROZK-01-02 Zhentarim's Lament | CCC-ROZK-01-02 Zhentarim's Lament | Show | ||
|
Notes:
When you drink this potion, it removes any exhaustion you are suffering and cures any disease or poison affecting you. For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend. The potion's crimson liquid regularly pulses with dull light, calling to mind a heartbeat. |
||||||
| ☐ Spell Scroll of Greater Restoration | rare | DDAL07-14 Fathomless Pits of Ill Intent | DDAL07-14 Fathomless Pits of Ill Intent | Show | ||
| ☐ Scroll of Fire Shield | rare | DDEX3-4 It’s All in the Blood | DDEX3-4 It’s All in the Blood | Show | ||
| ☐ Scroll of Hold Monster | rare | DDEX3-4 It’s All in the Blood | DDEX3-4 It’s All in the Blood | Show | ||
| ☐ Potion of Invulnerability | rare | DDEX3-4 It’s All in the Blood | DDEX3-4 It’s All in the Blood | Show | ||
| ☐ Potion of Superior Healing | rare | DDEX3-4 It’s All in the Blood | DDEX3-4 It’s All in the Blood | Show | ||
| ☐ Potion of Superior Healing | rare | DDEX3-16 Assault on Maerimydra (Part 1) | DDEX3-16 Assault on Maerimydra (Part 1) | Show | ||
| ☐ Scroll of Wall of Force | rare | DDEX3-16 Assault on Maerimydra (Part 1) | DDEX3-16 Assault on Maerimydra (Part 1) | Show | ||
| ☐ Scroll of Mass Cure Wounds | rare | DDEX3-16 Assault on Maerimydra (Part 1) | DDEX3-16 Assault on Maerimydra (Part 1) | Show | ||
| ☐ Potion of Superior Healing | rare | DDEX3-16 Assault on Maerimydra (Part 2) | DDEX3-16 Assault on Maerimydra (Part 2) | Show | ||
| ☐ Potion of Heroism [R] | rare | DDEX3-16 Assault on Maerimydra (Part 2) | DDEX3-16 Assault on Maerimydra (Part 2) | Show | ||