Magic Items
Purchased Magic Items
Name
Rarity
Location ▲
Table
Result
Source
☐ Staff of Power
very_rare
DDEP04 Reclamation of Phlan
Service Hours Award_Very Rare
Show
Notes:
Staff, very rare (requires attunement by a Sorcerer, Warlock, or Wizard)
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls.
The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage rolls but loses all other properties. On a 20, the staff regains 1d8 + 2 charges.
Power Strike. When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target.
Spells. While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges).
Retributive Strike. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.
You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.
☐ Potion of Superior Healing
rare
DDEX3-16 Assault on Maerimydra (Part 1)
DDEX3-16 Assault on Maerimydra (Part 1)
Show
☐ Shortsword +1
uncommon
DDEX3-16 Assault on Maerimydra (Part 1)
DDEX3-16 Assault on Maerimydra (Part 1)
Show
☐ Scroll of Invisibility
uncommon
DDEX3-16 Assault on Maerimydra (Part 1)
DDEX3-16 Assault on Maerimydra (Part 1)
Show
☐ Scroll of Mass Cure Wounds
rare
DDEX3-16 Assault on Maerimydra (Part 1)
DDEX3-16 Assault on Maerimydra (Part 1)
Show
☐ Quarterstaff +1
uncommon
DDEX3-16 Assault on Maerimydra (Part 1)
DDEX3-16 Assault on Maerimydra (Part 1)
Show
☐ Scroll of Wall of Force
rare
DDEX3-16 Assault on Maerimydra (Part 1)
DDEX3-16 Assault on Maerimydra (Part 1)
Show
☐ Scroll of Protection from Poison
uncommon
DDEX3-16 Assault on Maerimydra (Part 1)
DDEX3-16 Assault on Maerimydra (Part 1)
Show
☐ Scroll of Lesser Restoration
uncommon
DDEX3-16 Assault on Maerimydra (Part 1)
DDEX3-16 Assault on Maerimydra (Part 1)
Show
☐ Potion of Greater Healing
uncommon
DDEX3-16 Assault on Maerimydra (Part 1)
DDEX3-16 Assault on Maerimydra (Part 1)
Show
☐ Potion of Superior Healing
rare
DDEX3-16 Assault on Maerimydra (Part 2)
DDEX3-16 Assault on Maerimydra (Part 2)
Show
☐ Scroll of Suggestion [U]
uncommon
DDEX3-16 Assault on Maerimydra (Part 2)
DDEX3-16 Assault on Maerimydra (Part 2)
Show
☐ Potion of Heroism [R]
rare
DDEX3-16 Assault on Maerimydra (Part 2)
DDEX3-16 Assault on Maerimydra (Part 2)
Show
☐ Demon Armor [VR, Attunement]
very_rare
DDEX3-16 Assault on Maerimydra (Part 2)
DDEX3-16 Assault on Maerimydra (Part 2)
Show
Notes:
Armor (plate), very rare (requires attunement)
While wearing this armor, you gain a +1 bonus to AC, and you can understand and speak Abyssal. In addition, the armor’s clawed gauntlets turn unarmed strikes with your hands into magic weapons that deal slashing damage, with a +1 bonus to attack rolls and damage rolls and a damage die of 1d8.
Curse. Once you don this cursed armor, you can’t doff it unless you are targeted by the remove curse spell or similar magic. While wearing the armor, you have disadvantage on attack rolls against demons and on saving throws against their spells and special abilities.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
☐ Robe of Stars [VR, Attunement]
very_rare
DDEX3-16 Assault on Maerimydra (Part 2)
DDEX3-16 Assault on Maerimydra (Part 2)
Show
Notes:
Wondrous Item, very rare (requires attunement)
This black or dark blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it.
Six stars, located on the robe's upper front portion, are particularly large. While wearing this robe, you can use an action to pull off one of the stars and use it to cast magic missile as a 5th-level spell. Daily at dusk, 1d6 removed stars reappear on the robe.
While you wear the robe, you can use an action to enter the Astral Plane along with everything you are wearing and carrying. You remain there until you use an action to return to the plane you were on. You reappear in the last space you occupied, or if that space is occupied, the nearest unoccupied space.
☐ Scroll of Heal [VR]
very_rare
DDEX3-16 Assault on Maerimydra (Part 2)
DDEX3-16 Assault on Maerimydra (Part 2)
Show
Notes:
Choose a creature that you can see within range. A surge of positive energy washes through the creature, causing it to regain 70 hit points. This spell also ends blindness, deafness, and any diseases affecting the target. This spell has no effect on constructs or undead.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the amount of healing increases by 10 for each slot level above 6th.
☐ Scroll of Fire Shield
rare
DDEX3-4 It’s All in the Blood
DDEX3-4 It’s All in the Blood
Show
☐ Potion of Superior Healing
rare
DDEX3-4 It’s All in the Blood
DDEX3-4 It’s All in the Blood
Show
☐ Potion of Heroism
rare
DDEX3-4 It’s All in the Blood
DDEX3-4 It’s All in the Blood
Show
☐ Potion of Invulnerability
rare
DDEX3-4 It’s All in the Blood
DDEX3-4 It’s All in the Blood
Show
| Name | Rarity | Location ▲ | Table | Result | Source | |
|---|---|---|---|---|---|---|
| ☐ Staff of Power | very_rare | DDEP04 Reclamation of Phlan | Service Hours Award_Very Rare | Show | ||
|
Notes:
Staff, very rare (requires attunement by a Sorcerer, Warlock, or Wizard) The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage rolls but loses all other properties. On a 20, the staff regains 1d8 + 2 charges. Power Strike. When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target. Spells. While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges). Retributive Strike. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it. You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage. |
||||||
| ☐ Potion of Superior Healing | rare | DDEX3-16 Assault on Maerimydra (Part 1) | DDEX3-16 Assault on Maerimydra (Part 1) | Show | ||
| ☐ Shortsword +1 | uncommon | DDEX3-16 Assault on Maerimydra (Part 1) | DDEX3-16 Assault on Maerimydra (Part 1) | Show | ||
| ☐ Scroll of Invisibility | uncommon | DDEX3-16 Assault on Maerimydra (Part 1) | DDEX3-16 Assault on Maerimydra (Part 1) | Show | ||
| ☐ Scroll of Mass Cure Wounds | rare | DDEX3-16 Assault on Maerimydra (Part 1) | DDEX3-16 Assault on Maerimydra (Part 1) | Show | ||
| ☐ Quarterstaff +1 | uncommon | DDEX3-16 Assault on Maerimydra (Part 1) | DDEX3-16 Assault on Maerimydra (Part 1) | Show | ||
| ☐ Scroll of Wall of Force | rare | DDEX3-16 Assault on Maerimydra (Part 1) | DDEX3-16 Assault on Maerimydra (Part 1) | Show | ||
| ☐ Scroll of Protection from Poison | uncommon | DDEX3-16 Assault on Maerimydra (Part 1) | DDEX3-16 Assault on Maerimydra (Part 1) | Show | ||
| ☐ Scroll of Lesser Restoration | uncommon | DDEX3-16 Assault on Maerimydra (Part 1) | DDEX3-16 Assault on Maerimydra (Part 1) | Show | ||
| ☐ Potion of Greater Healing | uncommon | DDEX3-16 Assault on Maerimydra (Part 1) | DDEX3-16 Assault on Maerimydra (Part 1) | Show | ||
| ☐ Potion of Superior Healing | rare | DDEX3-16 Assault on Maerimydra (Part 2) | DDEX3-16 Assault on Maerimydra (Part 2) | Show | ||
| ☐ Scroll of Suggestion [U] | uncommon | DDEX3-16 Assault on Maerimydra (Part 2) | DDEX3-16 Assault on Maerimydra (Part 2) | Show | ||
| ☐ Potion of Heroism [R] | rare | DDEX3-16 Assault on Maerimydra (Part 2) | DDEX3-16 Assault on Maerimydra (Part 2) | Show | ||
| ☐ Demon Armor [VR, Attunement] | very_rare | DDEX3-16 Assault on Maerimydra (Part 2) | DDEX3-16 Assault on Maerimydra (Part 2) | Show | ||
|
Notes:
Armor (plate), very rare (requires attunement) Curse. Once you don this cursed armor, you can’t doff it unless you are targeted by the remove curse spell or similar magic. While wearing the armor, you have disadvantage on attack rolls against demons and on saving throws against their spells and special abilities. Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body. |
||||||
| ☐ Robe of Stars [VR, Attunement] | very_rare | DDEX3-16 Assault on Maerimydra (Part 2) | DDEX3-16 Assault on Maerimydra (Part 2) | Show | ||
|
Notes:
Wondrous Item, very rare (requires attunement) Six stars, located on the robe's upper front portion, are particularly large. While wearing this robe, you can use an action to pull off one of the stars and use it to cast magic missile as a 5th-level spell. Daily at dusk, 1d6 removed stars reappear on the robe. While you wear the robe, you can use an action to enter the Astral Plane along with everything you are wearing and carrying. You remain there until you use an action to return to the plane you were on. You reappear in the last space you occupied, or if that space is occupied, the nearest unoccupied space. |
||||||
| ☐ Scroll of Heal [VR] | very_rare | DDEX3-16 Assault on Maerimydra (Part 2) | DDEX3-16 Assault on Maerimydra (Part 2) | Show | ||
|
Notes:
Choose a creature that you can see within range. A surge of positive energy washes through the creature, causing it to regain 70 hit points. This spell also ends blindness, deafness, and any diseases affecting the target. This spell has no effect on constructs or undead. At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the amount of healing increases by 10 for each slot level above 6th. |
||||||
| ☐ Scroll of Fire Shield | rare | DDEX3-4 It’s All in the Blood | DDEX3-4 It’s All in the Blood | Show | ||
| ☐ Potion of Superior Healing | rare | DDEX3-4 It’s All in the Blood | DDEX3-4 It’s All in the Blood | Show | ||
| ☐ Potion of Heroism | rare | DDEX3-4 It’s All in the Blood | DDEX3-4 It’s All in the Blood | Show | ||
| ☐ Potion of Invulnerability | rare | DDEX3-4 It’s All in the Blood | DDEX3-4 It’s All in the Blood | Show | ||