Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
☐ Shield of Missile Attraction
rare
Against the Giants-Hall of the Fire Giant King
Show
Notes:
Armor (shield), rare (requires attunement)
While holding this shield, you have resistance to damage from ranged weapon attacks.
Curse. This shield is cursed. Attuning to it curses you until you are targeted by the remove curse spell or similar magic. Removing the shield fails to end the curse on you. Whenever a ranged weapon attack is made against a target within 10 feet of you, the curse causes you to become the target instead.
A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
☐ +1 Shield
uncommon
Against the Giants-Hall of the Fire Giant King
Show
☐ +1 Battleaxe
uncommon
Against the Giants-Hall of the Fire Giant King
Show
☐ +1 Warhammer
uncommon
Against the Giants-Hall of the Fire Giant King
Show
☐ Ring of Invisibility
legendary
Against the Giants-Hall of the Fire Giant King
Show
Notes:
Ring, legendary (requires attunement)
While wearing this ring, you can turn invisible as an action. Anything you are wearing or carrying is invisible with you. You remain invisible until the ring is removed, until you attack or cast a spell, or until you use a bonus action to become visible again.
☐ Gauntlets of Ogre Power
uncommon
Against the Giants-Hall of the Fire Giant King
Show
Notes:
Wondrous Item, uncommon (requires attunement)
Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is 19 or higher without them.
☐ Hell Hound Cloak
rare
Against the Giants-Hall of the Fire Giant King
Against the Giants-Hall of the Fire Giant King
Show
Notes:
Hell Hound Cloak
Wondrous item, rare (requires attunement)
This dark cloak is made of cured hell hound hide. As an action, you can command the cloak to transform you into a hell hound for up to 1 hour. The transformation otherwise functions as the polymorph spell, but you can use a bonus action to revert to your normal form.
☐ Sword of Vengeance
common
Against the Giants-Hall of the Fire Giant King
Against the Giants-Hall of the Fire Giant King
Show
Notes:
Sword of Vengeance
Weapon (any sword), uncommon (requires attunement)
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
Curse. This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.
In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can’t reach the creature to make a melee attack against it.
You can break the curse in the usual ways. Alternatively, casting banishment on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.
☐ Javelin of Lightning
uncommon
Against the Giants-Hall of the Fire Giant King
Against the Giants-Hall of the Fire Giant King
Show
Notes:
Javelin of Lightning
Weapon (javelin), uncommon
This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage.
The javelin’s property can’t be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon.
☐ Potion of superior healing
common
Against the Giants-Hall of the Fire Giant King
Against the Giants-Hall of the Fire Giant King
Show
☐ Potion of Mind Reading
common
Against the Giants-Hall of the Fire Giant King
Against the Giants-Hall of the Fire Giant King
Show
☐ Greataxe +2
common
Against the Giants-Hall of the Fire Giant King
Against the Giants-Hall of the Fire Giant King
Show
☐ Scroll of True Seeing
common
Against the Giants-Hall of the Fire Giant King
Against the Giants-Hall of the Fire Giant King
Show
☐ Potion of Invulnerability
common
Against the Giants-Hall of the Fire Giant King
Against the Giants-Hall of the Fire Giant King
Show
☐ Scroll of Symbol
common
Against the Giants-Hall of the Fire Giant King
Against the Giants-Hall of the Fire Giant King
Show
☐ Scroll of Darkness
common
Against the Giants-Hall of the Fire Giant King
Against the Giants-Hall of the Fire Giant King
Show
☐ Scroll Cure Wounds (4th Level)
common
Against the Giants-Hall of the Fire Giant King
Against the Giants-Hall of the Fire Giant King
Show
☐ Scroll of Zone of Truth
common
Against the Giants-Hall of the Fire Giant King
Against the Giants-Hall of the Fire Giant King
Show
☐ Potion of Invulnerability
common
Against the Giants-Hall of the Fire Giant King
Against the Giants-Hall of the Fire Giant King
Show
☐ Potion of Dimunition
common
Against the Giants-Hall of the Fire Giant King
Against the Giants-Hall of the Fire Giant King
Show
| Name | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| ☐ Shield of Missile Attraction | rare | Against the Giants-Hall of the Fire Giant King | Show | |||
|
Notes:
Armor (shield), rare (requires attunement) Curse. This shield is cursed. Attuning to it curses you until you are targeted by the remove curse spell or similar magic. Removing the shield fails to end the curse on you. Whenever a ranged weapon attack is made against a target within 10 feet of you, the curse causes you to become the target instead. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time. |
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| ☐ +1 Shield | uncommon | Against the Giants-Hall of the Fire Giant King | Show | |||
| ☐ +1 Battleaxe | uncommon | Against the Giants-Hall of the Fire Giant King | Show | |||
| ☐ +1 Warhammer | uncommon | Against the Giants-Hall of the Fire Giant King | Show | |||
| ☐ Ring of Invisibility | legendary | Against the Giants-Hall of the Fire Giant King | Show | |||
|
Notes:
Ring, legendary (requires attunement) |
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| ☐ Gauntlets of Ogre Power | uncommon | Against the Giants-Hall of the Fire Giant King | Show | |||
|
Notes:
Wondrous Item, uncommon (requires attunement) |
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| ☐ Hell Hound Cloak | rare | Against the Giants-Hall of the Fire Giant King | Against the Giants-Hall of the Fire Giant King | Show | ||
|
Notes:
Hell Hound Cloak |
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| ☐ Sword of Vengeance | common | Against the Giants-Hall of the Fire Giant King | Against the Giants-Hall of the Fire Giant King | Show | ||
|
Notes:
Sword of Vengeance Curse. This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one. In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can’t reach the creature to make a melee attack against it. You can break the curse in the usual ways. Alternatively, casting banishment on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties. |
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| ☐ Javelin of Lightning | uncommon | Against the Giants-Hall of the Fire Giant King | Against the Giants-Hall of the Fire Giant King | Show | ||
|
Notes:
Javelin of Lightning The javelin’s property can’t be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon. |
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| ☐ Potion of superior healing | common | Against the Giants-Hall of the Fire Giant King | Against the Giants-Hall of the Fire Giant King | Show | ||
| ☐ Potion of Mind Reading | common | Against the Giants-Hall of the Fire Giant King | Against the Giants-Hall of the Fire Giant King | Show | ||
| ☐ Greataxe +2 | common | Against the Giants-Hall of the Fire Giant King | Against the Giants-Hall of the Fire Giant King | Show | ||
| ☐ Scroll of True Seeing | common | Against the Giants-Hall of the Fire Giant King | Against the Giants-Hall of the Fire Giant King | Show | ||
| ☐ Potion of Invulnerability | common | Against the Giants-Hall of the Fire Giant King | Against the Giants-Hall of the Fire Giant King | Show | ||
| ☐ Scroll of Symbol | common | Against the Giants-Hall of the Fire Giant King | Against the Giants-Hall of the Fire Giant King | Show | ||
| ☐ Scroll of Darkness | common | Against the Giants-Hall of the Fire Giant King | Against the Giants-Hall of the Fire Giant King | Show | ||
| ☐ Scroll Cure Wounds (4th Level) | common | Against the Giants-Hall of the Fire Giant King | Against the Giants-Hall of the Fire Giant King | Show | ||
| ☐ Scroll of Zone of Truth | common | Against the Giants-Hall of the Fire Giant King | Against the Giants-Hall of the Fire Giant King | Show | ||
| ☐ Potion of Invulnerability | common | Against the Giants-Hall of the Fire Giant King | Against the Giants-Hall of the Fire Giant King | Show | ||
| ☐ Potion of Dimunition | common | Against the Giants-Hall of the Fire Giant King | Against the Giants-Hall of the Fire Giant King | Show | ||