Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
☐ Scroll of Tenser's Floating Disk
uncommon
Against the Giants-Hall of the Fire Giant King
Show
☐ Scroll of Healing Word
uncommon
Against the Giants-Hall of the Fire Giant King
Show
☐ Scroll of Power Word Stun
rare
Against the Giants-Hall of the Fire Giant King
Show
☐ Scroll of Teleport
rare
Against the Giants-Hall of the Fire Giant King
Show
☐ Scroll of Crown of Stars
rare
Against the Giants-Hall of the Fire Giant King
Show
☐ Potion of Resistance (fire)
uncommon
Against the Giants-Hall of the Fire Giant King
Show
Notes:
Potion, uncommon
When you drink this potion, you gain resistance to one type of damage for 1 hour. The DM chooses the type or determines it randomly from the options below.
☐ Potion of Mind Control (mammal)
rare
Against the Giants-Hall of the Fire Giant King
Show
Notes:
Potion, varies
When you drink a potion of mind control, you can cast a dominate spell (save DC 15) on a specific creature if you do so before the end of your next turn. If you don’t, the potion is wasted.
A potion of mind control produces the effect of a dominate beast, a dominate person (humanoid), or a dominate monster spell (see the table below). If the target’s initial saving throw fails, the effect lasts for 1 hour, with no concentration required on your part. The charmed creature has disadvantage on new saving throws to break the effect during this time.
☐ Potion of Mind Control (fire giant)
very_rare
Against the Giants-Hall of the Fire Giant King
Show
Notes:
Potion, varies
When you drink a potion of mind control, you can cast a dominate spell (save DC 15) on a specific creature if you do so before the end of your next turn. If you don’t, the potion is wasted.
A potion of mind control produces the effect of a dominate beast, a dominate person (humanoid), or a dominate monster spell (see the table below). If the target’s initial saving throw fails, the effect lasts for 1 hour, with no concentration required on your part. The charmed creature has disadvantage on new saving throws to break the effect during this time.
Potion of …
Rarity
Mind control (beast)
Rare
Mind control (humanoid)
Rare
Mind control (monster)
Very rare
☐ Quiver of Twenty +1 arrows
uncommon
Against the Giants-Hall of the Fire Giant King
Show
☐ Piwafi of Cold Resistance
rare
Against the Giants-Hall of the Fire Giant King
Show
Notes:
Wondrous Item, rare (requires attunement)
This cloak is a cloak of elvenkind. It also grants you resistance to Cold damage while you wear it. It loses its magic if exposed to sunlight for 1 hour without interruption.
While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak's color shifts to camouflage you. Pulling the hood up or down requires an action.
☐ Bag of Holding
uncommon
Against the Giants-Hall of the Fire Giant King
Show
☐ Mithral Plate
uncommon
Against the Giants-Hall of the Fire Giant King
Show
☐ Driftglobe
uncommon
Against the Giants-Hall of the Fire Giant King
Show
Notes:
Wondrous Item, uncommon
This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can't be used again until the next dawn.
You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.
☐ Cloak of the Manta Ray
uncommon
Against the Giants-Hall of the Fire Giant King
Show
Notes:
Wondrous Item, uncommon
While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action.
☐ Horseshoes of a Zephyr
very_rare
Against the Giants-Hall of the Fire Giant King
Show
Notes:
Wondrous Item, very rare
These iron horseshoes come in a set of four. While all four shoes are affixed to the hooves of a horse or similar creature, they allow the creature to move normally while floating 4 inches above the ground. This effect means the creature can cross or stand above non-solid or unstable surfaces, such as water or lava. The creature leaves no tracks and ignores difficult terrain. In addition, the creature can move at normal speed for up to 12 hours a day without suffering exhaustion from a forced march.
☐ Boots of Elvenkind
uncommon
Against the Giants-Hall of the Fire Giant King
Show
Notes:
Wondrous Item, uncommon
While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.
☐ Cloak of Elvenkind
uncommon
Against the Giants-Hall of the Fire Giant King
Show
Notes:
Wondrous Item, uncommon (requires attunement)
While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak's color shifts to camouflage you. Pulling the hood up or down requires an action.
☐ Dwarven Plate
very_rare
Against the Giants-Hall of the Fire Giant King
Show
Notes:
Armor (plate), very rare
While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
☐ Mirror of Seeing
rare
Against the Giants-Hall of the Fire Giant King
Show
Notes:
(weighing 100 pounds) that functions similarly to a gem of seeing
Wondrous Item, rare (requires attunement)
This gem has 3 charges. As an action, you can speak the gem's command word and expend 1 charge. For the next 10 minutes, you have truesight out to 120 feet when you peer through the gem.
The gem regains 1d3 expended charges daily at dawn.
☐ +1 longbow
uncommon
Against the Giants-Hall of the Fire Giant King
Show
| Name | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| ☐ Scroll of Tenser's Floating Disk | uncommon | Against the Giants-Hall of the Fire Giant King | Show | |||
| ☐ Scroll of Healing Word | uncommon | Against the Giants-Hall of the Fire Giant King | Show | |||
| ☐ Scroll of Power Word Stun | rare | Against the Giants-Hall of the Fire Giant King | Show | |||
| ☐ Scroll of Teleport | rare | Against the Giants-Hall of the Fire Giant King | Show | |||
| ☐ Scroll of Crown of Stars | rare | Against the Giants-Hall of the Fire Giant King | Show | |||
| ☐ Potion of Resistance (fire) | uncommon | Against the Giants-Hall of the Fire Giant King | Show | |||
|
Notes:
Potion, uncommon |
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| ☐ Potion of Mind Control (mammal) | rare | Against the Giants-Hall of the Fire Giant King | Show | |||
|
Notes:
Potion, varies A potion of mind control produces the effect of a dominate beast, a dominate person (humanoid), or a dominate monster spell (see the table below). If the target’s initial saving throw fails, the effect lasts for 1 hour, with no concentration required on your part. The charmed creature has disadvantage on new saving throws to break the effect during this time. |
||||||
| ☐ Potion of Mind Control (fire giant) | very_rare | Against the Giants-Hall of the Fire Giant King | Show | |||
|
Notes:
Potion, varies A potion of mind control produces the effect of a dominate beast, a dominate person (humanoid), or a dominate monster spell (see the table below). If the target’s initial saving throw fails, the effect lasts for 1 hour, with no concentration required on your part. The charmed creature has disadvantage on new saving throws to break the effect during this time. Potion of … Rarity Mind control (beast) Rare Mind control (humanoid) Rare Mind control (monster) Very rare |
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| ☐ Quiver of Twenty +1 arrows | uncommon | Against the Giants-Hall of the Fire Giant King | Show | |||
| ☐ Piwafi of Cold Resistance | rare | Against the Giants-Hall of the Fire Giant King | Show | |||
|
Notes:
Wondrous Item, rare (requires attunement) While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak's color shifts to camouflage you. Pulling the hood up or down requires an action. |
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| ☐ Bag of Holding | uncommon | Against the Giants-Hall of the Fire Giant King | Show | |||
| ☐ Mithral Plate | uncommon | Against the Giants-Hall of the Fire Giant King | Show | |||
| ☐ Driftglobe | uncommon | Against the Giants-Hall of the Fire Giant King | Show | |||
|
Notes:
Wondrous Item, uncommon You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out. |
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| ☐ Cloak of the Manta Ray | uncommon | Against the Giants-Hall of the Fire Giant King | Show | |||
|
Notes:
Wondrous Item, uncommon |
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| ☐ Horseshoes of a Zephyr | very_rare | Against the Giants-Hall of the Fire Giant King | Show | |||
|
Notes:
Wondrous Item, very rare |
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| ☐ Boots of Elvenkind | uncommon | Against the Giants-Hall of the Fire Giant King | Show | |||
|
Notes:
Wondrous Item, uncommon |
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| ☐ Cloak of Elvenkind | uncommon | Against the Giants-Hall of the Fire Giant King | Show | |||
|
Notes:
Wondrous Item, uncommon (requires attunement) |
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| ☐ Dwarven Plate | very_rare | Against the Giants-Hall of the Fire Giant King | Show | |||
|
Notes:
Armor (plate), very rare Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body. |
||||||
| ☐ Mirror of Seeing | rare | Against the Giants-Hall of the Fire Giant King | Show | |||
|
Notes:
(weighing 100 pounds) that functions similarly to a gem of seeing The gem regains 1d3 expended charges daily at dawn. |
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| ☐ +1 longbow | uncommon | Against the Giants-Hall of the Fire Giant King | Show | |||