Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
☐ Scroll of Tenser's Floating Disk uncommon Against the Giants-Hall of the Fire Giant King Show
☐ Scroll of Healing Word uncommon Against the Giants-Hall of the Fire Giant King Show
☐ Scroll of Power Word Stun rare Against the Giants-Hall of the Fire Giant King Show
☐ Scroll of Teleport rare Against the Giants-Hall of the Fire Giant King Show
☐ Scroll of Crown of Stars rare Against the Giants-Hall of the Fire Giant King Show
☐ Potion of Resistance (fire) uncommon Against the Giants-Hall of the Fire Giant King Show
Notes:

Potion, uncommon
When you drink this potion, you gain resistance to one type of damage for 1 hour. The DM chooses the type or determines it randomly from the options below.

☐ Potion of Mind Control (mammal) rare Against the Giants-Hall of the Fire Giant King Show
Notes:

Potion, varies
When you drink a potion of mind control, you can cast a dominate spell (save DC 15) on a specific creature if you do so before the end of your next turn. If you don’t, the potion is wasted.

A potion of mind control produces the effect of a dominate beast, a dominate person (humanoid), or a dominate monster spell (see the table below). If the target’s initial saving throw fails, the effect lasts for 1 hour, with no concentration required on your part. The charmed creature has disadvantage on new saving throws to break the effect during this time.

☐ Potion of Mind Control (fire giant) very_rare Against the Giants-Hall of the Fire Giant King Show
Notes:

Potion, varies
When you drink a potion of mind control, you can cast a dominate spell (save DC 15) on a specific creature if you do so before the end of your next turn. If you don’t, the potion is wasted.

A potion of mind control produces the effect of a dominate beast, a dominate person (humanoid), or a dominate monster spell (see the table below). If the target’s initial saving throw fails, the effect lasts for 1 hour, with no concentration required on your part. The charmed creature has disadvantage on new saving throws to break the effect during this time.

Potion of …

Rarity

Mind control (beast)

Rare

Mind control (humanoid)

Rare

Mind control (monster)

Very rare

☐ Quiver of Twenty +1 arrows uncommon Against the Giants-Hall of the Fire Giant King Show
☐ Piwafi of Cold Resistance rare Against the Giants-Hall of the Fire Giant King Show
Notes:

Wondrous Item, rare (requires attunement)
This cloak is a cloak of elvenkind. It also grants you resistance to Cold damage while you wear it. It loses its magic if exposed to sunlight for 1 hour without interruption.

While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak's color shifts to camouflage you. Pulling the hood up or down requires an action.

☐ Bag of Holding uncommon Against the Giants-Hall of the Fire Giant King Show
☐ Mithral Plate uncommon Against the Giants-Hall of the Fire Giant King Show
☐ Driftglobe uncommon Against the Giants-Hall of the Fire Giant King Show
Notes:

Wondrous Item, uncommon
This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can't be used again until the next dawn.

You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.

☐ Cloak of the Manta Ray uncommon Against the Giants-Hall of the Fire Giant King Show
Notes:

Wondrous Item, uncommon
While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action.

☐ Horseshoes of a Zephyr very_rare Against the Giants-Hall of the Fire Giant King Show
Notes:

Wondrous Item, very rare
These iron horseshoes come in a set of four. While all four shoes are affixed to the hooves of a horse or similar creature, they allow the creature to move normally while floating 4 inches above the ground. This effect means the creature can cross or stand above non-solid or unstable surfaces, such as water or lava. The creature leaves no tracks and ignores difficult terrain. In addition, the creature can move at normal speed for up to 12 hours a day without suffering exhaustion from a forced march.

☐ Boots of Elvenkind uncommon Against the Giants-Hall of the Fire Giant King Show
Notes:

Wondrous Item, uncommon
While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.

☐ Cloak of Elvenkind uncommon Against the Giants-Hall of the Fire Giant King Show
Notes:

Wondrous Item, uncommon (requires attunement)
While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak's color shifts to camouflage you. Pulling the hood up or down requires an action.

☐ Dwarven Plate very_rare Against the Giants-Hall of the Fire Giant King Show
Notes:

Armor (plate), very rare
While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

☐ Mirror of Seeing rare Against the Giants-Hall of the Fire Giant King Show
Notes:

(weighing 100 pounds) that functions similarly to a gem of seeing
Wondrous Item, rare (requires attunement)
This gem has 3 charges. As an action, you can speak the gem's command word and expend 1 charge. For the next 10 minutes, you have truesight out to 120 feet when you peer through the gem.

The gem regains 1d3 expended charges daily at dawn.

☐ +1 longbow uncommon Against the Giants-Hall of the Fire Giant King Show