Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
☐ Bag of Holding uncommon CCC-BMG Moon 1-3 Heritage vs. Kinship CCC-BMG Moon 1-3 Heritage vs. Kinship Show
Notes:

Reward from Module

☐ Pearl of Power uncommon CCC-BMG-MOON14-2-The Lost Seasons CCC-BMG-MOON14-2-The Lost Seasons Show
Notes:

Magic Item Unlock
Pearl of Power
Wondrous Item, uncommon (requires attunement by a Spellcaster)

This beautiful, 1-inch diameter pearl glows with a faint, eerie blue light. When attuned, the ends of the spellcaster’s hair perpetually freezes no matter the weather and the spellcaster radiates a harmless aura of cold to those around them.
While this pearl is on your person, you can use an action to speak its command word and regain one expended spell slot. If the expended slot was of 4th level or higher, the new slot is 3rd level. Once you use the pearl, it can't be used again until the next dawn.

Notes: Spellcaster, Buff, Utility

☐ Potion of Greater Healing uncommon DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep (For level 11-16 characters) DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep (For level 11-16 characters) Show
Notes:

Potion, Uncommon
You regain 4d4 + 4 hit points when you drink this potion.
The potion’s red liquid glimmers when agitated.

☐ Spell Scroll of Daylight common DRW-19 Fall of the Cold Night DRW-19 Fall of the Cold Night Show
Notes:

A 60-foot-radius sphere of light spreads out from a point you choose within range. The sphere is bright light and sheds dim light for an additional 60 feet.

If you chose a point on an object you are holding or one that isn't being worn or carried, the light shines from the object and moves with it. Completely covering the affected object with an opaque object, such as a bowl or a helm, blocks the light.

If any of this spell's area overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created the darkness is dispelled.

☐ Hand Crossbow, +3 common DDAL05-18 The Mysterious Isle DDAL05-18 The Mysterious Isle Show
☐ Cloak of Arachnida common DDAL-DRW-EP-04 Tears among the Stars DDAL-DRW-EP-04 Tears among the Stars Show
Notes:

Wondrous Item, very rare (requires attunement)
This fine garment is made of black silk interwoven with faint silvery threads. While wearing it, you gain the following benefits:

You have resistance to poison damage.
You have a climbing speed equal to your walking speed.
You can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.
You can't be caught in webs of any sort and can move through webs as if they were difficult terrain.
You can use an action to cast the web spell (save DC 13). The web created by the spell fills twice its normal area. Once used, this property of the cloak can't be used again until the next dawn.

Notes: Resistance: Poison, Set: Innate Speed (Climbing), Control, Buff, Movement, Warding, Outerwear

☐ +1 wand of the war mage common Renown Item Renown Item: +1 Wand of the War Mage Show
☐ Cloak of Protection +1 common Fai Chen FGPUG: Fai Chen Faire Show
☐ Scroll of Regeneration common DDAL 07-15 Streams of Crimson DDAL 07-15 Streams of Crimson Show
☐ Bracers of Archery common DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep (For level 11-16 characters) DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep (For level 11-16 characters) Show
Notes:

Wonderous Item, Uncommon (Requires Attunement)
These dark-red bracers with golden trim bear the seal of
Candlekeep’s Gatewarden.
While wearing these bracers, you have proficiency with
the longbow and shortbow, and you gain a +2 bonus to
damage rolls on ranged attacks made with such weapons.

☐ Scroll of Resurrection common DDAL 07-15 Streams of Crimson DDAL 07-15 Streams of Crimson Show
☐ Potion of Flying common DDAL 07-15 Streams of Crimson DDAL 07-15 Streams of Crimson Show
☐ Sapphire Buckler common DRW-19 Fall of the Cold Night DRW-19 Fall of the Cold Night Show
Notes:

Armor (Shield), Very Rare (Requires Attunement)
This buckler was created from a scale gifted by one of Amaranthraxine’s draconic allies on Abeir.
This crystalline blue shield is fashioned from a sapphire dragon’s scale and is created to aid in rooting out the
influence of Aberrations. While wielding the shield, you have resistance to psychic and thunder damage. Also,
when you take damage from a creature that is within 5 feet of you, you can use your reaction to deal 2d6 thunder damage to that creature. As an action, you can use the shield to help you locate Aberrations until the end of your next turn. If any Aberrations are within 1 mile of you, the shield emits a low humming tone for a moment, and you know the direction of all Aberrations within that range. Once this property is used, it can’t be used again until the next dawn.