Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
☐ Knave's Eye Patch
very_rare
DRW-EP04 - Tears Among the Stars(Tier 4)
DRW-EP04 - Tears Among the Stars(Tier 4)
Show
☐ Animated Shield Armor (shield)
very_rare
Trade Log
Show
Notes:
, very rare (requires attunement)
While holding this Shield, you can speak its Command word as a bonus Action to cause it to animate. The Shield leaps into the air and hovers in your space to protect you as if you were Wielding it, leaving your hands free. The Shield remains animated for 1 minute, until you use a bonus Action to end this Effect, or until you are Incapacitated or die, at which point the Shield falls to the ground or into your hand if you have one free.
☐ Efreeti Chain
very_rare
DDAL07-15 Streams of Crimson
DDAL07-15 Streams of Crimson
Show
Notes:
Efreeti Chain: While wearing this armor, you gain a +3 bonus to AC, you are immune to fire damage, and you can understand and speak Primordial. In addition, you can stand on and walk across molten rock as if it were solid ground.
☐ Spell Scroll of Resurrection
very_rare
DDAL07-15 Streams of Crimson
DDAL07-15 Streams of Crimson
Show
☐ Spell Scroll of Regeneration
very_rare
DDAL07-15 Streams of Crimson
DDAL07-15 Streams of Crimson
Show
☐ Potion of Speed
very_rare
DDAL07-16 Pools of Cerulean
DDAL07-16 Pools of Cerulean
Show
☐ Ioun Stone of Mastery
legendary
DDAL-DRW-EP-04 Tears among the Stars
DDAL-DRW-EP-04 Tears among the Stars
Show
Notes:
Wondrous Item, varies (requires attunement)
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.
A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
Mastery (Legendary). Your proficiency bonus increases by 1 while this pale green prism orbits your head.
☐ Potion of Giant Size
legendary
DDAL-DRW-EP-04 Tears among the Stars
DDAL-DRW-EP-04 Tears among the Stars
Show
Notes:
Potion, legendary
When you drink this potion, you become Huge for 24 hours if you are Medium or smaller, otherwise the potion does nothing. For that duration, your Strength becomes 25, if it isn’t already higher, and your hit point maximum is doubled (your current hit points are doubled when you drink the potion). In addition, the reach of your melee attacks increases by 5 feet.
Everything you are carrying and wearing also increases in size for the duration. When rolling damage for weapons enlarged in this manner, roll three times the normal number of dice; for example, an enlarged longsword would deal 3d8 slashing damage (instead of 1d8), or 3d10 slashing damage (instead of 1d10) when used with two hands.
When the effect ends, any hit points you have above your hit point maximum become temporary hit points.
This potion is a pale white liquid made from the tongue of a giant clam, with a pungent aroma akin to that of rotting algae. It tastes sweet, however, when consumed.
Notes: Buff, Shapechanging
☐ Ioun Stone of Mastery
legendary
DRW-EP04 - Tears Among the Stars(Tier 4)
DRW-EP04 - Tears Among the Stars(Tier 4)
Show
☐ Efreeti Chain (+3)
legendary
DDAL 07-15 Streams of Crimson
DDAL 07-15 Streams of Crimson
Show
Notes:
Armor (chain mail), legendary (requires attunement)
While wearing this armor, you gain a +3 bonus to AC, you are immune to fire damage, and you can understand and speak Primordial. In addition, you can stand on and walk across molten rock as if it were solid ground.
This item can be found in the Dungeon Master’s Guide. See Player Handout 3 for more details.
☐ Ascendant Gem Dragon-Touched Focus
legendary
DRW-19 Fall of the Cold Night
DRW-19 Fall of the Cold Night
Show
Notes:
ASCENDANT GEM DRAGON-TOUCHED FOCUS
Wondrous Item, Legendary (Requires Attunement by a
Spellcaster)
This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery of dragons’ wings, claws, teeth, or scales. While carrying it, you gain the following benefits:
You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells.
Whenever you use a spell slot to cast a spell, you can immediately teleport to an unoccupied space you can
see within 15 feet of you.
While you are holding the focus, you can use it to cast the following spells: Rary’s telepathic bond, Raulothim’s psychic lance. Once the item is used to cast a given spell, it can’t be used to cast that spell again until the next dawn.
When you cast a spell of 1st level or higher while holding this focus, you can treat the spell as if it were
cast using a 9th-level spell slot. Once this property is used, it can’t be used again until the next dawn.
Due to the strange magic that trapped Amaranthraxine’s spirit in the walls of Xorvintroth, this hoard item can’t increase or decrease in power.
☐ Rod of Resurrection
legendary
DDAL08-18 Moving Day
DDAL08-18 Moving Day
Show
Notes:
Rod, legendary (requires attunement by a cleric, druid, or paladin)
The rod has 5 charges. While you hold it, you can use an action to cast one of the following spells from it: heal (expends 1 charge) or resurrection (expends 5 charges).
The rod regains 1 expended charge daily at dawn. If the rod is reduced to 0 charges, roll a d20. On a 1, the rod disapears in a burst of radiance.
☐ Vorpal Sword (Scimitar)
legendary
DDAL07-16 Pools of Cerulean
DDAL07-16 Pools of Cerulean
Show
Notes:
Weapon (scimitar), legendary (requires attunement)
This blade hums and vibrates with great energy, and slices through obstacles with the greatest of ease. If the sword does not claim the life of a sentient creature each day, you find that you are easily angered and become frustrated by even the smallest obstacles.
Weapon (any sword that deals slashing damage), legendary (requires attunement)
You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage.
When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the GM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 6d8 slashing damage from the hit.
| Name | Rarity ▲ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| ☐ Knave's Eye Patch | very_rare | DRW-EP04 - Tears Among the Stars(Tier 4) | DRW-EP04 - Tears Among the Stars(Tier 4) | Show | ||
| ☐ Animated Shield Armor (shield) | very_rare | Trade Log | Show | |||
|
Notes:
, very rare (requires attunement) |
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| ☐ Efreeti Chain | very_rare | DDAL07-15 Streams of Crimson | DDAL07-15 Streams of Crimson | Show | ||
|
Notes:
Efreeti Chain: While wearing this armor, you gain a +3 bonus to AC, you are immune to fire damage, and you can understand and speak Primordial. In addition, you can stand on and walk across molten rock as if it were solid ground. |
||||||
| ☐ Spell Scroll of Resurrection | very_rare | DDAL07-15 Streams of Crimson | DDAL07-15 Streams of Crimson | Show | ||
| ☐ Spell Scroll of Regeneration | very_rare | DDAL07-15 Streams of Crimson | DDAL07-15 Streams of Crimson | Show | ||
| ☐ Potion of Speed | very_rare | DDAL07-16 Pools of Cerulean | DDAL07-16 Pools of Cerulean | Show | ||
| ☐ Ioun Stone of Mastery | legendary | DDAL-DRW-EP-04 Tears among the Stars | DDAL-DRW-EP-04 Tears among the Stars | Show | ||
|
Notes:
Wondrous Item, varies (requires attunement) When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. Mastery (Legendary). Your proficiency bonus increases by 1 while this pale green prism orbits your head. |
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| ☐ Potion of Giant Size | legendary | DDAL-DRW-EP-04 Tears among the Stars | DDAL-DRW-EP-04 Tears among the Stars | Show | ||
|
Notes:
Potion, legendary Everything you are carrying and wearing also increases in size for the duration. When rolling damage for weapons enlarged in this manner, roll three times the normal number of dice; for example, an enlarged longsword would deal 3d8 slashing damage (instead of 1d8), or 3d10 slashing damage (instead of 1d10) when used with two hands. When the effect ends, any hit points you have above your hit point maximum become temporary hit points. This potion is a pale white liquid made from the tongue of a giant clam, with a pungent aroma akin to that of rotting algae. It tastes sweet, however, when consumed. Notes: Buff, Shapechanging |
||||||
| ☐ Ioun Stone of Mastery | legendary | DRW-EP04 - Tears Among the Stars(Tier 4) | DRW-EP04 - Tears Among the Stars(Tier 4) | Show | ||
| ☐ Efreeti Chain (+3) | legendary | DDAL 07-15 Streams of Crimson | DDAL 07-15 Streams of Crimson | Show | ||
|
Notes:
Armor (chain mail), legendary (requires attunement) |
||||||
| ☐ Ascendant Gem Dragon-Touched Focus | legendary | DRW-19 Fall of the Cold Night | DRW-19 Fall of the Cold Night | Show | ||
|
Notes:
ASCENDANT GEM DRAGON-TOUCHED FOCUS |
||||||
| ☐ Rod of Resurrection | legendary | DDAL08-18 Moving Day | DDAL08-18 Moving Day | Show | ||
|
Notes:
Rod, legendary (requires attunement by a cleric, druid, or paladin) The rod regains 1 expended charge daily at dawn. If the rod is reduced to 0 charges, roll a d20. On a 1, the rod disapears in a burst of radiance. |
||||||
| ☐ Vorpal Sword (Scimitar) | legendary | DDAL07-16 Pools of Cerulean | DDAL07-16 Pools of Cerulean | Show | ||
|
Notes:
Weapon (scimitar), legendary (requires attunement) This blade hums and vibrates with great energy, and slices through obstacles with the greatest of ease. If the sword does not claim the life of a sentient creature each day, you find that you are easily angered and become frustrated by even the smallest obstacles. Weapon (any sword that deals slashing damage), legendary (requires attunement) When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the GM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 6d8 slashing damage from the hit. |
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