Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
☐ Scroll of Resurrection
common
DDAL 07-15 Streams of Crimson
DDAL 07-15 Streams of Crimson
Show
☐ Scroll of Regeneration
common
DDAL 07-15 Streams of Crimson
DDAL 07-15 Streams of Crimson
Show
☐ Efreeti Chain (+3)
legendary
DDAL 07-15 Streams of Crimson
DDAL 07-15 Streams of Crimson
Show
Notes:
Armor (chain mail), legendary (requires attunement)
While wearing this armor, you gain a +3 bonus to AC, you are immune to fire damage, and you can understand and speak Primordial. In addition, you can stand on and walk across molten rock as if it were solid ground.
This item can be found in the Dungeon Master’s Guide. See Player Handout 3 for more details.
☐ Hand Crossbow, +3
common
DDAL05-18 The Mysterious Isle
DDAL05-18 The Mysterious Isle
Show
☐ Battering Shield
rare
Trade Log
Show
Notes:
Armor (shield), rare (requires attunement)
While holding this iron tower shield, you gain a +1 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC.
Additionally, the shield has 3 charges, and it regains 1d3 expended charges daily at dawn. If you are holding the shield and push a creature within your reach at least 5 feet away, you can expend 1 charge to push that creature an additional 10 feet, knock it prone, or both.
A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
☐ Animated Shield Armor (shield)
very_rare
Trade Log
Show
Notes:
, very rare (requires attunement)
While holding this Shield, you can speak its Command word as a bonus Action to cause it to animate. The Shield leaps into the air and hovers in your space to protect you as if you were Wielding it, leaving your hands free. The Shield remains animated for 1 minute, until you use a bonus Action to end this Effect, or until you are Incapacitated or die, at which point the Shield falls to the ground or into your hand if you have one free.
☐ Efreeti Chain
very_rare
DDAL07-15 Streams of Crimson
DDAL07-15 Streams of Crimson
Show
Notes:
Efreeti Chain: While wearing this armor, you gain a +3 bonus to AC, you are immune to fire damage, and you can understand and speak Primordial. In addition, you can stand on and walk across molten rock as if it were solid ground.
☐ Potion of Flying
rare
DDAL07-15 Streams of Crimson
DDAL07-15 Streams of Crimson
Show
☐ Spell Scroll of Resurrection
very_rare
DDAL07-15 Streams of Crimson
DDAL07-15 Streams of Crimson
Show
☐ Spell Scroll of Regeneration
very_rare
DDAL07-15 Streams of Crimson
DDAL07-15 Streams of Crimson
Show
☐ Vorpal Sword (Scimitar)
legendary
DDAL07-16 Pools of Cerulean
DDAL07-16 Pools of Cerulean
Show
Notes:
Weapon (scimitar), legendary (requires attunement)
This blade hums and vibrates with great energy, and slices through obstacles with the greatest of ease. If the sword does not claim the life of a sentient creature each day, you find that you are easily angered and become frustrated by even the smallest obstacles.
Weapon (any sword that deals slashing damage), legendary (requires attunement)
You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage.
When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the GM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 6d8 slashing damage from the hit.
☐ Potion of Speed
very_rare
DDAL07-16 Pools of Cerulean
DDAL07-16 Pools of Cerulean
Show
☐ Spell Scroll: Dominate Monster
very_rare
DDAL07-16 Pools of Cerulean
DDAL07-16 Pools of Cerulean
Show
| Name | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| ☐ Scroll of Resurrection | common | DDAL 07-15 Streams of Crimson | DDAL 07-15 Streams of Crimson | Show | ||
| ☐ Scroll of Regeneration | common | DDAL 07-15 Streams of Crimson | DDAL 07-15 Streams of Crimson | Show | ||
| ☐ Efreeti Chain (+3) | legendary | DDAL 07-15 Streams of Crimson | DDAL 07-15 Streams of Crimson | Show | ||
|
Notes:
Armor (chain mail), legendary (requires attunement) |
||||||
| ☐ Hand Crossbow, +3 | common | DDAL05-18 The Mysterious Isle | DDAL05-18 The Mysterious Isle | Show | ||
| ☐ Battering Shield | rare | Trade Log | Show | |||
|
Notes:
Armor (shield), rare (requires attunement) Additionally, the shield has 3 charges, and it regains 1d3 expended charges daily at dawn. If you are holding the shield and push a creature within your reach at least 5 feet away, you can expend 1 charge to push that creature an additional 10 feet, knock it prone, or both. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time. |
||||||
| ☐ Animated Shield Armor (shield) | very_rare | Trade Log | Show | |||
|
Notes:
, very rare (requires attunement) |
||||||
| ☐ Efreeti Chain | very_rare | DDAL07-15 Streams of Crimson | DDAL07-15 Streams of Crimson | Show | ||
|
Notes:
Efreeti Chain: While wearing this armor, you gain a +3 bonus to AC, you are immune to fire damage, and you can understand and speak Primordial. In addition, you can stand on and walk across molten rock as if it were solid ground. |
||||||
| ☐ Potion of Flying | rare | DDAL07-15 Streams of Crimson | DDAL07-15 Streams of Crimson | Show | ||
| ☐ Spell Scroll of Resurrection | very_rare | DDAL07-15 Streams of Crimson | DDAL07-15 Streams of Crimson | Show | ||
| ☐ Spell Scroll of Regeneration | very_rare | DDAL07-15 Streams of Crimson | DDAL07-15 Streams of Crimson | Show | ||
| ☐ Vorpal Sword (Scimitar) | legendary | DDAL07-16 Pools of Cerulean | DDAL07-16 Pools of Cerulean | Show | ||
|
Notes:
Weapon (scimitar), legendary (requires attunement) This blade hums and vibrates with great energy, and slices through obstacles with the greatest of ease. If the sword does not claim the life of a sentient creature each day, you find that you are easily angered and become frustrated by even the smallest obstacles. Weapon (any sword that deals slashing damage), legendary (requires attunement) When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the GM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 6d8 slashing damage from the hit. |
||||||
| ☐ Potion of Speed | very_rare | DDAL07-16 Pools of Cerulean | DDAL07-16 Pools of Cerulean | Show | ||
| ☐ Spell Scroll: Dominate Monster | very_rare | DDAL07-16 Pools of Cerulean | DDAL07-16 Pools of Cerulean | Show | ||