Magic Items
Purchased Magic Items
Name
Rarity
Location ▼
Table
Result
Source
☐ Spell Scroll of Protection from Fey
common
DDAL00-02e Forgotten Foes (Lost Tales of Myth Drannor)
DDAL00-02e Forgotten Foes (Lost Tales of Myth Drannor)
Show
Notes:
Scroll, rare
Each scroll of protection works against a specific type of creature chosen by the DM or determined randomly by rolling on the following table.
ROLL TABLE TO VTT
d100 Creature Type
01-10 Aberrations
11-20 Beasts
21-30 Celestials
31-40 Elementals
41-50 Fey
51-75 Fiends
76-80 Plants
81-00 Undead
Using an action to read the scroll encloses you in a invisible barrier that extends from you to form a 5-foot-radius, 10-foot-high cylinder. For 5 minutes, this barrier prevents creatures of the specified type from entering or affecting anything within the cylinder.
The cylinder moves with you and remains centered on you. However, if you move in such a way that a creature of the specified type would be inside the cylinder, the effect ends.
A creature can attempt to overcome the barrier by using an action to make a DC 15 Charisma check. On a success, the creature ceases to be affected by the barrier.
☐ Plate +2
very_rare
D&D® ADVENTURERS LEAGUE TRADING POST
Trade Log
Show
☐ Boots of False Tracks
uncommon
DC-POA-PND-5 What Stalks the Night?
DC-POA-PND-5 What Stalks the Night?
Show
Notes:
Wondrous Item, common
Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size.
Notes: Movement
☐ Spell Scroll of Protection from Good and Evil
common
DC-POA-PND-5 What Stalks the Night?
DC-POA-PND-5 What Stalks the Night?
Show
Notes:
Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.
The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.
- - (holy water or powdered silver and iron, which the spell consumes)
☐ Spell Scroll: Finger of Death
rare
DAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl
DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl
Show
☐ Spell Scroll: Delayed Blast Fireball
rare
DAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl
DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl
Show
☐ Potion of Speed
rare
DAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl
DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl
Show
☐ Potion of Superior Healing
rare
DAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl
DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl
Show
☐ Potion of Storm Giant Strength
common
DAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl
DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl
Show
☐ Potion of Oil of Slipperiness
rare
DAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl
DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl
Show
☐ Horn of Valhalla (Bronze)
rare
DAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl
DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl
Show
Notes:
Wondrous Item, varies
You can use an action to blow this horn. In response, warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.
Four types of horn of Valhalla are known to exist, each made of a different metal. The horn's type determines how many berserkers answer its summons, as well as the requirement for its use. The GM chooses the horn's type or determines it randomly.
ROLL TABLE TO VTT
d100 Horn Type Berserkers Summoned Requirement
01-40 Silver 2d4 + 2 None
41-75 Brass 3d4 + 3 Proficiency with all simple weapons
76-90 Bronze 4d4 + 4 Proficiency with all medium armor
91-100 Iron 5d4 + 5 Proficiency with all martial weapons
If you blow the horn without meeting its requirement, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands.
☐ +1 bolts (x11)
uncommon
DAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl
DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl
Show
☐ Longsword, +2
rare
DAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl
DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl
Show
☐ Morningstar, +2
common
DAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl
DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl
Show
☐ Scroll of Protection (vs Fiends)
rare
DAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl
DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl
Show
☐ Wand of Paralysis
rare
DAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl
DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl
Show
Notes:
Wand, rare (requires attunement by a Spellcaster)
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of you. The target must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 minute. At the end of each of the target's turns, it can repeat the saving throw, ending the effect on itself on a success.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
☐ Nolzur's Marvelous Pigments
very_rare
DAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl
DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl
Show
Notes:
Wondrous Item, very rare
Typically found in 1d4 pots inside a fine wooden box with a brush (weighing 1 pound in total), these pigments allow you to create three-dimensional objects by painting them in two dimensions. The paint flows from the brush to form the desired object as you concentrate on its image.
Each pot of paint is sufficient to cover 1,000 square feet of a surface, which lets you create inanimate objects or terrain features--such as a door, a pit, flowers, trees, cells, rooms, or weapons-- that are up to 10,000 cubic feet. It takes 10 minutes to cover 100 square feet.
When you complete the painting, the object or terrain feature depicted becomes a real, nonmagical object. Thus, painting a door on a wall creates an actual door that can be opened to whatever is beyond. Painting a pit on a floor creates a real pit, and its depth counts against the total area of objects you create.
Nothing created by the pigments can have a value greater than 25 gp. If you paint an object of greater value (such as a diamond or a pile of gold), the object looks authentic, but close inspection reveals it is made from paste, bone, or some other worthless material.
If you paint a form of energy such as fire or lightning, the energy appears but dissipates as soon as you complete the painting, doing no harm to anything.
☐ Arrow Catching Shield
rare
DAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl
DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl
Show
Notes:
Armor (shield), rare (requires attunement)
You gain a +2 bonus to AC against ranged attacks while you wield this shield. This bonus is in addition to the shield's normal bonus to AC. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead.
A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
☐ Pearl of Power
uncommon
DAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl
DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl
Show
Notes:
Wondrous Item, uncommon (requires attunement by a Spellcaster)
While this pearl is on your person, you can use an action to speak its command word and regain one expended spell slot. If the expended slot was of 4th level or higher, the new slot is 3rd level. Once you use the pearl, it can't be used again until the next dawn.
☐ Shield +1
uncommon
DAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl
DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl
Show
| Name | Rarity | Location ▼ | Table | Result | Source | |
|---|---|---|---|---|---|---|
| ☐ Spell Scroll of Protection from Fey | common | DDAL00-02e Forgotten Foes (Lost Tales of Myth Drannor) | DDAL00-02e Forgotten Foes (Lost Tales of Myth Drannor) | Show | ||
|
Notes:
Scroll, rare ROLL TABLE TO VTT Using an action to read the scroll encloses you in a invisible barrier that extends from you to form a 5-foot-radius, 10-foot-high cylinder. For 5 minutes, this barrier prevents creatures of the specified type from entering or affecting anything within the cylinder. The cylinder moves with you and remains centered on you. However, if you move in such a way that a creature of the specified type would be inside the cylinder, the effect ends. A creature can attempt to overcome the barrier by using an action to make a DC 15 Charisma check. On a success, the creature ceases to be affected by the barrier. |
||||||
| ☐ Plate +2 | very_rare | D&D® ADVENTURERS LEAGUE TRADING POST | Trade Log | Show | ||
| ☐ Boots of False Tracks | uncommon | DC-POA-PND-5 What Stalks the Night? | DC-POA-PND-5 What Stalks the Night? | Show | ||
|
Notes:
Wondrous Item, common Notes: Movement |
||||||
| ☐ Spell Scroll of Protection from Good and Evil | common | DC-POA-PND-5 What Stalks the Night? | DC-POA-PND-5 What Stalks the Night? | Show | ||
|
Notes:
Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.
|
||||||
| ☐ Spell Scroll: Finger of Death | rare | DAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl | DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl | Show | ||
| ☐ Spell Scroll: Delayed Blast Fireball | rare | DAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl | DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl | Show | ||
| ☐ Potion of Speed | rare | DAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl | DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl | Show | ||
| ☐ Potion of Superior Healing | rare | DAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl | DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl | Show | ||
| ☐ Potion of Storm Giant Strength | common | DAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl | DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl | Show | ||
| ☐ Potion of Oil of Slipperiness | rare | DAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl | DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl | Show | ||
| ☐ Horn of Valhalla (Bronze) | rare | DAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl | DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl | Show | ||
|
Notes:
Wondrous Item, varies Four types of horn of Valhalla are known to exist, each made of a different metal. The horn's type determines how many berserkers answer its summons, as well as the requirement for its use. The GM chooses the horn's type or determines it randomly. ROLL TABLE TO VTT |
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| ☐ +1 bolts (x11) | uncommon | DAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl | DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl | Show | ||
| ☐ Longsword, +2 | rare | DAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl | DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl | Show | ||
| ☐ Morningstar, +2 | common | DAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl | DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl | Show | ||
| ☐ Scroll of Protection (vs Fiends) | rare | DAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl | DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl | Show | ||
| ☐ Wand of Paralysis | rare | DAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl | DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl | Show | ||
|
Notes:
Wand, rare (requires attunement by a Spellcaster) The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. |
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| ☐ Nolzur's Marvelous Pigments | very_rare | DAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl | DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl | Show | ||
|
Notes:
Wondrous Item, very rare Each pot of paint is sufficient to cover 1,000 square feet of a surface, which lets you create inanimate objects or terrain features--such as a door, a pit, flowers, trees, cells, rooms, or weapons-- that are up to 10,000 cubic feet. It takes 10 minutes to cover 100 square feet. When you complete the painting, the object or terrain feature depicted becomes a real, nonmagical object. Thus, painting a door on a wall creates an actual door that can be opened to whatever is beyond. Painting a pit on a floor creates a real pit, and its depth counts against the total area of objects you create. Nothing created by the pigments can have a value greater than 25 gp. If you paint an object of greater value (such as a diamond or a pile of gold), the object looks authentic, but close inspection reveals it is made from paste, bone, or some other worthless material. If you paint a form of energy such as fire or lightning, the energy appears but dissipates as soon as you complete the painting, doing no harm to anything. |
||||||
| ☐ Arrow Catching Shield | rare | DAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl | DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl | Show | ||
|
Notes:
Armor (shield), rare (requires attunement) A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time. |
||||||
| ☐ Pearl of Power | uncommon | DAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl | DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl | Show | ||
|
Notes:
Wondrous Item, uncommon (requires attunement by a Spellcaster) |
||||||
| ☐ Shield +1 | uncommon | DAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl | DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl | Show | ||