Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
☐ Arrows +1 rare DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King Show
☐ Shield of Missile Attraction rare DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King Show
Notes:

Armor (shield), rare (requires attunement)
While holding this shield, you have resistance to damage from ranged weapon attacks.

Curse. This shield is cursed. Attuning to it curses you until you are targeted by the remove curse spell or similar magic. Removing the shield fails to end the curse on you. Whenever a ranged weapon attack is made against a target within 10 feet of you, the curse causes you to become the target instead.

A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

☐ Potion of Fire Resistance rare DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King Show
☐ Ring of Spell Storing rare TTYP-White Plume Mountain TTYP-White Plume Mountain Show
Notes:

Ring, rare (requires attunement)
This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 - 1 levels of stored spells chosen by the GM.

Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.

While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

☐ Figurine Of Wondrous Power: Onyx Dog rare DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl Show
Notes:

Onyx Dog (Rare). This onyx statuette of a dog can become a mastiff for up to 6 hours. The mastiff has an Intelligence of 8 and can speak Common. It also has darkvision out to a range of 60 feet and can see invisible creatures and objects within that range. Once it has been used, it can't be used again until 7 days have passed.

☐ Potion of Speed rare DAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl Show
☐ Potion of Mind Control (Mammal) rare DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King Show
☐ Necklace of Prayer Beads rare DDEP02 Mulmaster Undone (Tier 2: Water) DDEP02 Mulmaster Undone (Tier 2: Water) Show
Notes:

Wondrous item, rare (requires attunement by a cleric, druid, or paladin)

This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic.

Six types of magic beads exist. The DM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead’s spell is cast, that bead can’t be used again until the next dawn.

d20 Bead of ... Spell
1-6 Blessing Bless
7-12 Curing Cure wounds (2nd level) or lesser restoration
13-16 Favor Greater restoration
17-18 Smiting Branding smite
19 Summons Planar ally
20 Wind walking Wind walk

(Cure Wounds x2, Wind Walking, Branding Smite, Bless, Lesser Restoration)

☐ Ring of Protection rare TTYP-White Plume Mountain TTYP-White Plume Mountain Show
Notes:

Ring, rare (requires attunement)
You gain a +1 bonus to AC and saving throws while wearing this ring.

☐ Spell Scroll of Finger of Death rare DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King Show
☐ Flame Tongue Shortsword rare DDAL-TYP-Against the Giants-Steading of the Hill Giant Chief DDAL-TYP-Against the Giants-Steading of the Hill Giant Chief Show
Notes:

Weapon (shortsword), rare (requires attunement)

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

Proficiency with a shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Notes: Damage: Fire, Damage, Combat, Finesse, Light

☐ Ring of Protection rare DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King Show
Notes:

Ring, rare (requires attunement)
You gain a +1 bonus to AC and saving throws while wearing this ring.

☐ +2 Spear rare DDAL-TYP-Against the Giants-Steading of the Hill Giant Chief DDAL-TYP-Against the Giants-Steading of the Hill Giant Chief Show
☐ Armor of Vulnerability rare DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl Show
Notes:

Armor (plate), rare (requires attunement)

While wearing this armor, you have resistance to one of the following damage types: bludgeoning, piercing, or slashing. The GM chooses the type or determines it randomly.

Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have vulnerability to two of the three damage types associated with the armor (not the one to which it grants resistance).

Notes: Resistance: Bludgeoning, Resistance: Piercing, Resistance: Slashing, Vulnerability: Bludgeoning, Vulnerability: Piercing, Vulnerability: Slashing, Combat, Warding, Cursed, Str 15 Required, Stealth Disadvantage

☐ Flail +2 rare Trade Log Show
Notes:

you have +2 to hit and to damage.

☐ Dagger +2 rare DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl Show
☐ Spell Scroll: Delayed Blast Fireball rare DAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl Show
☐ Wand of Paralysis rare DAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl Show
Notes:

Wand, rare (requires attunement by a Spellcaster)
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of you. The target must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 minute. At the end of each of the target's turns, it can repeat the saving throw, ending the effect on itself on a success.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

☐ Necklace of Fireballs (3 charges) rare DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl Show
☐ Knave’s Eye Patch rare DDAL-DRW-EP-04 Tears Among the Stars (Tier 3) DDAL-DRW-EP-04 Tears Among the Stars (Tier 3) Show
Notes:

Wondrous Item, Rare (Requires Attunement)
While wearing this eye patch, you gain these benefits:
• You have advantage on Wisdom (Perception) checks that
rely on sight.
• If you have the Sunlight Sensitivity trait, you are
unaffected by the trait.
• You are immune to magic that allows other creatures to
read your thoughts or determine whether you are lying.
Creatures can communicate telepathically with you only
if you allow it.