Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
☐ Potion of Heroism rare BMG-DRWEP-OD-01 - The Enemy of my Enemy BMG-DRWEP-OD-01 - The Enemy of my Enemy Show
Notes:

Potion, rare
For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if boiling.

☐ Potion of Greater Healing uncommon BMG-DRWEP-OD-01 - The Enemy of my Enemy BMG-DRWEP-OD-01 - The Enemy of my Enemy Show
Notes:

Potion, common
You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when agitated.

Potions of Healing

Potion of … Rarity HP Regained
Healing Common 2d4 + 2
Greater healing Uncommon 4d4 + 4
Superior healing Rare 8d4 + 8
Supreme healing Very rare 10d4 + 20

☐ Spell Scroll of Revivify uncommon BMG-DRWEP-OD-01 - The Enemy of my Enemy BMG-DRWEP-OD-01 - The Enemy of my Enemy Show
Notes:

You touch a creature that has died within the last minute. That creature returns to life with 1 hit point. This spell can't return to life a creature that has died of old age, nor can it restore any missing body parts.

  • - (diamonds worth 300 gp, which the spell consumes)
☐ Earring of Message uncommon BMG-DRWEP-OD-01 - The Enemy of my Enemy BMG-DRWEP-OD-01 - The Enemy of my Enemy Show
Notes:

Wondrous Item, common
The blue crystal of this earring is wrapped with delicate copper wire. The earring has 5 charges. While wearing it, you can use an action to expend 1 charge and cast the message spell. The earring regains 1d4 + 1 expended charges daily at dawn.

☐ Wand of Fireballs rare BMG-DRWEP-OD-01 - The Enemy of my Enemy BMG-DRWEP-OD-01 - The Enemy of my Enemy Show
Notes:

Wand, rare (requires attunement by a Spellcaster)
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

☐ Chime of Opening rare DDHC-CandleKeep Mysteries-Book of Cylinders Trade Log Show
Notes:

Wondrous Item, rare

This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens.

The chime can be used ten times. After the tenth time, it cracks and becomes useless.

☐ Ring of Telekinesis very_rare 12b Service Hours Awarded_Very Rare Service Hours Award_Very Rare Show
Notes:

Ring, very rare (requires attunement)
While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that aren't being worn or carried.

☐ Scale Mail +1 rare DDHC-KGV-08 - Vidorant's Vault Trade Log Show
Notes:

Armor (light, medium, or heavy), rare You have a +1 bonus to AC while wearing this armor.

☐ Ring of Warmth uncommon CCC-WWC-05 Tyrant of Orcs Trade Log Show
Notes:

Ring, uncommon (requires attunement) While wearing this ring, you have resistance to cold damage. In addition, you and everything you wear and carry are unharmed by temperatures as low as -50 degrees Fahrenheit.