Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
☐ Potion of Heroism
rare
BMG-DRWEP-OD-01 - The Enemy of my Enemy
BMG-DRWEP-OD-01 - The Enemy of my Enemy
Show
Notes:
Potion, rare
For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if boiling.
☐ Potion of Greater Healing
uncommon
BMG-DRWEP-OD-01 - The Enemy of my Enemy
BMG-DRWEP-OD-01 - The Enemy of my Enemy
Show
Notes:
Potion, common
You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when agitated.
Potions of Healing
Potion of … Rarity HP Regained
Healing Common 2d4 + 2
Greater healing Uncommon 4d4 + 4
Superior healing Rare 8d4 + 8
Supreme healing Very rare 10d4 + 20
☐ Spell Scroll of Revivify
uncommon
BMG-DRWEP-OD-01 - The Enemy of my Enemy
BMG-DRWEP-OD-01 - The Enemy of my Enemy
Show
Notes:
You touch a creature that has died within the last minute. That creature returns to life with 1 hit point. This spell can't return to life a creature that has died of old age, nor can it restore any missing body parts.
- - (diamonds worth 300 gp, which the spell consumes)
☐ Earring of Message
uncommon
BMG-DRWEP-OD-01 - The Enemy of my Enemy
BMG-DRWEP-OD-01 - The Enemy of my Enemy
Show
Notes:
Wondrous Item, common
The blue crystal of this earring is wrapped with delicate copper wire. The earring has 5 charges. While wearing it, you can use an action to expend 1 charge and cast the message spell. The earring regains 1d4 + 1 expended charges daily at dawn.
☐ Wand of Fireballs
rare
BMG-DRWEP-OD-01 - The Enemy of my Enemy
BMG-DRWEP-OD-01 - The Enemy of my Enemy
Show
Notes:
Wand, rare (requires attunement by a Spellcaster)
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
☐ Chime of Opening
rare
DDHC-CandleKeep Mysteries-Book of Cylinders
Trade Log
Show
Notes:
Wondrous Item, rare
This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens.
The chime can be used ten times. After the tenth time, it cracks and becomes useless.
☐ Ring of Telekinesis
very_rare
12b Service Hours Awarded_Very Rare
Service Hours Award_Very Rare
Show
Notes:
Ring, very rare (requires attunement)
While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that aren't being worn or carried.
☐ Scale Mail +1
rare
DDHC-KGV-08 - Vidorant's Vault
Trade Log
Show
Notes:
Armor (light, medium, or heavy), rare You have a +1 bonus to AC while wearing this armor.
☐ Ring of Warmth
uncommon
CCC-WWC-05 Tyrant of Orcs
Trade Log
Show
Notes:
Ring, uncommon (requires attunement) While wearing this ring, you have resistance to cold damage. In addition, you and everything you wear and carry are unharmed by temperatures as low as -50 degrees Fahrenheit.
| Name | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| ☐ Potion of Heroism | rare | BMG-DRWEP-OD-01 - The Enemy of my Enemy | BMG-DRWEP-OD-01 - The Enemy of my Enemy | Show | ||
|
Notes:
Potion, rare |
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| ☐ Potion of Greater Healing | uncommon | BMG-DRWEP-OD-01 - The Enemy of my Enemy | BMG-DRWEP-OD-01 - The Enemy of my Enemy | Show | ||
|
Notes:
Potion, common Potions of Healing Potion of … Rarity HP Regained |
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| ☐ Spell Scroll of Revivify | uncommon | BMG-DRWEP-OD-01 - The Enemy of my Enemy | BMG-DRWEP-OD-01 - The Enemy of my Enemy | Show | ||
|
Notes:
You touch a creature that has died within the last minute. That creature returns to life with 1 hit point. This spell can't return to life a creature that has died of old age, nor can it restore any missing body parts.
|
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| ☐ Earring of Message | uncommon | BMG-DRWEP-OD-01 - The Enemy of my Enemy | BMG-DRWEP-OD-01 - The Enemy of my Enemy | Show | ||
|
Notes:
Wondrous Item, common |
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| ☐ Wand of Fireballs | rare | BMG-DRWEP-OD-01 - The Enemy of my Enemy | BMG-DRWEP-OD-01 - The Enemy of my Enemy | Show | ||
|
Notes:
Wand, rare (requires attunement by a Spellcaster) The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. |
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| ☐ Chime of Opening | rare | DDHC-CandleKeep Mysteries-Book of Cylinders | Trade Log | Show | ||
|
Notes:
Wondrous Item, rare This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens. The chime can be used ten times. After the tenth time, it cracks and becomes useless. |
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| ☐ Ring of Telekinesis | very_rare | 12b Service Hours Awarded_Very Rare | Service Hours Award_Very Rare | Show | ||
|
Notes:
Ring, very rare (requires attunement) |
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| ☐ Scale Mail +1 | rare | DDHC-KGV-08 - Vidorant's Vault | Trade Log | Show | ||
|
Notes:
Armor (light, medium, or heavy), rare You have a +1 bonus to AC while wearing this armor. |
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| ☐ Ring of Warmth | uncommon | CCC-WWC-05 Tyrant of Orcs | Trade Log | Show | ||
|
Notes:
Ring, uncommon (requires attunement) While wearing this ring, you have resistance to cold damage. In addition, you and everything you wear and carry are unharmed by temperatures as low as -50 degrees Fahrenheit. |
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