Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
☐ +1 Ring of Protection
rare
Renown Item
Renown Items: +1 Wand of the War Mage; +1 Ring of Protection; Bag of Holding
Show
Notes:
Ring, rare (requires attunement)
You gain a +1 bonus to AC and saving throws while wearing this ring.
Notes: Bonus: Armor Class, Bonus: Saving Throws, Warding, Jewelry
☐ +1 Wand of the War Mage
uncommon
Renown Item
Renown Items: +1 Wand of the War Mage; +1 Ring of Protection; Bag of Holding
Show
Notes:
Wand, varies (requires attunement by a Spellcaster)
While holding this wand, you gain a bonus to spell attack rolls determined by the wand’s rarity. In addition, you ignore half cover when making a spell attack.
☐ Arcane Grimoire +3
very_rare
DDHC-KGV 13 Fire and Darkness
DDHC-KGV 13 Fire and Darkness
Show
Notes:
Wondrous Item, varies (requires attunement by a wizard)
While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a bonus to spell attack rolls and to the saving throw DCs of your wizard spells. The bonus is determined by the book’s rarity.
You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1.
RARITY BONUS
Uncommon +1
Rare +2
Very Rare +3
☐ Armor of Vulnerability (Bludgeoning)
rare
DDHC-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl
DDHC-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl
Show
Notes:
Armor (plate), legendary (requires attunement)
While wearing this armor, you have resistance to one of the following damage types: bludgeoning, piercing, or slashing. The DM chooses the type or determines it randomly.
If you remove the curse you will not have the vulnerability to piercing and slashing damage.
☐ Arrow-Catching Shield
common
DDHC-TYP-Against the Giants-Hall of the Fire Giant King
DDHC-TYP-Against the Giants-Hall of the Fire Giant King
Show
Notes:
Arrow-Catching Shield
Armor (shield), rare (requires attunement)
You gain a +2 bonus to AC against ranged attacks while you wield this shield. This bonus is in addition to the shield’s normal bonus to AC. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead.
☐ Arrow of Slaying (Giant)
very_rare
DDHC-TYP-Against the Giants-Hall of the Fire Giant King
DDHC-TYP-Against the Giants-Hall of the Fire Giant King
Show
Notes:
Weapon (arrow), very rare
An arrow of slaying is a magic weapon meant to slay a particular kind of creature. Some are more focused than others; for example, there are both arrows of dragon slaying and arrows of blue dragon slaying. If a creature belonging to the type, race, or group associated with an arrow of slaying takes damage from the arrow, the creature must make a DC 17 Constitution saving throw, taking an extra 6d10 piercing damage on a failed save, or half as much extra damage on a successful one.
Once an arrow of slaying deals its extra damage to a creature, it becomes a nonmagical arrow.
Other types of magic ammunition of this kind exist, such as bolts of slaying meant for a crossbow, though arrows are most common.
☐ Arrows +1 (20)
uncommon
DDHC-TYP-Against the Giants-Hall of the Fire Giant King
DDHC-TYP-Against the Giants-Hall of the Fire Giant King
Show
Notes:
You have a +1 bonus to attack and damage rolls made with this magic arrow.
☐ Bag of Holding
uncommon
DDHC-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl
DDHC-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl
Show
Notes:
Wondrous item, uncommon
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.
If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.
Placing a bag of holding inside an extradimensional space created by a Heward's handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.
☐ Bag of Holding
uncommon
Renown Item
Renown Items: +1 Wand of the War Mage; +1 Ring of Protection; Bag of Holding
Show
Notes:
Wondrous Item, uncommon
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.
If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.
Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.
Notes: Utility, Container
☐ Baleful Talon
very_rare
Service Hours Awarded_2024: 50th Anniversary_Very Rare Reward
Service Hours Awarded_2024: 50th Anniversary
Show
Notes:
Weapon (dagger), very rare
You gain a +1 bonus to attack and damage rolls made with this hooked, obsidian dagger.
When you hit a creature with this magic weapon and roll a 19 or 20 on the attack roll, the creature must make a DC 15 Constitution saving throw as the dagger flares with sickly light. The creature takes 6d6 necrotic damage on a failed save, or half as much on a successful one. If this damage reduces the creature to 0 hit points, the creature disintegrates into dust.
Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
☐ Battleaxe +1
common
DDHC-TYP-Against the Giants-Hall of the Fire Giant King
DDHC-TYP-Against the Giants-Hall of the Fire Giant King
Show
Notes:
You have a +1 bonus to attack and damage rolls made with this weapon.
☐ Battleaxe +1
uncommon
DDHC-TYP-Against the Giants-Steading of the Hill Giant Chief
DDHC-TYP-Against the Giants-Steading of the Hill Giant Chief
Show
Notes:
You have a +1 bonus to attack and damage rolls made with this weapon.
☐ BattleAxe +1
common
DDHC-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl
DDHC-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl
Show
Notes:
You have a +1 onus to attack and damage rolls made with this magic weapon.
☐ Bitter Wrath (Frost Brand Rapier)
rare
DDAL07-09 Unusual Opposition
DDAL07-09 Unusual Opposition
Show
Notes:
Weapon (any sword), very rare (requires attunement)
When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage.
In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
When you draw this weapon, you can extinguish all non-magical flames within 30 feet of you. This property can be used no more than once per hour.
Applicable Weapons:
Name Type Damage Properties
Greatsword Martial Melee 2d6 slashing Heavy, two-handed
Longsword Martial Melee 1d8 slashing Versatile (1d10)
Rapier Martial Melee 1d8 piercing Finesse
Scimitar Martial Melee 1d6 slashing Finesse, light
Shortsword Martial Melee 1d6 piercing Finesse, light
☐ Bloodwell Vial +2
rare
DDHC-KGV-06 - Masterpiece Imbroglio
Trade Log
Show
Notes:
Wondrous Item, varies (requires attunement by a sorcerer) To attune to this vial, you must place a few drops of your blood into it. The vial can’t be opened while your attunement to it lasts. If your attunement to the vial ends, the contained blood turns to ash. You can use the vial as a spellcasting focus for your spells while wearing or holding it, and you gain a bonus to spell attack rolls and to the saving throw DCs of your sorcerer spells. The bonus is determined by the vial’s rarity. In addition, when you roll any Hit Dice to recover hit points while you are carrying the vial, you can regain 5 sorcery points. This property of the vial can’t be used again until the next dawn. RARITY BONUS Uncommon +1 Rare +2 Very Rare +3
☐ Bolt of Binding
common
DDHC-TYP-Against the Giants-Hall of the Fire Giant King
DDHC-TYP-Against the Giants-Hall of the Fire Giant King
Show
Notes:
When this bolt hits a target, it casts blindness/deafness to bling on the target hit with the bolt, as well as up to two other targets within 30 feet of that target. The spell has a spell save DC of 15 and a duration of 1 minute.
☐ Bolt of Holding
uncommon
DDHC-TYP-Against the Giants-Hall of the Fire Giant King
DDHC-TYP-Against the Giants-Hall of the Fire Giant King
Show
Notes:
When this bolt hits a target, it casts hold person on the target hit with the bolt, as well as up to two other targets within 30 feet of that target. The spell has a spell save DC of 15 and a duration of 1 minute.
☐ Bolt of Vapors
uncommon
DDHC-TYP-Against the Giants-Hall of the Fire Giant King
DDHC-TYP-Against the Giants-Hall of the Fire Giant King
Show
Notes:
When this bolt is fired, it casts stinking cloud centered on the point it hits. The spell has a spell save DC of 15 and a duration of 1 minute.
☐ Boots of Elvenkind
uncommon
DDHC-TYP-Against the Giants-Hall of the Fire Giant King
DDHC-TYP-Against the Giants-Hall of the Fire Giant King
Show
Notes:
Wondrous item, uncommon
While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.
☐ Brazier of Commanding Fire Elementals
rare
DDHC-TYP-Against the Giants-Hall of the Fire Giant King
DDHC-TYP-Against the Giants-Hall of the Fire Giant King
Show
Notes:
Wondrous item, rare
While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn.
The brazier weighs 5 pounds.
| Name ▲ | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| ☐ +1 Ring of Protection | rare | Renown Item | Renown Items: +1 Wand of the War Mage; +1 Ring of Protection; Bag of Holding | Show | ||
|
Notes:
Ring, rare (requires attunement) Notes: Bonus: Armor Class, Bonus: Saving Throws, Warding, Jewelry |
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| ☐ +1 Wand of the War Mage | uncommon | Renown Item | Renown Items: +1 Wand of the War Mage; +1 Ring of Protection; Bag of Holding | Show | ||
|
Notes:
Wand, varies (requires attunement by a Spellcaster) |
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| ☐ Arcane Grimoire +3 | very_rare | DDHC-KGV 13 Fire and Darkness | DDHC-KGV 13 Fire and Darkness | Show | ||
|
Notes:
Wondrous Item, varies (requires attunement by a wizard) You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1. RARITY BONUS |
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| ☐ Armor of Vulnerability (Bludgeoning) | rare | DDHC-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl | DDHC-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl | Show | ||
|
Notes:
Armor (plate), legendary (requires attunement) |
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| ☐ Arrow-Catching Shield | common | DDHC-TYP-Against the Giants-Hall of the Fire Giant King | DDHC-TYP-Against the Giants-Hall of the Fire Giant King | Show | ||
|
Notes:
Arrow-Catching Shield |
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| ☐ Arrow of Slaying (Giant) | very_rare | DDHC-TYP-Against the Giants-Hall of the Fire Giant King | DDHC-TYP-Against the Giants-Hall of the Fire Giant King | Show | ||
|
Notes:
Weapon (arrow), very rare Once an arrow of slaying deals its extra damage to a creature, it becomes a nonmagical arrow. Other types of magic ammunition of this kind exist, such as bolts of slaying meant for a crossbow, though arrows are most common. |
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| ☐ Arrows +1 (20) | uncommon | DDHC-TYP-Against the Giants-Hall of the Fire Giant King | DDHC-TYP-Against the Giants-Hall of the Fire Giant King | Show | ||
|
Notes:
You have a +1 bonus to attack and damage rolls made with this magic arrow. |
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| ☐ Bag of Holding | uncommon | DDHC-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl | DDHC-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl | Show | ||
|
Notes:
Wondrous item, uncommon If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a Heward's handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened. |
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| ☐ Bag of Holding | uncommon | Renown Item | Renown Items: +1 Wand of the War Mage; +1 Ring of Protection; Bag of Holding | Show | ||
|
Notes:
Wondrous Item, uncommon If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened. Notes: Utility, Container |
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| ☐ Baleful Talon | very_rare | Service Hours Awarded_2024: 50th Anniversary_Very Rare Reward | Service Hours Awarded_2024: 50th Anniversary | Show | ||
|
Notes:
Weapon (dagger), very rare When you hit a creature with this magic weapon and roll a 19 or 20 on the attack roll, the creature must make a DC 15 Constitution saving throw as the dagger flares with sickly light. The creature takes 6d6 necrotic damage on a failed save, or half as much on a successful one. If this damage reduces the creature to 0 hit points, the creature disintegrates into dust. Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it. |
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| ☐ Battleaxe +1 | common | DDHC-TYP-Against the Giants-Hall of the Fire Giant King | DDHC-TYP-Against the Giants-Hall of the Fire Giant King | Show | ||
|
Notes:
You have a +1 bonus to attack and damage rolls made with this weapon. |
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| ☐ Battleaxe +1 | uncommon | DDHC-TYP-Against the Giants-Steading of the Hill Giant Chief | DDHC-TYP-Against the Giants-Steading of the Hill Giant Chief | Show | ||
|
Notes:
You have a +1 bonus to attack and damage rolls made with this weapon. |
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| ☐ BattleAxe +1 | common | DDHC-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl | DDHC-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl | Show | ||
|
Notes:
You have a +1 onus to attack and damage rolls made with this magic weapon. |
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| ☐ Bitter Wrath (Frost Brand Rapier) | rare | DDAL07-09 Unusual Opposition | DDAL07-09 Unusual Opposition | Show | ||
|
Notes:
Weapon (any sword), very rare (requires attunement) In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet. When you draw this weapon, you can extinguish all non-magical flames within 30 feet of you. This property can be used no more than once per hour. Applicable Weapons: Name Type Damage Properties |
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| ☐ Bloodwell Vial +2 | rare | DDHC-KGV-06 - Masterpiece Imbroglio | Trade Log | Show | ||
|
Notes:
Wondrous Item, varies (requires attunement by a sorcerer) To attune to this vial, you must place a few drops of your blood into it. The vial can’t be opened while your attunement to it lasts. If your attunement to the vial ends, the contained blood turns to ash. You can use the vial as a spellcasting focus for your spells while wearing or holding it, and you gain a bonus to spell attack rolls and to the saving throw DCs of your sorcerer spells. The bonus is determined by the vial’s rarity. In addition, when you roll any Hit Dice to recover hit points while you are carrying the vial, you can regain 5 sorcery points. This property of the vial can’t be used again until the next dawn. RARITY BONUS Uncommon +1 Rare +2 Very Rare +3 |
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| ☐ Bolt of Binding | common | DDHC-TYP-Against the Giants-Hall of the Fire Giant King | DDHC-TYP-Against the Giants-Hall of the Fire Giant King | Show | ||
|
Notes:
When this bolt hits a target, it casts blindness/deafness to bling on the target hit with the bolt, as well as up to two other targets within 30 feet of that target. The spell has a spell save DC of 15 and a duration of 1 minute. |
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| ☐ Bolt of Holding | uncommon | DDHC-TYP-Against the Giants-Hall of the Fire Giant King | DDHC-TYP-Against the Giants-Hall of the Fire Giant King | Show | ||
|
Notes:
When this bolt hits a target, it casts hold person on the target hit with the bolt, as well as up to two other targets within 30 feet of that target. The spell has a spell save DC of 15 and a duration of 1 minute. |
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| ☐ Bolt of Vapors | uncommon | DDHC-TYP-Against the Giants-Hall of the Fire Giant King | DDHC-TYP-Against the Giants-Hall of the Fire Giant King | Show | ||
|
Notes:
When this bolt is fired, it casts stinking cloud centered on the point it hits. The spell has a spell save DC of 15 and a duration of 1 minute. |
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| ☐ Boots of Elvenkind | uncommon | DDHC-TYP-Against the Giants-Hall of the Fire Giant King | DDHC-TYP-Against the Giants-Hall of the Fire Giant King | Show | ||
|
Notes:
Wondrous item, uncommon |
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| ☐ Brazier of Commanding Fire Elementals | rare | DDHC-TYP-Against the Giants-Hall of the Fire Giant King | DDHC-TYP-Against the Giants-Hall of the Fire Giant King | Show | ||
|
Notes:
Wondrous item, rare The brazier weighs 5 pounds. |
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