Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
☐ Gem of Brightness uncommon Phandelver and Below: The Shattered Obelisk - Paths of Peril Phandelver and Below: The Shattered Obelisk - Paths of Peril Show
Notes:

(A translucent, light-blue crystal shard veined with indigo light).
Wondrous Item, uncommon
This prism has 50 charges. While you are holding it, you can use an action to speak one of three command words to cause one of the following effects:

The first command word causes the gem to shed bright light in a 30-foot radius and dim light for an additional 30 feet. This effect doesn't expend a charge. It lasts until you use a bonus action to repeat the command word or until you use another function of the gem.
The second command word expends 1 charge and causes the gem to fire a brilliant beam of light at one creature you can see within 60 feet of you. The creature must succeed on a DC 15 Constitution saving throw or become blinded for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
The third command word expends 5 charges and causes the gem to flare with blinding light in a 30- foot cone originating from it. Each creature in the cone must make a saving throw as if struck by the beam created with the second command word.
When all of the gem's charges are expended, the gem becomes a nonmagical jewel worth 50 gp.

☐ Gauntlets of Ogre Power uncommon Phandelver and Below: The Shattered Obelisk - Chapter 4: Wave Echo Cave Phandelver and Below: The Shattered Obelisk - Chapter 4: Wave Echo Cave Show
☐ Eyes of Minute Seeing common Phandelver and Below: The Shattered Obelisk - Paths of Peril Phandelver and Below: The Shattered Obelisk - Paths of Peril Show
Notes:

Wondrous Item, uncommon
These crystal lenses fit over the eyes. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range.

☐ Elemental Gem (Emerald) uncommon Phandelver and Below: The Shattered Obelisk - Paths of Peril Phandelver and Below: The Shattered Obelisk - Paths of Peril Show
Notes:

Wondrous Item, uncommon
This gem contains a mote of elemental energy. When you use an action to break the gem, an elemental is summoned as if you had cast the conjure elemental spell, and the gem's magic is lost. The type of gem determines the elemental summoned by the spell.

Gem Summoned Elemental
Blue Sapphire Air Elemental
Yellow Diamond Earth Elemental
Red Corundum Fire Elemental
Emerald Water Elemental

☐ Dagger of Venom rare Phandelver and Below: The Shattered Obelisk - Paths of Peril Phandelver and Below: The Shattered Obelisk - Paths of Peril Show
Notes:

Weapon (dagger), rare
You gain a +1 bonus to attack and damage rolls made with this magic weapon.

You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can't be used this way again until the next dawn.

Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.

☐ Crossbow, Light +2 rare 12b Service Hours Awarded_Repeatable Rare Weapon reward + 50000 Gold Service Hours Awards_+2 Weapon (Repeatable) Show
Notes:

You gain +2 to attacks and damage while using this weapon.

☐ Cloak of Protection uncommon Phandelver and Below: The Shattered Obelisk - Chapter 4: Wave Echo Cave Phandelver and Below: The Shattered Obelisk - Chapter 4: Wave Echo Cave Show
Notes:

Wondrous Item, uncommon (requires attunement)
You gain a +1 bonus to AC and saving throws while you wear this cloak.

☐ Breastplate +1 uncommon Phandelver and Below: The Shattered Obelisk - Chapter 4: Wave Echo Cave Phandelver and Below: The Shattered Obelisk - Chapter 4: Wave Echo Cave Show
Notes:

This breastplate has a gold dragon motif worked into its design. Created for a human hero of old Neverwinter named Tergon, it grants its wearer advantage on saving throws against the breath weapons of Dragons.

☐ Bracers of Celerity rare Phandelver and Below: The Shattered Obelisk - Paths of Peril Phandelver and Below: The Shattered Obelisk - Paths of Peril Show
Notes:

Wondrous Item, rare (requires attunement)
This pair of lightweight bronze bracers is lined with soft, purple velvet and engraved with swirling designs.

While you’re wearing these bracers, all your speeds increase by 10 feet, and you have advantage on saving throws you make to avoid or end the paralyzed or restrained condition on yourself.

☐ Bracers of Archery (delicate silver) uncommon Phandelver and Below: The Shattered Obelisk - Paths of Peril Phandelver and Below: The Shattered Obelisk - Paths of Peril Show
Notes:

Wondrous Item, uncommon (requires attunement)
While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons.

☐ Boots of Striding and Springing uncommon Phandelver and Below: The Shattered Obelisk - Chapter 2: Trouble in Phandalin Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web Show
Notes:

Wondrous Item, uncommon (requires attunement)
While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.

☐ Blessing of Dumathoin rare Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk Show
Notes:

Blessing of Dumathoin. Your eyes become keen enough to pick out hidden secrets. You gain darkvision. If you already had darkvision, you can see in color in the dark. In addition, you can use an action to gain truesight for 1 minute. Once you gain truesight in this way, you can’t do so again until you fi nish a long rest.

☐ Bead of Force (8) common Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk Show
Notes:

This small black sphere measures 3/4 of an inch in diameter and weighs an ounce. Typically, 1d4 + 4 Beads of Force are found together.
You can take a Magic action to throw the bead up to 60 feet. The bead explodes in a 10-foot-radius Sphere on impact and is destroyed. Each creature in the Sphere must succeed on a DC 15 Dexterity saving throw or take 5d4 Force damage. A sphere of transparent force then encloses the area for 1 minute. Any creature that failed the save and is completely within the area is trapped inside this sphere. Creatures that succeeded on the save or are partially within the area are pushed away from the center of the sphere until they are no longer inside it. Only breathable air can pass through the sphere’s wall. No attack or other effect can pass through.
An enclosed creature can take a Utilize action to push against the sphere’s wall, moving the sphere up to half the creature’s Speed. The sphere can be picked up, and its magic causes it to weigh only 1 pound, regardless of the weight of creatures inside.

☐ Battleaxe +1 (Hew) uncommon Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web Show
Notes:

deals maximum damage when the wielder attacks a Plant creature or an object made of wood.

☐ Alchemy Jug common Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk Show
Notes:

Wondrous Item, uncommon
This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty.

You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named.

Once the jug starts producing a liquid, it can't produce a different one, or more of one that has reached its maximum, until the next dawn.

Liquid Max Amount
Acid 8 ounces
Basic poison 1/2 ounce
Beer 4 gallons
Honey 1 gallon
Mayonnaise 2 gallons
Oil quart
Vinegar 2 gallons
Water, fresh 8 gallons
Water, salt 12 gallons
Wine 1 gallon