Magic Items
Purchased Magic Items
Name
Rarity
Location ▲
Table
Result
Source
☐ Wand of Magic Detection
uncommon
Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk
Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk
Show
Notes:
This wand has 3 charges. While holding it, you can expend 1 charge to cast Detect Magic from it. The wand regains 1d3 expended charges daily at dawn.
☐ Heward’s Handy Haversack
rare
Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk
Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk
Show
Notes:
This backpack has a central pouch and two side pouches, each of which is an extradimensional space. Each side pouch can hold up to 200 pounds of material, not exceeding a volume of 25 cubic feet. The central pouch can hold up to 500 pounds of material, not exceeding a volume of 64 cubic feet. The haversack always weighs 5 pounds, regardless of its contents.
Retrieving an item from the haversack requires a Utilize action or a Bonus Action (your choice). When you reach into the haversack for a specific item, the item is always magically on top.
If any of its pouches is overloaded, pierced, or torn, the haversack ruptures and is destroyed. If the haversack is destroyed, its contents are lost forever, although an Artifact always turns up again somewhere. If the haversack is turned inside out, its contents spill forth unharmed, and the haversack must be put right before it can be used again.
Each pouch of the haversack holds enough air for 10 minutes of breathing, divided by the number of breathing creatures inside.
Placing the haversack inside an extradimensional space created by a Bag of Holding, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate and not behind Total Cover is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.
☐ Lantern of Revealing
uncommon
Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk
Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk
Show
Notes:
While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding Bright Light in a 30-foot radius and Dim Light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern’s Bright Light. You can take a Utilize action to lower the hood, reducing the lantern’s light to Dim Light in a 5-foot radius.
☐ Mudslick Tower
very_rare
Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk
Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk
Show
Notes:
Wondrous Item, very rare
You can use an action to place this 1-inch-diameter granite sphere on the ground and speak its command word, which is “petrification” in Terran. The sphere rapidly grows into a stout tower that remains until you use an action to touch the tower and speak the command word again, whereupon the tower shrinks back to a 1-inch-diameter granite sphere. The tower must be empty to shrink in this way. The tower bristles with muddy knobs that constantly extrude and retract across its surface, as though the tower were breathing through a coating of thick mud.
Each creature in the area where the tower appears must make a DC 15 Dexterity saving throw, taking 10d10 bludgeoning damage on a failed save, or half as much damage on a successful one. In either case, the creature is pushed to an unoccupied space outside but next to the tower. Objects in the area that aren’t being worn or carried take this damage and are pushed automatically.
Whenever it expands, the mudslick tower merges with any natural stone it touches, awkwardly tipping and wedging itself to touch as much natural stone as it can.
The tower is 20 feet on a side and 30 feet high, with arrow slits on all sides and a battlement atop it. Its interior is divided into two floors, with a ladder running along one wall to connect them. The ladder ends at a trapdoor leading to the roof. When activated, the tower has a small door on the side facing you. The door opens only at your command, which you can speak as a bonus action. It is immune to the knock spell and similar magic, such as that of a chime of opening.
Although it looks like stone, the tower is made of adamantine, and its magic prevents creatures from tipping it over. The roof, the door, and the walls each have 100 hit points, immunity to damage from nonmagical weapons excluding siege weapons, and resistance to all other damage. While merged with natural stone, the mudslick tower has immunity to all damage. Only a wish spell can repair the tower (this use of the spell counts as replicating a spell of 8th level or lower). Each casting of wish causes the roof, the door, or one wall to regain 50 hit points.
☐ Alchemy Jug
common
Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk
Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk
Show
Notes:
Wondrous Item, uncommon
This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty.
You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named.
Once the jug starts producing a liquid, it can't produce a different one, or more of one that has reached its maximum, until the next dawn.
Liquid Max Amount
Acid 8 ounces
Basic poison 1/2 ounce
Beer 4 gallons
Honey 1 gallon
Mayonnaise 2 gallons
Oil quart
Vinegar 2 gallons
Water, fresh 8 gallons
Water, salt 12 gallons
Wine 1 gallon
☐ Periapt of Health
common
Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk
Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk
Show
Notes:
Wondrous Item, uncommon
You are immune to contracting any disease while you wear this pendant. If you are already infected with a disease, the effects of the disease are suppressed while you wear the pendant.
☐ Ring of the Orator
uncommon
Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk
Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk
Show
Notes:
This ring has 6 charges. While you wear it, you can expend 1 of its charges to project your voice to be heard clearly by all creatures within 1 mile of yourself, regardless of intervening noise, for 1 minute. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks this projection. If you project your voice while speaking a language the listening creatures don’t understand, you can make the creatures understand what you’re saying. You must be able to see the creatures to make them understand. The ring regains 1d6 expended charges daily at dawn.
☐ Mindguard Crown
common
Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk
Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk
Show
Notes:
Wondrous Item, very rare (requires attunement)
While you wear this adamantine crown, you have advantage on Intelligence, Wisdom, and Charisma saving throws, and you have resistance to psychic damage.
☐ Blessing of Dumathoin
rare
Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk
Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk
Show
Notes:
Blessing of Dumathoin. Your eyes become keen enough to pick out hidden secrets. You gain darkvision. If you already had darkvision, you can see in color in the dark. In addition, you can use an action to gain truesight for 1 minute. Once you gain truesight in this way, you can’t do so again until you fi nish a long rest.
☐ Staff of Defense
rare
Phandelver and Below: The Shattered Obelisk - Trouble in Phandalin
Phandelver and Below: The Shattered Obelisk - Chapter 2: Trouble in Phandalin
Show
Notes:
Staff, rare (requires attunement by a Bard, Sorcerer, Warlock, or Wizard)
This slender, hollow staff is made of glass yet is as strong as oak. It weighs 3 pounds. While holding the staff, you have a +1 bonus to your Armor Class.
Spells. The staff has 10 charges. While holding it, you can expend the requisite number of charges to cast one of the following spells from the staff: mage armor (1 charge) or shield (2 charges).
The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the staff’s last charge, roll a d20. On a 1, the staff shatters and is destroyed.
☐ Spell Scroll of Hold Person
rare
Phandelver and Below: The Shattered Obelisk - Trouble in Phandalin
Phandelver and Below: The Shattered Obelisk - Chapter 2: Trouble in Phandalin
Show
☐ Spell Scroll of Fireball
rare
Phandelver and Below: The Shattered Obelisk - Trouble in Phandalin
Phandelver and Below: The Shattered Obelisk - Chapter 2: Trouble in Phandalin
Show
☐ Potion of Invisibility
very_rare
Phandelver and Below: The Shattered Obelisk - Trouble in Phandalin
Phandelver and Below: The Shattered Obelisk - Chapter 2: Trouble in Phandalin
Show
Notes:
Potion, very rare
This potion's container looks empty but feels as though it holds liquid. When you drink it, you become invisible for 1 hour. Anything you wear or carry is invisible with you. The effect ends early if you attack or cast a spell.
☐ Potion of Healing
common
Phandelver and Below: The Shattered Obelisk - Trouble in Phandalin
Phandelver and Below: The Shattered Obelisk - Chapter 2: Trouble in Phandalin
Show
☐ Scimitar +1
uncommon
Starting Play at Level 5
Trade Log
Show
| Name | Rarity | Location ▲ | Table | Result | Source | |
|---|---|---|---|---|---|---|
| ☐ Wand of Magic Detection | uncommon | Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk | Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk | Show | ||
|
Notes:
This wand has 3 charges. While holding it, you can expend 1 charge to cast Detect Magic from it. The wand regains 1d3 expended charges daily at dawn. |
||||||
| ☐ Heward’s Handy Haversack | rare | Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk | Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk | Show | ||
|
Notes:
This backpack has a central pouch and two side pouches, each of which is an extradimensional space. Each side pouch can hold up to 200 pounds of material, not exceeding a volume of 25 cubic feet. The central pouch can hold up to 500 pounds of material, not exceeding a volume of 64 cubic feet. The haversack always weighs 5 pounds, regardless of its contents. Retrieving an item from the haversack requires a Utilize action or a Bonus Action (your choice). When you reach into the haversack for a specific item, the item is always magically on top. If any of its pouches is overloaded, pierced, or torn, the haversack ruptures and is destroyed. If the haversack is destroyed, its contents are lost forever, although an Artifact always turns up again somewhere. If the haversack is turned inside out, its contents spill forth unharmed, and the haversack must be put right before it can be used again. Each pouch of the haversack holds enough air for 10 minutes of breathing, divided by the number of breathing creatures inside. Placing the haversack inside an extradimensional space created by a Bag of Holding, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate and not behind Total Cover is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened. |
||||||
| ☐ Lantern of Revealing | uncommon | Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk | Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk | Show | ||
|
Notes:
While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding Bright Light in a 30-foot radius and Dim Light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern’s Bright Light. You can take a Utilize action to lower the hood, reducing the lantern’s light to Dim Light in a 5-foot radius. |
||||||
| ☐ Mudslick Tower | very_rare | Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk | Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk | Show | ||
|
Notes:
Wondrous Item, very rare Each creature in the area where the tower appears must make a DC 15 Dexterity saving throw, taking 10d10 bludgeoning damage on a failed save, or half as much damage on a successful one. In either case, the creature is pushed to an unoccupied space outside but next to the tower. Objects in the area that aren’t being worn or carried take this damage and are pushed automatically. Whenever it expands, the mudslick tower merges with any natural stone it touches, awkwardly tipping and wedging itself to touch as much natural stone as it can. The tower is 20 feet on a side and 30 feet high, with arrow slits on all sides and a battlement atop it. Its interior is divided into two floors, with a ladder running along one wall to connect them. The ladder ends at a trapdoor leading to the roof. When activated, the tower has a small door on the side facing you. The door opens only at your command, which you can speak as a bonus action. It is immune to the knock spell and similar magic, such as that of a chime of opening. Although it looks like stone, the tower is made of adamantine, and its magic prevents creatures from tipping it over. The roof, the door, and the walls each have 100 hit points, immunity to damage from nonmagical weapons excluding siege weapons, and resistance to all other damage. While merged with natural stone, the mudslick tower has immunity to all damage. Only a wish spell can repair the tower (this use of the spell counts as replicating a spell of 8th level or lower). Each casting of wish causes the roof, the door, or one wall to regain 50 hit points. |
||||||
| ☐ Alchemy Jug | common | Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk | Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk | Show | ||
|
Notes:
Wondrous Item, uncommon You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named. Once the jug starts producing a liquid, it can't produce a different one, or more of one that has reached its maximum, until the next dawn. Liquid Max Amount |
||||||
| ☐ Periapt of Health | common | Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk | Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk | Show | ||
|
Notes:
Wondrous Item, uncommon |
||||||
| ☐ Ring of the Orator | uncommon | Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk | Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk | Show | ||
|
Notes:
This ring has 6 charges. While you wear it, you can expend 1 of its charges to project your voice to be heard clearly by all creatures within 1 mile of yourself, regardless of intervening noise, for 1 minute. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks this projection. If you project your voice while speaking a language the listening creatures don’t understand, you can make the creatures understand what you’re saying. You must be able to see the creatures to make them understand. The ring regains 1d6 expended charges daily at dawn. |
||||||
| ☐ Mindguard Crown | common | Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk | Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk | Show | ||
|
Notes:
Wondrous Item, very rare (requires attunement) |
||||||
| ☐ Blessing of Dumathoin | rare | Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk | Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk | Show | ||
|
Notes:
Blessing of Dumathoin. Your eyes become keen enough to pick out hidden secrets. You gain darkvision. If you already had darkvision, you can see in color in the dark. In addition, you can use an action to gain truesight for 1 minute. Once you gain truesight in this way, you can’t do so again until you fi nish a long rest. |
||||||
| ☐ Staff of Defense | rare | Phandelver and Below: The Shattered Obelisk - Trouble in Phandalin | Phandelver and Below: The Shattered Obelisk - Chapter 2: Trouble in Phandalin | Show | ||
|
Notes:
Staff, rare (requires attunement by a Bard, Sorcerer, Warlock, or Wizard) Spells. The staff has 10 charges. While holding it, you can expend the requisite number of charges to cast one of the following spells from the staff: mage armor (1 charge) or shield (2 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the staff’s last charge, roll a d20. On a 1, the staff shatters and is destroyed. |
||||||
| ☐ Spell Scroll of Hold Person | rare | Phandelver and Below: The Shattered Obelisk - Trouble in Phandalin | Phandelver and Below: The Shattered Obelisk - Chapter 2: Trouble in Phandalin | Show | ||
| ☐ Spell Scroll of Fireball | rare | Phandelver and Below: The Shattered Obelisk - Trouble in Phandalin | Phandelver and Below: The Shattered Obelisk - Chapter 2: Trouble in Phandalin | Show | ||
| ☐ Potion of Invisibility | very_rare | Phandelver and Below: The Shattered Obelisk - Trouble in Phandalin | Phandelver and Below: The Shattered Obelisk - Chapter 2: Trouble in Phandalin | Show | ||
|
Notes:
Potion, very rare |
||||||
| ☐ Potion of Healing | common | Phandelver and Below: The Shattered Obelisk - Trouble in Phandalin | Phandelver and Below: The Shattered Obelisk - Chapter 2: Trouble in Phandalin | Show | ||
| ☐ Scimitar +1 | uncommon | Starting Play at Level 5 | Trade Log | Show | ||