Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
☐ Potion of Healing common Phandelver and Below: The Shattered Obelisk - Chapter 4: Wave Echo Cave Phandelver and Below: The Shattered Obelisk - Chapter 4: Wave Echo Cave Show
☐ Potion of Healing common Phandelver and Below: The Shattered Obelisk - Trouble in Phandalin Phandelver and Below: The Shattered Obelisk - Chapter 2: Trouble in Phandalin Show
☐ Potion of Healing common Phandelver and Below: The Shattered Obelisk - Chapter 2: Trouble in Phandalin Phandelver and Below: The Shattered Obelisk - Chapter 2: Trouble in Phandalin Show
☐ Potion of Healing common Phandelver And Below: The Shattered Obelisk: Phandelver And Below: The Shattered Obelisk: A Dangerous Journey Show
☐ Potion of Healing uncommon Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web Show
☐ Potion of Growth common Phandelver and Below: The Shattered Obelisk - Chapter 2: Trouble in Phandalin Phandelver and Below: The Shattered Obelisk - Chapter 2: Trouble in Phandalin Show
☐ Potion of Greater Healing uncommon Moon 4-1 Precious Cargo Moon 4-1 Precious Cargo Show
☐ Potion of Flying uncommon Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web Show
☐ Potion of Climbing common Phandelver and Below: The Shattered Obelisk - Chapter 2: Trouble in Phandalin Phandelver and Below: The Shattered Obelisk - Chapter 2: Trouble in Phandalin Show
☐ Periapt of Health common Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk Show
Notes:

Wondrous Item, uncommon
You are immune to contracting any disease while you wear this pendant. If you are already infected with a disease, the effects of the disease are suppressed while you wear the pendant.

☐ Mudslick Tower very_rare Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk Show
Notes:

Wondrous Item, very rare
You can use an action to place this 1-inch-diameter granite sphere on the ground and speak its command word, which is “petrification” in Terran. The sphere rapidly grows into a stout tower that remains until you use an action to touch the tower and speak the command word again, whereupon the tower shrinks back to a 1-inch-diameter granite sphere. The tower must be empty to shrink in this way. The tower bristles with muddy knobs that constantly extrude and retract across its surface, as though the tower were breathing through a coating of thick mud.

Each creature in the area where the tower appears must make a DC 15 Dexterity saving throw, taking 10d10 bludgeoning damage on a failed save, or half as much damage on a successful one. In either case, the creature is pushed to an unoccupied space outside but next to the tower. Objects in the area that aren’t being worn or carried take this damage and are pushed automatically.

Whenever it expands, the mudslick tower merges with any natural stone it touches, awkwardly tipping and wedging itself to touch as much natural stone as it can.

The tower is 20 feet on a side and 30 feet high, with arrow slits on all sides and a battlement atop it. Its interior is divided into two floors, with a ladder running along one wall to connect them. The ladder ends at a trapdoor leading to the roof. When activated, the tower has a small door on the side facing you. The door opens only at your command, which you can speak as a bonus action. It is immune to the knock spell and similar magic, such as that of a chime of opening.

Although it looks like stone, the tower is made of adamantine, and its magic prevents creatures from tipping it over. The roof, the door, and the walls each have 100 hit points, immunity to damage from nonmagical weapons excluding siege weapons, and resistance to all other damage. While merged with natural stone, the mudslick tower has immunity to all damage. Only a wish spell can repair the tower (this use of the spell counts as replicating a spell of 8th level or lower). Each casting of wish causes the roof, the door, or one wall to regain 50 hit points.

☐ Mindguard Crown common Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk Show
Notes:

Wondrous Item, very rare (requires attunement)
While you wear this adamantine crown, you have advantage on Intelligence, Wisdom, and Charisma saving throws, and you have resistance to psychic damage.

☐ Mace +1 (Lightbringer) uncommon Phandelver and Below: The Shattered Obelisk - Chapter 4: Wave Echo Cave Phandelver and Below: The Shattered Obelisk - Chapter 4: Wave Echo Cave Show
Notes:

Lightbringer (Mace +1, The head of the mace is shaped like a sunburst and is made of solid brass. The mace glows as bright as a torch when its wielder commands. While glowing, the mace deals an extra 1d6 radiant damage to Undead creatures.)

☐ Luminous War Pick rare Phandelver and Below: The Shattered Obelisk - Paths of Peril Phandelver and Below: The Shattered Obelisk - Paths of Peril Show
Notes:

Weapon (war pick), rare (requires attunement)
The haft of this war pick is inlaid with crushed pearlescent stones that imbue the weapon with a faint luminescence. You gain a +1 bonus to attack and damage rolls made with this war pick.

While wielding the war pick, you can use a bonus action to cast the daylight spell, choosing a point on the war pick. Once you use this bonus action, it can’t be used again until the next dawn.

Proficiency with a war pick allows you to add your proficiency bonus to the attack roll for any attack you make with it.

☐ Llyneth’s Cloak of Mists (Cloak of Elvenkind) uncommon CCC-BMG-MOON2-3 The Eye in the Mist Service Hours Award_Common or Uncommon Show
Notes:

Wondrous Item, Major, Uncommon (Requires Attunement) This cloak is made of fine gray wool and edged with embroidered silver knotwork. The wool blends into the mists common in the Moonshaes. The inside is lined with small pockets perfect for holding herb samples or spell components. While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak’s color shifts to camouflage you. Pulling the hood up or down requires an action. Mechanically, this item is a cloak of elvenkind which can be found on Table F in the Dungeon Master’s Guide.

☐ Leather Armor +1 uncommon Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web Show
☐ Lantern of Revealing uncommon Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk Show
Notes:

While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding Bright Light in a 30-foot radius and Dim Light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern’s Bright Light. You can take a Utilize action to lower the hood, reducing the lantern’s light to Dim Light in a 5-foot radius.

☐ Javelin of Lightning uncommon Phandelver and Below: The Shattered Obelisk - Paths of Peril Phandelver and Below: The Shattered Obelisk - Paths of Peril Show
Notes:

This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage.

The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon.

Proficiency with a javelin allows you to add your proficiency bonus to the attack roll for any attack you make with it.

☐ Immovable Rod common Phandelver and Below: The Shattered Obelisk - Paths of Peril Phandelver and Below: The Shattered Obelisk - Paths of Peril Show
Notes:

Rod, uncommon
This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success.

☐ Heward’s Handy Haversack rare Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk Show
Notes:

This backpack has a central pouch and two side pouches, each of which is an extradimensional space. Each side pouch can hold up to 200 pounds of material, not exceeding a volume of 25 cubic feet. The central pouch can hold up to 500 pounds of material, not exceeding a volume of 64 cubic feet. The haversack always weighs 5 pounds, regardless of its contents.

Retrieving an item from the haversack requires a Utilize action or a Bonus Action (your choice). When you reach into the haversack for a specific item, the item is always magically on top.

If any of its pouches is overloaded, pierced, or torn, the haversack ruptures and is destroyed. If the haversack is destroyed, its contents are lost forever, although an Artifact always turns up again somewhere. If the haversack is turned inside out, its contents spill forth unharmed, and the haversack must be put right before it can be used again.

Each pouch of the haversack holds enough air for 10 minutes of breathing, divided by the number of breathing creatures inside.

Placing the haversack inside an extradimensional space created by a Bag of Holding, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate and not behind Total Cover is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.