Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
☐ Potion of Invulnerability rare CCC-WWC-05 Tyrant of Orcs CCC-WWC-05 Tyrant of Orcs Show
Notes:

Potion, rare
For 1 minute after you drink this potion, you have resistance to all damage. The potion's syrupy liquid looks like liquefied iron.

☐ Potion of Water Breathing uncommon CCC-WWC-02 Dark Waters of Hate CCC-WWC-02 Dark Waters of Hate Show
Notes:

Potion, uncommon You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. This item can be found in the Dungeon Master’s Guide. You also earned the following Story Award: Mercy for the Merfolk King You displayed kindness by helping King Garnon’s spirit find eternal rest. Malana Homwell has noted your compassion and is impressed by your actions.

☐ Rod of the Pact Keeper +1 uncommon Faction Item: +1 Rod of the Pact Keeper (Season 10) Trade Log Show
Notes:

Rod, varies (requires attunement by a Warlock)
While holding this rod, you gain a bonus to spell attack rolls and to the saving throw DCs of your warlock spells. The bonus is determined by the rod’s rarity.

In addition, you can regain 1 warlock spell slot as an action while holding the rod. You can’t use this property again until you finish a long rest.

RARITY BONUS
Uncommon +1
Rare +2
Very Rare +3

☐ Sentinel Shield uncommon CCC-WWC-07 The Icy Hand of Hate CCC-WWC-07 The Icy Hand of Hate Show
Notes:

Uncommon

While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks.

The shield is emblazoned with a flaming sword, which is the holy symbol of the warrior god Tempus.

☐ Smokepowder (packet) uncommon SJ-DC-PHP-FLN01-01 Forlorn but not Forgotten Show
Notes:

SMOKEPOWDER (PACKET)
Wondrous item, uncommon
Smokepowder is a magical explosive chiefly used to propel a bullet out of the barrel of a firearm. It is stored in airtight wooden kegs or tiny, waterproof leather packets. A packet contains enough smokepowder for five shots, and a keg holds enough smokepowder for five hundred shots.

If smokepowder is set on fire, dropped, or otherwise handled roughly, it explodes and deals fire damage to each creature or object within 20 feet of it: 1d6 for a packet, 9d6 for a keg. A successful DC 12 Dexterity saving throw halves the damage.

Casting dispel magic on smokepowder renders it permanently inert.
This item is found in Waterdeep Dragon Heist.

Included with this packet of smokepowder is (5) bullets

☐ Spell Scroll: Comprehend Languages x4 common Trading Post-Gen Con Purchase Log Show
Notes:

For the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text.

This spell doesn't decode secret messages in a text or a glyph, such as an arcane sigil, that isn't part of a written language.

  • - (a pinch of soot and salt)
☐ Spell Scroll: Feather Fall common CCC-WWC-06 The Fear of Fiends CCC-WWC-06 The Fear of Fiends Show
☐ Spell Scroll: Mage Armor common Trading Post-Gen Con Purchase Log Show
Notes:

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

  • - (a piece of cured leather)
☐ Spell Scroll of Raise Dead rare CCC-WWC-08 Pool of Annihilation CCC-WWC-08 Pool of Annihilation Show
☐ Spell Scroll: Silence common CCC-WWC-06 The Fear of Fiends CCC-WWC-06 The Fear of Fiends Show
☐ Spell Scroll: Warding Bond uncommon DDAL07-05 Whispers in the Dark DDAL07-05 Whispers in the Dark Show
Notes:

This spell wards a willing creature you touch and creates a mystic connection between you and the target until the spell ends. While the target is within 60 feet of you, it gains a +1 bonus to AC and saving throws, and it has resistance to all damage. Also, each time it takes damage, you take the same amount of damage.

The spell ends if you drop to 0 hit points or if you and the target become separated by more than 60 feet. It also ends if the spell is cast again on either of the connected creatures. You can also dismiss the spell as an action.

  • - (a pair of platinum rings worth at least 50 gp each, which you and the target must wear for the duration)
☐ Stone of Good Luck (Luckstone) uncommon DDEP04 Reclamation of Phlan DDEP04 Reclamation of Phlan Show
Notes:

Wondrous Item, uncommon (requires attunement)
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

☐ Wand of Magic Missiles uncommon CCC-WWC-01 In the Face of Fear Trade Log Show
Notes:

Wand, uncommon
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.