Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
☐ Potion of Greater Healing uncommon CCC-BMG-11 HILL 1-3 Resurgence CCC-BMG-12 HILL 1-3 Resurgence Show
Notes:

You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when agitated.

Potions of Healing

Potion of … Rarity HP Regained
Healing Common 2d4 + 2
Greater healing Uncommon 4d4 + 4
Superior healing Rare 8d4 + 8
Supreme healing Very rare 10d4 + 20

☐ Potion of Growth uncommon CCC-BMG-11 HILL 1-3 Resurgence CCC-BMG-12 HILL 1-3 Resurgence Show
Notes:

Potion, uncommon
When you drink this potion, you gain the "enlarge" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.

☐ Potion of Fire Resistance uncommon CCC-BMG-11 HILL 1-3 Resurgence CCC-BMG-12 HILL 1-3 Resurgence Show
☐ Potion of Greater Healing uncommon WBW-DC-AA-ASHALON-01 Beneath the Eternal Glacier WBW-DC-AA-ASHALON-01 Beneath the Eternal Glacier Show
☐ Potion of Frost Breath uncommon WBW-DC-AA-ASHALON-01 Beneath the Eternal Glacier WBW-DC-AA-ASHALON-01 Beneath the Eternal Glacier Show
☐ Potion of Greater Healing uncommon DDEX3-11 The Quest for Sporedome DDEX3-11 The Quest for Sporedome Show
☐ Potion of Greater Healing uncommon DDEX3-13 Writhing in the Dark DDEX3-13 Writhing in the Dark Show
☐ Potion of Poison uncommon DDEX3-13 Writhing in the Dark DDEX3-13 Writhing in the Dark Show
☐ Potion of Greater Healing uncommon WBW-DC-AA-ASHALON-02 Under the Cover of Stars WBW-DC-AA-ASHALON-02 Under the Cover of Stars Show
☐ Ring of Feather Falling rare Service Hours Awarded_2024: 50th Anniversary_Rare Reward Service Hours Awarded_2024: 50th Anniversary Show
Notes:

Ring, rare (requires attunement)
When you fall while wearing this ring, you descend 60 feet per round and take no damage from falling.

☐ Cape of the Mountebank rare DDAL-DRW05 Uncertain Scrutiny Service Hours Awarded_2024: 50th Anniversary_Rare Reward Show
Notes:

Wondrous Item, rare
This cape smells faintly of brimstone. While wearing it, you can use it to cast the dimension door spell as an action. This property of the cape can't be used again until the next dawn.

When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. The smoke lightly obscures the space you left and the space you appear in, and it dissipates at the end of your next turn. A light or stronger wind disperses the smoke.

☐ Rod of the Pact Keeper +2 rare DDEX3-13 Writhing in the Dark DDEX3-13 Writhing in the Dark Show
☐ Cloak of the Bat rare Service Hours Awarded_2024: 50th Anniversary_Rare Reward Service Hours Awarded_2024: 50th Anniversary Show
Notes:

Wondrous Item, rare (requires attunement)
While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed.

While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn.

☐ ARMOR OF THE FIRST FROST Elven Chain rare WBW-DC-AA-ASHALON-01 Beneath the Eternal Glacier WBW-DC-AA-ASHALON-01 Beneath the Eternal Glacier Show
Notes:

The surface of this icy armor is cold to the touch, with tendrils of frost decorating the metal. While wearing this, you have a keener understanding of duty and responsibility. Despite the material it is made of, the temperature around you always remains comfortable, even in the hottest or coldest environments.)

☐ Half Plate of Poison Resistance rare DDEX3-11 The Quest for Sporedome DDEX3-11 The Quest for Sporedome Show
☐ Arcane Grimoire +2 rare DDHC-KGV-07 Axe from the Grave Trade Log Show
Notes:

Wondrous Item, varies (requires attunement by a wizard)
While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a bonus to spell attack rolls and to the saving throw DCs of your wizard spells. The bonus is determined by the book’s rarity.

You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1.

RARITY BONUS
Uncommon +1
Rare +2
Very Rare +3

☐ Potion of Heroism rare CCC-SQC-03-02 Shiitake CCC-SQC-03-02 Shiitake Show
Notes:

Potion, rare
For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if boiling.

☐ Blazherserblane (BLAH-JER-SIR-BLAIN) - Longsword (Beacon Minor Property) rare FR-DC-LIGA-02 - House of Shadow FR-DC-LIGA-02 - House of Shadow Show
Notes:

ONGSWORD (BEACON MINOR PROPRIETY)
Weapon (Longsword), rare
You gain a +2 bonus to atack and damage rolls made with this
magic weapon. It has the beacon minor property. The bearer
can use a bonus action to cause the item to shed bright light in
a 10-foot radius and dim light for an additional 10 feet, or to
extnguish the light.

☐ Heward’s Handy Spice Pouch rare CCC-SQC-03-02 Shiitake CCC-SQC-03-02 Shiitake Show
Notes:

Wondrous Item, rare
This backpack has a central pouch and two side pouches, each of which is an extradimensional space. Each side pouch can hold up to 20 pounds of material, not exceeding a volume of 2 cubic feet. The large central pouch can hold up to 8 cubic feet or 80 pounds of material. The backpack always weighs 5 pounds, regardless of its contents.

Placing an object in the haversack follows the normal rules for interacting with objects. Retrieving an item from the haversack requires you to use an action. When you reach into the haversack for a specific item, the item is always magically on top.

The haversack has a few limitations. If it is overloaded, or if a sharp object pierces it or tears it, the haversack ruptures and is destroyed. If the haversack is destroyed, its contents are lost forever, although an artifact always turns up again somewhere. If the haversack is turned inside out, its contents spill forth, unharmed, and the haversack must be put right before it can be used again. If a breathing creature is placed within the haversack, the creature can survive for up to 10 minutes, after which time it begins to suffocate.

Placing the haversack inside an extradimensional space created by a bag of holding, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.

Notes: Utility, Container

☐ Horn of All-Hello-Ing (Horn of Valhalla-Silver) rare WBW-DC-JSH-CEL1 Better with Friends WBW-DC-JSH-CEL1 Better with Friends Show
Notes:

Wondrous item, rare

You can use an action to blow this horn. In response, warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.

Four types of horn of Valhalla are known to exist, each made of a different metal. The horn's type determines how many berserkers answer its summons, as well as the requirement for its use. The GM chooses the horn's type or determines it randomly.

Horn Type: Silver

Berserkers Summoned: 2d4 + 2

Requirement: None

This item is found in the Dungeon Master’s Guide.

War Leader. The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn.

Description. This Silver Horn of Valhalla appears as a festive paper party noisemaker – and makes the noise you’d expect from one.

When you blow this horn, the berserkers summoned appear as 2d4+2 of your favourite people, ready to help you in your time of need.