Magic Items

Purchased Magic Items

Name Rarity Location ▼ Table Result Source
☐ Potion of Poison Resistance uncommon DAL07-01 A City on the Edge DAL07-01 A City on the Edge Show
Notes:

Potion, uncommon
When you drink this potion, you gain resistance to one type of damage for 1 hour. The DM chooses the type or determines it randomly from the options below.

ROLL TABLE TO VTT
d10 Damage Type
1 Acid
2 Cold
3 Fire
4 Force
5 Lightning
6 Necrotic
7 Poison
8 Psychic
9 Radiant
10 Thunder

☐ Alchemist's Fire (Flask) x2 common DAL07-01 A City on the Edge DAL07-01 A City on the Edge Show
Notes:

This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames.

☐ Scroll of Healing Word common DAL07-01 A City on the Edge DAL07-01 A City on the Edge Show
Notes:

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

☐ Scroll of Protection from Evil and Good uncommon DAL07-01 A City on the Edge DAL07-01 A City on the Edge Show
Notes:

Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.

The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.

☐ Potion of Healing x3 common DAL07-01 A City on the Edge DAL07-01 A City on the Edge Show
Notes:

Potion, common
You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when agitated.

Potions of Healing

Potion of … Rarity HP Regained
Healing Common 2d4 + 2
Greater healing Uncommon 4d4 + 4
Superior healing Rare 8d4 + 8
Supreme healing Very rare 10d4 + 20

☐ Potion of Poison uncommon DAL07-01 A City on the Edge DAL07-01 A City on the Edge Show
Notes:

Potion, uncommon
This concoction looks, smells, and tastes like a potion of healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature.

If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.

☐ Potion of Animal Friendship common DAL07-01 A City on the Edge DAL07-01 A City on the Edge Show
Notes:

Potion, uncommon
When you drink this potion, you can cast the animal friendship spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.

☐ Potion of Acid Resistance common CCC-SQC-03-03 Toxicity CCC-SQC-03-03 Toxicity Show
☐ Bag of Tricks (Rust) uncommon CCC-SQC-03-03 Toxicity CCC-SQC-03-03 Toxicity Show
Notes:

Wondrous Item, uncommon
This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound.

You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. See the Monsters Listing for the creature's statistics. The creature vanishes at the next dawn or when it is reduced to 0 hit points.

The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.

Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.

Rust Bag of Tricks
ROLL TABLE TO VTT
d8 Creature
1 Rat
2 Owl
3 Mastiff
4 Goat
5 Giant goat
6 Giant boar
7 Lion
8 Brown bear

☐ Horn of Silent Alarm common CCC-SQC-03-03 Toxicity CCC-SQC-03-03 Toxicity Show
Notes:

Wondrous Item, common
This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.

☐ Potion of Climbing common CCC-SQC-03-02 Shiitake CCC-SQC-03-02 Shiitake Show
Notes:

Potion, common
When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.

☐ Potion of Heroism rare CCC-SQC-03-02 Shiitake CCC-SQC-03-02 Shiitake Show
Notes:

Potion, rare
For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if boiling.

☐ Heward’s Handy Spice Pouch rare CCC-SQC-03-02 Shiitake CCC-SQC-03-02 Shiitake Show
Notes:

Wondrous Item, rare
This backpack has a central pouch and two side pouches, each of which is an extradimensional space. Each side pouch can hold up to 20 pounds of material, not exceeding a volume of 2 cubic feet. The large central pouch can hold up to 8 cubic feet or 80 pounds of material. The backpack always weighs 5 pounds, regardless of its contents.

Placing an object in the haversack follows the normal rules for interacting with objects. Retrieving an item from the haversack requires you to use an action. When you reach into the haversack for a specific item, the item is always magically on top.

The haversack has a few limitations. If it is overloaded, or if a sharp object pierces it or tears it, the haversack ruptures and is destroyed. If the haversack is destroyed, its contents are lost forever, although an artifact always turns up again somewhere. If the haversack is turned inside out, its contents spill forth, unharmed, and the haversack must be put right before it can be used again. If a breathing creature is placed within the haversack, the creature can survive for up to 10 minutes, after which time it begins to suffocate.

Placing the haversack inside an extradimensional space created by a bag of holding, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.

Notes: Utility, Container

☐ Winged Boots uncommon CCC-SQC-03-02 Shiitake CCC-SQC-03-02 Shiitake Show
Notes:

Wondrous Item, uncommon (requires attunement)
While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land.

The boots regain 2 hours of flying capability for every 12 hours they aren't in use.

This pair of boots is crafted by magically fusing leaves from the Comanthar forest and ancient magic that still lingers around Myth Drannor. The wearer of the boots leaves behind a trail of faintly sparkling dust that disappears almost immediately. The leaves on the boots changes color according to the season of the region.

☐ Wand of Secrets uncommon CCC-SQC-03-01 Consumption CCC-SQC-03-01 Consumption Show
Notes:

Wand, uncommon
The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn.

☐ Pipe of Smoke Monsters common CCC-SQC-03-01 Consumption CCC-SQC-03-01 Consumption Show
Notes:

Wondrous Item, common
While smoking this pipe, you can use an action to exhale a puff of smoke that takes the form of a single creature, such as a dragon, a flumph, or a froghemoth. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke.

☐ Ilmatter's Respite (Wand of Smiles) common CCC-ELF-03-02 Echoes of Rage CCC-ELF-03-02 Echoes of Rage Show
Notes:

These vines from the Cormanthor Forest can be wrapped around someone’s hands as a pair of fingerless gloves, turning invisible when worn correctly. They function as gloves of thievery. Whenever the wearer contemplates vengeance, they see a vision of a grand hearth lying in ruins.

☐ The Vines of Avarice (Gloves of Thievery) uncommon CCC-ELF-03-02 Echoes of Rage CCC-ELF-03-02 Echoes of Rage Show
Notes:

These vines from the Cormanthor Forest can be wrapped around someone’s hands as a pair of fingerless gloves, turning invisible when worn correctly. They function as gloves of thievery. Whenever the wearer contemplates vengeance, they see a vision of a grand hearth lying in ruins.

☐ Weapon of Warning (Net) uncommon CCC-ELF-03-01 Death’s Claw CCC-ELF-03-01 Death’s Claw Show
☐ Potion of Fire Resistance uncommon CCC-BMG-11 HILL 1-3 Resurgence CCC-BMG-12 HILL 1-3 Resurgence Show