Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
☐ Blazherserblane (BLAH-JER-SIR-BLAIN) - Longsword (Beacon Minor Property)
rare
FR-DC-LIGA-02 - House of Shadow
FR-DC-LIGA-02 - House of Shadow
Show
Notes:
ONGSWORD (BEACON MINOR PROPRIETY)
Weapon (Longsword), rare
You gain a +2 bonus to atack and damage rolls made with this
magic weapon. It has the beacon minor property. The bearer
can use a bonus action to cause the item to shed bright light in
a 10-foot radius and dim light for an additional 10 feet, or to
extnguish the light.
☐ Eyes of Minute Seeing
common
Descent Into The Lost Caverns of Tsojcanth
Descent Into The Lost Caverns of Tsojcanth
Show
Notes:
Wondrous Item, uncommon
These crystal lenses fit over the eyes. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range.
☐ Spell Scroll of Levitate
common
Descent Into The Lost Caverns of Tsojcanth
Descent Into The Lost Caverns of Tsojcanth
Show
☐ Folding Boat
uncommon
Descent Into The Lost Caverns of Tsojcanth
Descent Into The Lost Caverns of Tsojcanth
Show
Notes:
Command Word "Shrimpkin"
Wondrous Item, rare
This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak it.
One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably.
The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide, and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably.
When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat.
The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can't fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so.
☐ Potion of Greater Healing
uncommon
CCC-BMG-11 HILL 1-3 Resurgence
CCC-BMG-12 HILL 1-3 Resurgence
Show
Notes:
You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when agitated.
Potions of Healing
Potion of … Rarity HP Regained
Healing Common 2d4 + 2
Greater healing Uncommon 4d4 + 4
Superior healing Rare 8d4 + 8
Supreme healing Very rare 10d4 + 20
☐ Potion of Growth
uncommon
CCC-BMG-11 HILL 1-3 Resurgence
CCC-BMG-12 HILL 1-3 Resurgence
Show
Notes:
Potion, uncommon
When you drink this potion, you gain the "enlarge" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
☐ Potion of Fire Resistance
uncommon
CCC-BMG-11 HILL 1-3 Resurgence
CCC-BMG-12 HILL 1-3 Resurgence
Show
☐ ANTGALADION, HARMONIOUS DANCING LONGSWORD
very_rare
WBW-DC-AA-ASHALON-01 Beneath the Eternal Glacier
WBW-DC-AA-ASHALON-01 Beneath the Eternal Glacier
Show
Notes:
The blade of this elegantly curved elven longsword is made of the sharpest and coldest ice from the domain of Aesandoral the Ice Lord. As quick as the blizzard winds, it only takes one minute to attune. Its name is inscribed on its blade in Sylvan. Its command phrase is “Long may winter reign.”
☐ SHROUD OF NIGHT Cloak of Billowing
common
WBW-DC-AA-ASHALON-01 Beneath the Eternal Glacier
WBW-DC-AA-ASHALON-01 Beneath the Eternal Glacier
Show
Notes:
The dark fabric, hewn from the night sky and strung with silver thread, shines with the sparkle of a thousand stars. To wear it will help you reach for your loftiest and most ambitious goals. It whispers to you in a language known only to the Feywild, allowing you to understand and speak Sylvan.
☐ ARMOR OF THE FIRST FROST Elven Chain
rare
WBW-DC-AA-ASHALON-01 Beneath the Eternal Glacier
WBW-DC-AA-ASHALON-01 Beneath the Eternal Glacier
Show
Notes:
The surface of this icy armor is cold to the touch, with tendrils of frost decorating the metal. While wearing this, you have a keener understanding of duty and responsibility. Despite the material it is made of, the temperature around you always remains comfortable, even in the hottest or coldest environments.)
☐ Potion of Greater Healing
uncommon
WBW-DC-AA-ASHALON-01 Beneath the Eternal Glacier
WBW-DC-AA-ASHALON-01 Beneath the Eternal Glacier
Show
☐ Potion of Frost Breath
uncommon
WBW-DC-AA-ASHALON-01 Beneath the Eternal Glacier
WBW-DC-AA-ASHALON-01 Beneath the Eternal Glacier
Show
☐ Half Plate of Poison Resistance
rare
DDEX3-11 The Quest for Sporedome
DDEX3-11 The Quest for Sporedome
Show
☐ Potion of Greater Healing
uncommon
DDEX3-11 The Quest for Sporedome
DDEX3-11 The Quest for Sporedome
Show
☐ Potion of Diminution
rare
DDEX3-11 The Quest for Sporedome
DDEX3-11 The Quest for Sporedome
Show
☐ Rod of the Pact Keeper +2
rare
DDEX3-13 Writhing in the Dark
DDEX3-13 Writhing in the Dark
Show
☐ Potion of Greater Healing
uncommon
DDEX3-13 Writhing in the Dark
DDEX3-13 Writhing in the Dark
Show
☐ Potion of Poison
uncommon
DDEX3-13 Writhing in the Dark
DDEX3-13 Writhing in the Dark
Show
☐ Cape of the Mountebank
rare
DDAL-DRW05 Uncertain Scrutiny
Service Hours Awarded_2024: 50th Anniversary_Rare Reward
Show
Notes:
Wondrous Item, rare
This cape smells faintly of brimstone. While wearing it, you can use it to cast the dimension door spell as an action. This property of the cape can't be used again until the next dawn.
When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. The smoke lightly obscures the space you left and the space you appear in, and it dissipates at the end of your next turn. A light or stronger wind disperses the smoke.
☐ Staff of Power
very_rare
DDHC-CoS-4
Service Hours Awarded_2024: 50th Anniversary_Very Rare Reward
Show
Notes:
Staff, very rare (requires attunement by a Sorcerer, Warlock, or Wizard)
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls.
The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage rolls but loses all other properties. On a 20, the staff regains 1d8 + 2 charges.
Power Strike. When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target.
Spells. While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges).
Retributive Strike. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.
You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.
| Name | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| ☐ Blazherserblane (BLAH-JER-SIR-BLAIN) - Longsword (Beacon Minor Property) | rare | FR-DC-LIGA-02 - House of Shadow | FR-DC-LIGA-02 - House of Shadow | Show | ||
|
Notes:
ONGSWORD (BEACON MINOR PROPRIETY) |
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| ☐ Eyes of Minute Seeing | common | Descent Into The Lost Caverns of Tsojcanth | Descent Into The Lost Caverns of Tsojcanth | Show | ||
|
Notes:
Wondrous Item, uncommon |
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| ☐ Spell Scroll of Levitate | common | Descent Into The Lost Caverns of Tsojcanth | Descent Into The Lost Caverns of Tsojcanth | Show | ||
| ☐ Folding Boat | uncommon | Descent Into The Lost Caverns of Tsojcanth | Descent Into The Lost Caverns of Tsojcanth | Show | ||
|
Notes:
Command Word "Shrimpkin" Wondrous Item, rare One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably. The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide, and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably. When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat. The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can't fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so. |
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| ☐ Potion of Greater Healing | uncommon | CCC-BMG-11 HILL 1-3 Resurgence | CCC-BMG-12 HILL 1-3 Resurgence | Show | ||
|
Notes:
You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when agitated. Potions of Healing Potion of … Rarity HP Regained |
||||||
| ☐ Potion of Growth | uncommon | CCC-BMG-11 HILL 1-3 Resurgence | CCC-BMG-12 HILL 1-3 Resurgence | Show | ||
|
Notes:
Potion, uncommon |
||||||
| ☐ Potion of Fire Resistance | uncommon | CCC-BMG-11 HILL 1-3 Resurgence | CCC-BMG-12 HILL 1-3 Resurgence | Show | ||
| ☐ ANTGALADION, HARMONIOUS DANCING LONGSWORD | very_rare | WBW-DC-AA-ASHALON-01 Beneath the Eternal Glacier | WBW-DC-AA-ASHALON-01 Beneath the Eternal Glacier | Show | ||
|
Notes:
The blade of this elegantly curved elven longsword is made of the sharpest and coldest ice from the domain of Aesandoral the Ice Lord. As quick as the blizzard winds, it only takes one minute to attune. Its name is inscribed on its blade in Sylvan. Its command phrase is “Long may winter reign.” |
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| ☐ SHROUD OF NIGHT Cloak of Billowing | common | WBW-DC-AA-ASHALON-01 Beneath the Eternal Glacier | WBW-DC-AA-ASHALON-01 Beneath the Eternal Glacier | Show | ||
|
Notes:
The dark fabric, hewn from the night sky and strung with silver thread, shines with the sparkle of a thousand stars. To wear it will help you reach for your loftiest and most ambitious goals. It whispers to you in a language known only to the Feywild, allowing you to understand and speak Sylvan. |
||||||
| ☐ ARMOR OF THE FIRST FROST Elven Chain | rare | WBW-DC-AA-ASHALON-01 Beneath the Eternal Glacier | WBW-DC-AA-ASHALON-01 Beneath the Eternal Glacier | Show | ||
|
Notes:
The surface of this icy armor is cold to the touch, with tendrils of frost decorating the metal. While wearing this, you have a keener understanding of duty and responsibility. Despite the material it is made of, the temperature around you always remains comfortable, even in the hottest or coldest environments.) |
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| ☐ Potion of Greater Healing | uncommon | WBW-DC-AA-ASHALON-01 Beneath the Eternal Glacier | WBW-DC-AA-ASHALON-01 Beneath the Eternal Glacier | Show | ||
| ☐ Potion of Frost Breath | uncommon | WBW-DC-AA-ASHALON-01 Beneath the Eternal Glacier | WBW-DC-AA-ASHALON-01 Beneath the Eternal Glacier | Show | ||
| ☐ Half Plate of Poison Resistance | rare | DDEX3-11 The Quest for Sporedome | DDEX3-11 The Quest for Sporedome | Show | ||
| ☐ Potion of Greater Healing | uncommon | DDEX3-11 The Quest for Sporedome | DDEX3-11 The Quest for Sporedome | Show | ||
| ☐ Potion of Diminution | rare | DDEX3-11 The Quest for Sporedome | DDEX3-11 The Quest for Sporedome | Show | ||
| ☐ Rod of the Pact Keeper +2 | rare | DDEX3-13 Writhing in the Dark | DDEX3-13 Writhing in the Dark | Show | ||
| ☐ Potion of Greater Healing | uncommon | DDEX3-13 Writhing in the Dark | DDEX3-13 Writhing in the Dark | Show | ||
| ☐ Potion of Poison | uncommon | DDEX3-13 Writhing in the Dark | DDEX3-13 Writhing in the Dark | Show | ||
| ☐ Cape of the Mountebank | rare | DDAL-DRW05 Uncertain Scrutiny | Service Hours Awarded_2024: 50th Anniversary_Rare Reward | Show | ||
|
Notes:
Wondrous Item, rare When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. The smoke lightly obscures the space you left and the space you appear in, and it dissipates at the end of your next turn. A light or stronger wind disperses the smoke. |
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| ☐ Staff of Power | very_rare | DDHC-CoS-4 | Service Hours Awarded_2024: 50th Anniversary_Very Rare Reward | Show | ||
|
Notes:
Staff, very rare (requires attunement by a Sorcerer, Warlock, or Wizard) The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage rolls but loses all other properties. On a 20, the staff regains 1d8 + 2 charges. Power Strike. When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target. Spells. While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges). Retributive Strike. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it. You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage. |
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