Magic Items
Purchased Magic Items
Name
Rarity
Location
Table ▲
Result
Source
☐ Dryad's Cloak (Cloak of Protection)
uncommon
DDAL00-02a The Darkwood Webs
DDAL00-02a The Darkwood Webs
Show
Notes:
DRYAD’S CLOAK (CLOAK OF PROTECTION) Wondrous Item, uncommon (requires attunement) This cloak reflects the color of the seasons; green 16 DDAL00-02 Lost Tales of Myth Drannor Not for resale. Permission granted to print or photocopy this document for personal use only. in summer, gold in autumn, mottled brown in winter and in spring is mottled in pale shades of green and cream. You gain a + 1 bonus to AC and saving throws while you wear this cloak.
☐ Sprite Sleep Potion
common
DDAL00-02a The Darkwood Webs
DDAL00-02a The Darkwood Webs
Show
Notes:
Poison (injury) Made by sprites for coating their arrows. When a target is hit by an arrow, bolt or weapon that has been coated with a dose of this poison, the victim must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If the saving throw is a 5 or lower the poisoned target falls unconscious for the same duration, or until it takes damaged or another creature takes an action to shake them
☐ Bag of Holding
common
CCC-BMG Moon 1-3 Heritage vs. Kinship
CCC-BMG Moon 1-3 Heritage vs. Kinship
Show
☐ Longbow +1
uncommon
CCC-BMG-Moon-2-2-Army of the Unseen
CCC-BMG-Moon-2-2-Army of the Unseen
Show
Notes:
You have a bonus to attack and damage rolls made with this weapon. The bonus is determined by the weapon’s rarity. An elven bow of excellent craftsmanship. Its limbs are carved from dark wood, with silver runes decorating its length. The silverwork seems to be part of an old elvish poem:
“Seamless dreams tide through fleeting hands, as upon
the wind she toils with a fellon thread, whispering
mellowed breath upon bonds of silver.”
☐ Potion of Healing
common
CCC-BMG-Moon-2-2-Army of the Unseen
CCC-BMG-Moon-2-2-Army of the Unseen
Show
☐ Velahr'Kerym (Flame Tongue Longsword)
rare
DDAL00-02d Echoes of the Weeping War (Lost Tales of Myth Drannor)
DDAL00-02d Echoes of the Weeping War (Lost Tales of Myth Drannor)
Show
Notes:
VELAHR’KERYM (FLAME TONGUE LONGSWORD) Weapon, rare (requires attunement)
This longsword is crafted of mithril with a beautiful hilt of carved ironwood. The crossguard, blade, and hilt are worked through with a forest motif inlaid with shining emeralds and platinum filigree. Delicate blue flames dance along the blade whenever it is drawn from its scabbard
☐ Potion of Invisibility
uncommon
DDAL00-02d Echoes of the Weeping War (Lost Tales of Myth Drannor)
DDAL00-02d Echoes of the Weeping War (Lost Tales of Myth Drannor)
Show
Notes:
Potion of Invisibility
Scrolls: Fireball (level 5), Greater Restoration
☐ Spell Scroll of Fireball (5th Level)
uncommon
DDAL00-02d Echoes of the Weeping War (Lost Tales of Myth Drannor)
DDAL00-02d Echoes of the Weeping War (Lost Tales of Myth Drannor)
Show
☐ Spell Scroll of Greater Restoration
uncommon
DDAL00-02d Echoes of the Weeping War (Lost Tales of Myth Drannor)
DDAL00-02d Echoes of the Weeping War (Lost Tales of Myth Drannor)
Show
☐ Serpent Scale Armor
uncommon
DDHC-CM 07 Book of Cylinders
Service Hours Awarded-Common or Uncommon Reward
Show
Notes:
Armor (scale mail), uncommon
This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition, this armor does not impose disadvantage on your Dexterity (Stealth) checks.
This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.
☐ Spell Scroll of Catnap
uncommon
WBW-DC-IDL-02 Two For Flinching
WBW-DC-IDL-02 Two For Flinching
Show
☐ Spell Scroll of Create Food and Water
uncommon
WBW-DC-IDL-02 Two For Flinching
WBW-DC-IDL-02 Two For Flinching
Show
Notes:
You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours. The food is bland but nourishing, and spoils if uneaten after 24 hours. The water is clean and doesn't go bad.
☐ Spell Scroll of Tiny Servant
uncommon
WBW-DC-IDL-02 Two For Flinching
WBW-DC-IDL-02 Two For Flinching
Show
Notes:
You touch one Tiny, nonmagical object that isn’t attached to another object or a surface and isn’t being carried by another creature. The target animates and sprouts little arms and legs, becoming a creature under your control until the spell ends or the creature drops to 0 hit points. See Tiny Servant for its statistics.
As a bonus action, you can mentally command the creature if it is within 120 feet of you. (If you control multiple creatures with this spell, you can command any or all of them at the same time, issuing the same command to each one.) You decide what action the creature will take and where it will move during its next turn, or you can issue a simple, general command, such as to fetch a key, stand watch, or stack some books. If you issue no commands, the servant does nothing other than defend itself against hostile creatures. Once given an order, the servant continues to follow that order until its task is complete.
When the creature drops to 0 hit points, it reverts to its original form, and any remaining damage carries over to that form.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can animate two additional objects for each slot level above 3rd.
☐ Talking Doll
common
WBW-DC-IDL-02 Two For Flinching
WBW-DC-IDL-02 Two For Flinching
Show
Notes:
Wondrous item, common (requires attunement)
While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and set an observable condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it
might say, "I want a piece of candy." The doll's phrases are lost when your attunement to the doll ends.
This wooden figure is 4 inches tall, and carved and painted to resemble the characters. If the characters made a genuine attempt to help Salvation, the figure is beautifully and accurately painted with 11 points of articulation. If the characters made no attempt to help Salvation, the figure is poorly painted with 5 points of articulation.
☐ Clockwork Amulet
common
BMG-MOON-MD-01 Reverie and Murder
BMG-MOON-MD-01 Reverie and Murder
Show
Notes:
Wondrous Item, common
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.
When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.
☐ Potion of Healing
uncommon
BMG-MOON-MD-01 Reverie and Murder
BMG-MOON-MD-01 Reverie and Murder
Show
☐ Longbow +2
rare
DDEP05-02 The Ark of the Mountains (Tier 2)
Trade Log
Show
| Name | Rarity | Location | Table ▲ | Result | Source | |
|---|---|---|---|---|---|---|
| ☐ Dryad's Cloak (Cloak of Protection) | uncommon | DDAL00-02a The Darkwood Webs | DDAL00-02a The Darkwood Webs | Show | ||
|
Notes:
DRYAD’S CLOAK (CLOAK OF PROTECTION) Wondrous Item, uncommon (requires attunement) This cloak reflects the color of the seasons; green 16 DDAL00-02 Lost Tales of Myth Drannor Not for resale. Permission granted to print or photocopy this document for personal use only. in summer, gold in autumn, mottled brown in winter and in spring is mottled in pale shades of green and cream. You gain a + 1 bonus to AC and saving throws while you wear this cloak. |
||||||
| ☐ Sprite Sleep Potion | common | DDAL00-02a The Darkwood Webs | DDAL00-02a The Darkwood Webs | Show | ||
|
Notes:
Poison (injury) Made by sprites for coating their arrows. When a target is hit by an arrow, bolt or weapon that has been coated with a dose of this poison, the victim must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If the saving throw is a 5 or lower the poisoned target falls unconscious for the same duration, or until it takes damaged or another creature takes an action to shake them |
||||||
| ☐ Bag of Holding | common | CCC-BMG Moon 1-3 Heritage vs. Kinship | CCC-BMG Moon 1-3 Heritage vs. Kinship | Show | ||
| ☐ Longbow +1 | uncommon | CCC-BMG-Moon-2-2-Army of the Unseen | CCC-BMG-Moon-2-2-Army of the Unseen | Show | ||
|
Notes:
You have a bonus to attack and damage rolls made with this weapon. The bonus is determined by the weapon’s rarity. An elven bow of excellent craftsmanship. Its limbs are carved from dark wood, with silver runes decorating its length. The silverwork seems to be part of an old elvish poem: |
||||||
| ☐ Potion of Healing | common | CCC-BMG-Moon-2-2-Army of the Unseen | CCC-BMG-Moon-2-2-Army of the Unseen | Show | ||
| ☐ Velahr'Kerym (Flame Tongue Longsword) | rare | DDAL00-02d Echoes of the Weeping War (Lost Tales of Myth Drannor) | DDAL00-02d Echoes of the Weeping War (Lost Tales of Myth Drannor) | Show | ||
|
Notes:
VELAHR’KERYM (FLAME TONGUE LONGSWORD) Weapon, rare (requires attunement) |
||||||
| ☐ Potion of Invisibility | uncommon | DDAL00-02d Echoes of the Weeping War (Lost Tales of Myth Drannor) | DDAL00-02d Echoes of the Weeping War (Lost Tales of Myth Drannor) | Show | ||
|
Notes:
Potion of Invisibility |
||||||
| ☐ Spell Scroll of Fireball (5th Level) | uncommon | DDAL00-02d Echoes of the Weeping War (Lost Tales of Myth Drannor) | DDAL00-02d Echoes of the Weeping War (Lost Tales of Myth Drannor) | Show | ||
| ☐ Spell Scroll of Greater Restoration | uncommon | DDAL00-02d Echoes of the Weeping War (Lost Tales of Myth Drannor) | DDAL00-02d Echoes of the Weeping War (Lost Tales of Myth Drannor) | Show | ||
| ☐ Serpent Scale Armor | uncommon | DDHC-CM 07 Book of Cylinders | Service Hours Awarded-Common or Uncommon Reward | Show | ||
|
Notes:
Armor (scale mail), uncommon This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets. |
||||||
| ☐ Spell Scroll of Catnap | uncommon | WBW-DC-IDL-02 Two For Flinching | WBW-DC-IDL-02 Two For Flinching | Show | ||
| ☐ Spell Scroll of Create Food and Water | uncommon | WBW-DC-IDL-02 Two For Flinching | WBW-DC-IDL-02 Two For Flinching | Show | ||
|
Notes:
You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours. The food is bland but nourishing, and spoils if uneaten after 24 hours. The water is clean and doesn't go bad. |
||||||
| ☐ Spell Scroll of Tiny Servant | uncommon | WBW-DC-IDL-02 Two For Flinching | WBW-DC-IDL-02 Two For Flinching | Show | ||
|
Notes:
You touch one Tiny, nonmagical object that isn’t attached to another object or a surface and isn’t being carried by another creature. The target animates and sprouts little arms and legs, becoming a creature under your control until the spell ends or the creature drops to 0 hit points. See Tiny Servant for its statistics. As a bonus action, you can mentally command the creature if it is within 120 feet of you. (If you control multiple creatures with this spell, you can command any or all of them at the same time, issuing the same command to each one.) You decide what action the creature will take and where it will move during its next turn, or you can issue a simple, general command, such as to fetch a key, stand watch, or stack some books. If you issue no commands, the servant does nothing other than defend itself against hostile creatures. Once given an order, the servant continues to follow that order until its task is complete. When the creature drops to 0 hit points, it reverts to its original form, and any remaining damage carries over to that form. At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can animate two additional objects for each slot level above 3rd. |
||||||
| ☐ Talking Doll | common | WBW-DC-IDL-02 Two For Flinching | WBW-DC-IDL-02 Two For Flinching | Show | ||
|
Notes:
Wondrous item, common (requires attunement) |
||||||
| ☐ Clockwork Amulet | common | BMG-MOON-MD-01 Reverie and Murder | BMG-MOON-MD-01 Reverie and Murder | Show | ||
|
Notes:
Wondrous Item, common When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn. |
||||||
| ☐ Potion of Healing | uncommon | BMG-MOON-MD-01 Reverie and Murder | BMG-MOON-MD-01 Reverie and Murder | Show | ||
| ☐ Longbow +2 | rare | DDEP05-02 The Ark of the Mountains (Tier 2) | Trade Log | Show | ||