Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
☐ Clockwork Amulet common BMG-MOON-MD-01 Reverie and Murder BMG-MOON-MD-01 Reverie and Murder Show
Notes:

Wondrous Item, common
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.

When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.

☐ Bag of Holding common CCC-BMG Moon 1-3 Heritage vs. Kinship CCC-BMG Moon 1-3 Heritage vs. Kinship Show
☐ Sprite Sleep Potion common DDAL00-02a The Darkwood Webs DDAL00-02a The Darkwood Webs Show
Notes:

Poison (injury) Made by sprites for coating their arrows. When a target is hit by an arrow, bolt or weapon that has been coated with a dose of this poison, the victim must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If the saving throw is a 5 or lower the poisoned target falls unconscious for the same duration, or until it takes damaged or another creature takes an action to shake them

☐ Potion of Healing common CCC-BMG-Moon-2-2-Army of the Unseen CCC-BMG-Moon-2-2-Army of the Unseen Show
☐ Talking Doll common WBW-DC-IDL-02 Two For Flinching WBW-DC-IDL-02 Two For Flinching Show
Notes:

Wondrous item, common (requires attunement)
While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and set an observable condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it
might say, "I want a piece of candy." The doll's phrases are lost when your attunement to the doll ends.
This wooden figure is 4 inches tall, and carved and painted to resemble the characters. If the characters made a genuine attempt to help Salvation, the figure is beautifully and accurately painted with 11 points of articulation. If the characters made no attempt to help Salvation, the figure is poorly painted with 5 points of articulation.

☐ Serpent Scale Armor uncommon DDHC-CM 07 Book of Cylinders Service Hours Awarded-Common or Uncommon Reward Show
Notes:

Armor (scale mail), uncommon
This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition, this armor does not impose disadvantage on your Dexterity (Stealth) checks.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

☐ Spell Scroll of Catnap uncommon WBW-DC-IDL-02 Two For Flinching WBW-DC-IDL-02 Two For Flinching Show
☐ Spell Scroll of Create Food and Water uncommon WBW-DC-IDL-02 Two For Flinching WBW-DC-IDL-02 Two For Flinching Show
Notes:

You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours. The food is bland but nourishing, and spoils if uneaten after 24 hours. The water is clean and doesn't go bad.

☐ Spell Scroll of Tiny Servant uncommon WBW-DC-IDL-02 Two For Flinching WBW-DC-IDL-02 Two For Flinching Show
Notes:

You touch one Tiny, nonmagical object that isn’t attached to another object or a surface and isn’t being carried by another creature. The target animates and sprouts little arms and legs, becoming a creature under your control until the spell ends or the creature drops to 0 hit points. See Tiny Servant for its statistics.

As a bonus action, you can mentally command the creature if it is within 120 feet of you. (If you control multiple creatures with this spell, you can command any or all of them at the same time, issuing the same command to each one.) You decide what action the creature will take and where it will move during its next turn, or you can issue a simple, general command, such as to fetch a key, stand watch, or stack some books. If you issue no commands, the servant does nothing other than defend itself against hostile creatures. Once given an order, the servant continues to follow that order until its task is complete.

When the creature drops to 0 hit points, it reverts to its original form, and any remaining damage carries over to that form.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can animate two additional objects for each slot level above 3rd.

☐ Dryad's Cloak (Cloak of Protection) uncommon DDAL00-02a The Darkwood Webs DDAL00-02a The Darkwood Webs Show
Notes:

DRYAD’S CLOAK (CLOAK OF PROTECTION) Wondrous Item, uncommon (requires attunement) This cloak reflects the color of the seasons; green 16 DDAL00-02 Lost Tales of Myth Drannor Not for resale. Permission granted to print or photocopy this document for personal use only. in summer, gold in autumn, mottled brown in winter and in spring is mottled in pale shades of green and cream. You gain a + 1 bonus to AC and saving throws while you wear this cloak.

☐ Longbow +1 uncommon CCC-BMG-Moon-2-2-Army of the Unseen CCC-BMG-Moon-2-2-Army of the Unseen Show
Notes:

You have a bonus to attack and damage rolls made with this weapon. The bonus is determined by the weapon’s rarity. An elven bow of excellent craftsmanship. Its limbs are carved from dark wood, with silver runes decorating its length. The silverwork seems to be part of an old elvish poem:
“Seamless dreams tide through fleeting hands, as upon
the wind she toils with a fellon thread, whispering
mellowed breath upon bonds of silver.”

☐ Potion of Invisibility uncommon DDAL00-02d Echoes of the Weeping War (Lost Tales of Myth Drannor) DDAL00-02d Echoes of the Weeping War (Lost Tales of Myth Drannor) Show
Notes:

Potion of Invisibility
Scrolls: Fireball (level 5), Greater Restoration

☐ Spell Scroll of Fireball (5th Level) uncommon DDAL00-02d Echoes of the Weeping War (Lost Tales of Myth Drannor) DDAL00-02d Echoes of the Weeping War (Lost Tales of Myth Drannor) Show
☐ Spell Scroll of Greater Restoration uncommon DDAL00-02d Echoes of the Weeping War (Lost Tales of Myth Drannor) DDAL00-02d Echoes of the Weeping War (Lost Tales of Myth Drannor) Show
☐ Potion of Healing uncommon BMG-MOON-MD-01 Reverie and Murder BMG-MOON-MD-01 Reverie and Murder Show
☐ Longbow +2 rare DDEP05-02 The Ark of the Mountains (Tier 2) Trade Log Show
☐ Velahr'Kerym (Flame Tongue Longsword) rare DDAL00-02d Echoes of the Weeping War (Lost Tales of Myth Drannor) DDAL00-02d Echoes of the Weeping War (Lost Tales of Myth Drannor) Show
Notes:

VELAHR’KERYM (FLAME TONGUE LONGSWORD) Weapon, rare (requires attunement)
This longsword is crafted of mithril with a beautiful hilt of carved ironwood. The crossguard, blade, and hilt are worked through with a forest motif inlaid with shining emeralds and platinum filigree. Delicate blue flames dance along the blade whenever it is drawn from its scabbard