Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
Potion of Healing common Show
Notes:

2d4+2

Potion of Healing common CCC-WWC-01 In the Face of Fear Show
Notes:

Healing Common 2d4 + 2

Potion of Heroism rare FR-DC-TOB-07 The Icy Hand of Hate Show
Notes:

Potion of Heroism
Potion, Rare

When you drink this potion, you gain 10 Temporary Hit Points that last for 1 hour. For the same duration, you are under the effect of the Bless spell (no Concentration required).

This potion’s blue liquid bubbles and steams as if boiling.

Potion of Invulnerability rare CCC-WWC-05 Tyrant of Orcs / CCC-WWC-06 The Fear of Fiends Show
Notes:

Potion of Invulnerability

Potion, Rare

For 1 minute after you drink this potion, you have Resistance to all damage.

This potion’s syrupy liquid looks like liquefied iron.

Potion of Superior Healing common CCC-QCC2018-01 Of Gods and Monsters Show
Potion of Water Breathing uncommon CCC-WWC-02 Dark Waters of Hate Show
Notes:

Potion, Uncommon

You can breathe underwater for 24 hours after drinking this potion.

This potion’s cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.

Ring of Warmth uncommon CCC-WWC-05 Tyrant of Orcs Show
Notes:

Ring, Uncommon (Requires Attunement)

If you take Cold damage while wearing this ring, the ring reduces the damage you take by 2d8.

In addition, while wearing this ring, you and everything you wear and carry are unharmed by temperatures of 0 degrees Fahrenheit or lower.

Shadowfell Brand Tattoo rare FR-DC-TOB-06 The Fear of Fiends Show
Notes:

Gebündelter Splitter aus purem Schatten, gebündelt aus der Macht des Shadowfell.

This needle is made of black crystal. When it touches the skin, black veins begin to flow across it, forming blurred images of monks battling creatures so grotesque they are barely recognizable.
Minor Property Guardian: The monks whisper warnings to the wearer when danger is imminent.

Wondrous item (tattoo), rare (requires attunement)

Produced by a special needle, this magic tattoo is dark in color and abstract.

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Shadow Essence. You gain darkvision with a range of 60 feet, and you have advantage on Dexterity (Stealth) checks.

Shadowy Defense. When you take damage, you can use your reaction to become insubstantial for a moment, halving the damage you take. Then the reaction can't be used again until the next sunset.

Spellscroll of Feather Fall common FR-DC-TOB-06 The Fear of Fiends Show
Notes:

Level 1 Transmutation (Bard, Sorcerer, Wizard)

Casting Time: Reaction, which you take when you or a creature you can see within 60 feet of you falls
Range: 60 feet
Components: V, M (a small feather or piece of down)
Duration: 1 minute

Choose up to five falling creatures within range. A falling creature’s rate of descent slows to 60 feet per round until the spell ends. If a creature lands before the spell ends, the creature takes no damage from the fall, and the spell ends for that creature.

Spellscroll of Raise Dead rare FR-DC-TOB-06 The Fear of Fiends Show
Notes:

Scroll, Rare

A Spell Scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your spell list, you can read the scroll and cast its spell without Material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the scroll crumbles to dust. If the casting is interrupted, the scroll isn’t lost.

If the spell is on your spell list but of a higher level than you can normally cast, you make an ability check using your spellcasting ability to determine whether you cast the spell. The DC equals 10 plus the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.

The level of the spell on the scroll determines the spell’s saving throw DC and attack bonus, as shown in the following table.
Spell Level Save DC Attack Bonus
5 17 +9

Copying a Scroll into a Spellbook. A Wizard spell on a Spell Scroll can be copied into a spellbook. When a spell is copied in this way, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 plus the spell’s level. On a successful check, the spell is copied. Whether the check succeeds or fails, the Spell Scroll is destroyed.
Raise Dead

Level 5 Necromancy (Bard, Cleric, Paladin)

Casting Time: 1 hour
Range: Touch
Components: V, S, M (a diamond worth 500+ GP, which the spell consumes)
Duration: Instantaneous

With a touch, you revive a dead creature if it has been dead no longer than 10 days and it wasn’t Undead when it died.

The creature returns to life with 1 Hit Point. This spell also neutralizes any poisons that affected the creature at the time of death.

This spell closes all mortal wounds, but it doesn’t restore missing body parts. If the creature is lacking body parts or organs integral for its survival—its head, for instance—the spell automatically fails.

Coming back from the dead is an ordeal. The target takes a −4 penalty to D20 Tests. Every time the target finishes a Long Rest, the penalty is reduced by 1 until it becomes 0.

Spellscroll of Silence common FR-DC-TOB-06 The Fear of Fiends Show
Notes:

Silence

Level 2 Illusion (Bard, Cleric, Ranger)

Casting Time: Action or Ritual
Range: 120 feet
Components: V, S
Duration: Concentration, up to 10 minutes

For the duration, no sound can be created within or pass through a 20-foot-radius Sphere centered on a point you choose within range. Any creature or object entirely inside the Sphere has Immunity to Thunder damage, and creatures have the Deafened condition while entirely inside it. Casting a spell that includes a Verbal component is impossible there.

Spell Level Save DC Attack Bonus
2 13 +5

Story Award common Show
Notes:

Worthy Sacrifice. You willingly sacrificed yourself to achieve your goal and protect your companions. Malana Homwell has learned of your deed and is impressed by your actions.

Story Award common CCC-WWC-01 In the Face of Fear Show
Notes:

Courage in the Face of Fear. You displayed tremendous courage while retrieving the Tenet of Fear from its hiding place deep within the wilds of Thar. Malana Homwell has noted your bravery and is impressed by your actions.

Story Award common CCC-WWC-02 Dark Waters of Hate Show
Notes:

Downtime Activities

This downtime activity is available to characters with the Courage in the Face of Fear, Mercy for the Merfolk King, or Worthy Sacrifice story awards.

Priestess Malana Homwell is always on the lookout for those who exhibit the qualities of Torm. Your extraordinary virtuousness has caught her eye, and she offers to teach you the beliefs of Torm. You may spend 5 downtime days to study at the Helping Hand temple. When your instruction ends, you earn the Inspired by Torm story award below.

Inspired by Torm. The teachings of Torm have shown you a better way to live your life. While you may not worship the deity directly, you have come to appreciate Torm’s commitment to duty, loyalty, and courage, and you do your best to incorporate these qualities into you own life. While this story award may have benefits in future adventures involving the Tenets of Bane, it is intended primarily for roleplaying purposes.

Story Award:Divine Spark. common FR-DC-TOB-06 The Fear of Fiends Show
Notes:

Story Award: Divine Spark
You slew a manifestation of Bane’s power in a demi-plane created by the deity. When your spirit returned to your physical form, a miniscule portion of deific power went with it. In times of great anger or duress, your eyes now glow with divine radiance. The color of the luminance is up to you.

Story Award: Honorary Bullywug common CCC-QCC2018-01 Of Gods and Monsters Show
Notes:

Awarded for helping to free the bullywugs' god from the bonds of oppression.

Effect: A bullywug tribe of Chult owes the character a life-debt. When in the presence of this tribe in Chult during future QCC (Questing Conjurers' Collective) adventures, the character is treated as an ally.

Loss Condition: The award is lost if the character willingly kills a froghemoth while in Chult or in the presence of a bullywug.

Story Award Inspired by Torm common Show
Notes:

Inspired by Torm. The teachings of Torm have shown you a better way to live your life. While you may not worship the deity directly, you have come to appreciate Torm’s commitment to duty, loyalty, and courage, and you do your best to incorporate these qualities into you own life. While this story award may have benefits in future adventures involving the Tenets of Bane, it is intended primarily for roleplaying purposes.

Story Award: Membership in the Royal Order of Tarrasque Herders common CCC-QCC2018-01 Of Gods and Monsters Show
Notes:

Dryearth has offered you membership in the Order of Tarrasque Herders.
you swear an oath to come to need of any civilized people threatened upon the return of the true
tarrasque.

This award may have additional repercussions in future QCC modules.

Story Award: Mercy for the Merfolk King common CCC-WWC-02 Dark Waters of Hate Show
Notes:

Mercy for the Merfolk King. You displayed kindness by helping King Garnon’s spirit find eternal rest. Malana Homwell has noted your compassion and is impressed by your actions.

Story Award: The Ecology of the Tarrasque common CCC-QCC2018-01 Of Gods and Monsters Show
Notes:

Your research on the tarrasque grants you an
encyclopedic knowledge of the history and lore of this creature.

This award may have additional
repercussions in future QCC modules.