Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Potion of Healing
common
Show
Notes:
2d4+2
Potion of Healing
common
CCC-WWC-01 In the Face of Fear
Show
Notes:
Healing Common 2d4 + 2
Potion of Heroism
rare
FR-DC-TOB-07 The Icy Hand of Hate
Show
Notes:
Potion of Heroism
Potion, Rare
When you drink this potion, you gain 10 Temporary Hit Points that last for 1 hour. For the same duration, you are under the effect of the Bless spell (no Concentration required).
This potion’s blue liquid bubbles and steams as if boiling.
Potion of Invulnerability
rare
CCC-WWC-05 Tyrant of Orcs / CCC-WWC-06 The Fear of Fiends
Show
Notes:
Potion of Invulnerability
Potion, Rare
For 1 minute after you drink this potion, you have Resistance to all damage.
This potion’s syrupy liquid looks like liquefied iron.
Potion of Superior Healing
common
CCC-QCC2018-01 Of Gods and Monsters
Show
Potion of Water Breathing
uncommon
CCC-WWC-02 Dark Waters of Hate
Show
Notes:
Potion, Uncommon
You can breathe underwater for 24 hours after drinking this potion.
This potion’s cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.
Ring of Warmth
uncommon
CCC-WWC-05 Tyrant of Orcs
Show
Notes:
Ring, Uncommon (Requires Attunement)
If you take Cold damage while wearing this ring, the ring reduces the damage you take by 2d8.
In addition, while wearing this ring, you and everything you wear and carry are unharmed by temperatures of 0 degrees Fahrenheit or lower.
Shadowfell Brand Tattoo
rare
FR-DC-TOB-06 The Fear of Fiends
Show
Notes:
Gebündelter Splitter aus purem Schatten, gebündelt aus der Macht des Shadowfell.
This needle is made of black crystal. When it touches the skin, black veins begin to flow across it, forming blurred images of monks battling creatures so grotesque they are barely recognizable.
Minor Property Guardian: The monks whisper warnings to the wearer when danger is imminent.
Wondrous item (tattoo), rare (requires attunement)
Produced by a special needle, this magic tattoo is dark in color and abstract.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Shadow Essence. You gain darkvision with a range of 60 feet, and you have advantage on Dexterity (Stealth) checks.
Shadowy Defense. When you take damage, you can use your reaction to become insubstantial for a moment, halving the damage you take. Then the reaction can't be used again until the next sunset.
Spellscroll of Feather Fall
common
FR-DC-TOB-06 The Fear of Fiends
Show
Notes:
Level 1 Transmutation (Bard, Sorcerer, Wizard)
Casting Time: Reaction, which you take when you or a creature you can see within 60 feet of you falls
Range: 60 feet
Components: V, M (a small feather or piece of down)
Duration: 1 minute
Choose up to five falling creatures within range. A falling creature’s rate of descent slows to 60 feet per round until the spell ends. If a creature lands before the spell ends, the creature takes no damage from the fall, and the spell ends for that creature.
Spellscroll of Raise Dead
rare
FR-DC-TOB-06 The Fear of Fiends
Show
Notes:
Scroll, Rare
A Spell Scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your spell list, you can read the scroll and cast its spell without Material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the scroll crumbles to dust. If the casting is interrupted, the scroll isn’t lost.
If the spell is on your spell list but of a higher level than you can normally cast, you make an ability check using your spellcasting ability to determine whether you cast the spell. The DC equals 10 plus the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.
The level of the spell on the scroll determines the spell’s saving throw DC and attack bonus, as shown in the following table.
Spell Level Save DC Attack Bonus
5 17 +9
Copying a Scroll into a Spellbook. A Wizard spell on a Spell Scroll can be copied into a spellbook. When a spell is copied in this way, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 plus the spell’s level. On a successful check, the spell is copied. Whether the check succeeds or fails, the Spell Scroll is destroyed.
Raise Dead
Level 5 Necromancy (Bard, Cleric, Paladin)
Casting Time: 1 hour
Range: Touch
Components: V, S, M (a diamond worth 500+ GP, which the spell consumes)
Duration: Instantaneous
With a touch, you revive a dead creature if it has been dead no longer than 10 days and it wasn’t Undead when it died.
The creature returns to life with 1 Hit Point. This spell also neutralizes any poisons that affected the creature at the time of death.
This spell closes all mortal wounds, but it doesn’t restore missing body parts. If the creature is lacking body parts or organs integral for its survival—its head, for instance—the spell automatically fails.
Coming back from the dead is an ordeal. The target takes a −4 penalty to D20 Tests. Every time the target finishes a Long Rest, the penalty is reduced by 1 until it becomes 0.
Spellscroll of Silence
common
FR-DC-TOB-06 The Fear of Fiends
Show
Notes:
Silence
Level 2 Illusion (Bard, Cleric, Ranger)
Casting Time: Action or Ritual
Range: 120 feet
Components: V, S
Duration: Concentration, up to 10 minutes
For the duration, no sound can be created within or pass through a 20-foot-radius Sphere centered on a point you choose within range. Any creature or object entirely inside the Sphere has Immunity to Thunder damage, and creatures have the Deafened condition while entirely inside it. Casting a spell that includes a Verbal component is impossible there.
Spell Level Save DC Attack Bonus
2 13 +5
Story Award
common
Show
Notes:
Worthy Sacrifice. You willingly sacrificed yourself to achieve your goal and protect your companions. Malana Homwell has learned of your deed and is impressed by your actions.
Story Award
common
CCC-WWC-01 In the Face of Fear
Show
Notes:
Courage in the Face of Fear. You displayed tremendous courage while retrieving the Tenet of Fear from its hiding place deep within the wilds of Thar. Malana Homwell has noted your bravery and is impressed by your actions.
Story Award
common
CCC-WWC-02 Dark Waters of Hate
Show
Notes:
Downtime Activities
This downtime activity is available to characters with the Courage in the Face of Fear, Mercy for the Merfolk King, or Worthy Sacrifice story awards.
Priestess Malana Homwell is always on the lookout for those who exhibit the qualities of Torm. Your extraordinary virtuousness has caught her eye, and she offers to teach you the beliefs of Torm. You may spend 5 downtime days to study at the Helping Hand temple. When your instruction ends, you earn the Inspired by Torm story award below.
Inspired by Torm. The teachings of Torm have shown you a better way to live your life. While you may not worship the deity directly, you have come to appreciate Torm’s commitment to duty, loyalty, and courage, and you do your best to incorporate these qualities into you own life. While this story award may have benefits in future adventures involving the Tenets of Bane, it is intended primarily for roleplaying purposes.
Story Award:Divine Spark.
common
FR-DC-TOB-06 The Fear of Fiends
Show
Notes:
Story Award: Divine Spark
You slew a manifestation of Bane’s power in a demi-plane created by the deity. When your spirit returned to your physical form, a miniscule portion of deific power went with it. In times of great anger or duress, your eyes now glow with divine radiance. The color of the luminance is up to you.
Story Award: Honorary Bullywug
common
CCC-QCC2018-01 Of Gods and Monsters
Show
Notes:
Awarded for helping to free the bullywugs' god from the bonds of oppression.
Effect: A bullywug tribe of Chult owes the character a life-debt. When in the presence of this tribe in Chult during future QCC (Questing Conjurers' Collective) adventures, the character is treated as an ally.
Loss Condition: The award is lost if the character willingly kills a froghemoth while in Chult or in the presence of a bullywug.
Story Award Inspired by Torm
common
Show
Notes:
Inspired by Torm. The teachings of Torm have shown you a better way to live your life. While you may not worship the deity directly, you have come to appreciate Torm’s commitment to duty, loyalty, and courage, and you do your best to incorporate these qualities into you own life. While this story award may have benefits in future adventures involving the Tenets of Bane, it is intended primarily for roleplaying purposes.
Story Award: Membership in the Royal Order of Tarrasque Herders
common
CCC-QCC2018-01 Of Gods and Monsters
Show
Notes:
Dryearth has offered you membership in the Order of Tarrasque Herders.
you swear an oath to come to need of any civilized people threatened upon the return of the true
tarrasque.
This award may have additional repercussions in future QCC modules.
Story Award: Mercy for the Merfolk King
common
CCC-WWC-02 Dark Waters of Hate
Show
Notes:
Mercy for the Merfolk King. You displayed kindness by helping King Garnon’s spirit find eternal rest. Malana Homwell has noted your compassion and is impressed by your actions.
Story Award: The Ecology of the Tarrasque
common
CCC-QCC2018-01 Of Gods and Monsters
Show
Notes:
Your research on the tarrasque grants you an
encyclopedic knowledge of the history and lore of this creature.
This award may have additional
repercussions in future QCC modules.
| Name ▲ | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Potion of Healing | common | Show | ||||
|
Notes:
2d4+2 |
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| Potion of Healing | common | CCC-WWC-01 In the Face of Fear | Show | |||
|
Notes:
Healing Common 2d4 + 2 |
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| Potion of Heroism | rare | FR-DC-TOB-07 The Icy Hand of Hate | Show | |||
|
Notes:
Potion of Heroism When you drink this potion, you gain 10 Temporary Hit Points that last for 1 hour. For the same duration, you are under the effect of the Bless spell (no Concentration required). This potion’s blue liquid bubbles and steams as if boiling. |
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| Potion of Invulnerability | rare | CCC-WWC-05 Tyrant of Orcs / CCC-WWC-06 The Fear of Fiends | Show | |||
|
Notes:
Potion of Invulnerability Potion, Rare For 1 minute after you drink this potion, you have Resistance to all damage. This potion’s syrupy liquid looks like liquefied iron. |
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| Potion of Superior Healing | common | CCC-QCC2018-01 Of Gods and Monsters | Show | |||
| Potion of Water Breathing | uncommon | CCC-WWC-02 Dark Waters of Hate | Show | |||
|
Notes:
Potion, Uncommon You can breathe underwater for 24 hours after drinking this potion. This potion’s cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. |
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| Ring of Warmth | uncommon | CCC-WWC-05 Tyrant of Orcs | Show | |||
|
Notes:
Ring, Uncommon (Requires Attunement) If you take Cold damage while wearing this ring, the ring reduces the damage you take by 2d8. In addition, while wearing this ring, you and everything you wear and carry are unharmed by temperatures of 0 degrees Fahrenheit or lower. |
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| Shadowfell Brand Tattoo | rare | FR-DC-TOB-06 The Fear of Fiends | Show | |||
|
Notes:
Gebündelter Splitter aus purem Schatten, gebündelt aus der Macht des Shadowfell. This needle is made of black crystal. When it touches the skin, black veins begin to flow across it, forming blurred images of monks battling creatures so grotesque they are barely recognizable. Wondrous item (tattoo), rare (requires attunement) Produced by a special needle, this magic tattoo is dark in color and abstract. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Shadow Essence. You gain darkvision with a range of 60 feet, and you have advantage on Dexterity (Stealth) checks. Shadowy Defense. When you take damage, you can use your reaction to become insubstantial for a moment, halving the damage you take. Then the reaction can't be used again until the next sunset. |
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| Spellscroll of Feather Fall | common | FR-DC-TOB-06 The Fear of Fiends | Show | |||
|
Notes:
Level 1 Transmutation (Bard, Sorcerer, Wizard) Casting Time: Reaction, which you take when you or a creature you can see within 60 feet of you falls Choose up to five falling creatures within range. A falling creature’s rate of descent slows to 60 feet per round until the spell ends. If a creature lands before the spell ends, the creature takes no damage from the fall, and the spell ends for that creature. |
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| Spellscroll of Raise Dead | rare | FR-DC-TOB-06 The Fear of Fiends | Show | |||
|
Notes:
Scroll, Rare A Spell Scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your spell list, you can read the scroll and cast its spell without Material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the scroll crumbles to dust. If the casting is interrupted, the scroll isn’t lost. If the spell is on your spell list but of a higher level than you can normally cast, you make an ability check using your spellcasting ability to determine whether you cast the spell. The DC equals 10 plus the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. The level of the spell on the scroll determines the spell’s saving throw DC and attack bonus, as shown in the following table. Copying a Scroll into a Spellbook. A Wizard spell on a Spell Scroll can be copied into a spellbook. When a spell is copied in this way, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 plus the spell’s level. On a successful check, the spell is copied. Whether the check succeeds or fails, the Spell Scroll is destroyed. Level 5 Necromancy (Bard, Cleric, Paladin) Casting Time: 1 hour With a touch, you revive a dead creature if it has been dead no longer than 10 days and it wasn’t Undead when it died. The creature returns to life with 1 Hit Point. This spell also neutralizes any poisons that affected the creature at the time of death. This spell closes all mortal wounds, but it doesn’t restore missing body parts. If the creature is lacking body parts or organs integral for its survival—its head, for instance—the spell automatically fails. Coming back from the dead is an ordeal. The target takes a −4 penalty to D20 Tests. Every time the target finishes a Long Rest, the penalty is reduced by 1 until it becomes 0. |
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| Spellscroll of Silence | common | FR-DC-TOB-06 The Fear of Fiends | Show | |||
|
Notes:
Silence Level 2 Illusion (Bard, Cleric, Ranger) Casting Time: Action or Ritual For the duration, no sound can be created within or pass through a 20-foot-radius Sphere centered on a point you choose within range. Any creature or object entirely inside the Sphere has Immunity to Thunder damage, and creatures have the Deafened condition while entirely inside it. Casting a spell that includes a Verbal component is impossible there. Spell Level Save DC Attack Bonus |
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| Story Award | common | Show | ||||
|
Notes:
Worthy Sacrifice. You willingly sacrificed yourself to achieve your goal and protect your companions. Malana Homwell has learned of your deed and is impressed by your actions. |
||||||
| Story Award | common | CCC-WWC-01 In the Face of Fear | Show | |||
|
Notes:
Courage in the Face of Fear. You displayed tremendous courage while retrieving the Tenet of Fear from its hiding place deep within the wilds of Thar. Malana Homwell has noted your bravery and is impressed by your actions. |
||||||
| Story Award | common | CCC-WWC-02 Dark Waters of Hate | Show | |||
|
Notes:
Downtime Activities This downtime activity is available to characters with the Courage in the Face of Fear, Mercy for the Merfolk King, or Worthy Sacrifice story awards. Priestess Malana Homwell is always on the lookout for those who exhibit the qualities of Torm. Your extraordinary virtuousness has caught her eye, and she offers to teach you the beliefs of Torm. You may spend 5 downtime days to study at the Helping Hand temple. When your instruction ends, you earn the Inspired by Torm story award below. Inspired by Torm. The teachings of Torm have shown you a better way to live your life. While you may not worship the deity directly, you have come to appreciate Torm’s commitment to duty, loyalty, and courage, and you do your best to incorporate these qualities into you own life. While this story award may have benefits in future adventures involving the Tenets of Bane, it is intended primarily for roleplaying purposes. |
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| Story Award:Divine Spark. | common | FR-DC-TOB-06 The Fear of Fiends | Show | |||
|
Notes:
Story Award: Divine Spark |
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| Story Award: Honorary Bullywug | common | CCC-QCC2018-01 Of Gods and Monsters | Show | |||
|
Notes:
Awarded for helping to free the bullywugs' god from the bonds of oppression. Effect: A bullywug tribe of Chult owes the character a life-debt. When in the presence of this tribe in Chult during future QCC (Questing Conjurers' Collective) adventures, the character is treated as an ally. Loss Condition: The award is lost if the character willingly kills a froghemoth while in Chult or in the presence of a bullywug. |
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| Story Award Inspired by Torm | common | Show | ||||
|
Notes:
Inspired by Torm. The teachings of Torm have shown you a better way to live your life. While you may not worship the deity directly, you have come to appreciate Torm’s commitment to duty, loyalty, and courage, and you do your best to incorporate these qualities into you own life. While this story award may have benefits in future adventures involving the Tenets of Bane, it is intended primarily for roleplaying purposes. |
||||||
| Story Award: Membership in the Royal Order of Tarrasque Herders | common | CCC-QCC2018-01 Of Gods and Monsters | Show | |||
|
Notes:
Dryearth has offered you membership in the Order of Tarrasque Herders. This award may have additional repercussions in future QCC modules. |
||||||
| Story Award: Mercy for the Merfolk King | common | CCC-WWC-02 Dark Waters of Hate | Show | |||
|
Notes:
Mercy for the Merfolk King. You displayed kindness by helping King Garnon’s spirit find eternal rest. Malana Homwell has noted your compassion and is impressed by your actions. |
||||||
| Story Award: The Ecology of the Tarrasque | common | CCC-QCC2018-01 Of Gods and Monsters | Show | |||
|
Notes:
Your research on the tarrasque grants you an This award may have additional |
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