Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Ch'winga Charm common DC - FR - TNaiD - Bryn Shander´s Questbord: Howling in the Mountain Show
Notes:

Charm of Snowball Strike.

This charm has 5 charges. As a bonus action, you can expend 1 of the charm’s charges to create a magical snowball in your hand and throw it. You must have a hand free to hold the snowball, or the charge is wasted. The snowball is a magic ranged weapon with which you are proficient.

It has a normal range of 20 feet and a long range of 60 feet, it deals 1d4 cold damage on a hit, and it scores a critical hit on a roll of 19 or 20. If you score a critical hit with the snowball, the target is blinded until the end of its next turn.

The snowball vanishes immediately after you hit or miss with it, or at the end of your turn if you don’t throw it. Once all its charges have been expended, this charm vanishes from you.

Bloodhide Armor (Cast-Off Armor Breastplate) Minor Property (Guardian) common DC - FR - TNaiD - Bryn Shander´s Questbord: Howling in the Mountain Show
Notes:

Bloodhide Armor (Cast-Off Armor Breastplate)

(Breastplate, common)

Beschreibung:
Diese Brustplatte ist aus gehärtetem Leder, Knochenstücken und Fell gefertigt. In das innere Material sind rote Linien wie Adern eingearbeitet, die bei Berührung warm wirken – als würde in ihnen noch Blut fließen. Sie ist kein toter Gegenstand, sondern fühlt sich an, als sei sie ein Teil eines Jägers, der nie ganz gestorben ist.

Effekt:

Zählt als Cast-Off Armor (Breastplate): Du kannst die Rüstung mit einer Magic Action an- oder ablegen.

AC 14 + DEX (max. +2), keine Stealth-Nachteile.

Minor Property – Guardian: Das Rudelherz in der Rüstung warnt dich vor Gefahr. Du erhältst +2 auf Initiative, solange du nicht incapacitated bist.

Fluff – Anlegen:

Wenn du die Rüstung anlegst, legt sie sich wie von selbst eng um deinen Körper. Es fühlt sich an, als würde sich das Fell eines Raubtieres über deine Haut legen – nicht wie Kleidung, sondern wie ein zweites, wachsendes Fell. Für einen Moment riechst du nasses Fell und Blut, dein Herz schlägt schneller, und dann sitzt die Rüstung, als wäre sie schon immer Teil von dir gewesen.

Fluff – Ablegen:

Wenn du sie ablegst, gleitet das Fell fast von selbst von deinem Körper. Es wirkt, als würde der Wolf, der dich eben noch umhüllt hat, den Griff lösen – ein Gefühl wie kalter Wind, der plötzlich die Haut berührt, wenn der Rudelgeist dich wieder „freigibt“. Sie legt sich dann als Umhang um die Schultern des Trägers.

Dread Helm "Sarions Spare Helmet" common FR-DC-CTT-01 Creepy Tavern Tales Show
Notes:

Source: Xanathar's Guide to Everything

Wondrous item, common

This fearsome steel helm makes your eyes glow red while you wear it.

Minor Property Language: Thayan

This dark helmet is usually used to bind mighty undead heroes into eternal servitude by powerful necromancers. Gladly for you this curse has been long lifted from this dreadful helmet. Everything that is left is the power to wield the language spoken by the would be master, which in this case seems to be Thayan, who guessed?

Story Award: Eternal Love common FR-DC-CTT-01 Creepy Tavern Tales Show
Notes:

Story Award
You helped Sarion to calm down Lady Liriael and brought them together. If you want it or not in 20d10 years a crawling claw will come knocking at your door, window or grave with a wedding invitation...

Restorative Ointment common FR-DC-CTT-01 Creepy Tavern Tales Show
Notes:

Restorative Ointment (5 Charges)
Wondrous item, uncommon

This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound.

As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease.

This Poison stems from the shadowfell and is used to poison undead creatures if applied correctly. Sadly it didn't came with a manual for how to use it but you found out through sheer morbid curiosity that it has quite the opposite effect on the living and cures them of any poison and disease.

Story Award: The Art of Transmutation common FR-DC-CTT-01 Creepy Tavern Tales Show
Notes:

Nox the crazy undead alchemist sees you as an ally, or testsubject if he ever needs one, and offered to teach you the art of alchemy. He also sells you gladly a lot of potions (For the right price) if you manage to actually find him again.

(This story award has no mechanical advantage.)

Ooblex Robe (Robe of Useful Items) 13 Items common FR-DC-CTT-01 Creepy Tavern Tales Show
Notes:

Wondrous Item, Uncommon

This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can take a Magic action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment.

The robe has two of each of the following patches:

Bullseye Lantern (filled and lit)
Dagger
Mirror
Pole
Rope (coiled)
Sack

In addition, the robe has 4d4 other patches. The DM chooses the patches or determines them randomly by rolling on the following table. (13)

Der Ooblex, der verzweifelt versucht am Leben zu bleiben, nutzt die Erinnerungen der Wesen in sich, um diese Gegenstände herzustellen.

Inhalt:
10 gems worth 100 GP each
Open pit (a 10-foot Cube), which you can place on the ground within 10 feet of yourself
Wooden ladder (24 feet long)
10 gems worth 100 GP each
Spellscroll of Enlarge/Reduce
10 gems worth 100 GP each
Iron door (up to 10 feet wide and 10 feet high, barred on one side of your choice), which you can place in an opening you can reach; it conforms to fit the opening, attaching and hinging itself
10 gems worth 100 GP each
Riding Horse with a Riding Saddle (Slimy, red Ooblex Horse)
Iron door (up to 10 feet wide and 10 feet high, barred on one side of your choice), which you can place in an opening you can reach; it conforms to fit the opening, attaching and hinging itself
Iron door (up to 10 feet wide and 10 feet high, barred on one side of your choice), which you can place in an opening you can reach; it conforms to fit the opening, attaching and hinging itself
Bag of 100 GP
Bag of 100 GP

Story Award: Last Rest common FR-DC-CTT-01 Creepy Tavern Tales Show
Notes:

Thom Lai is very thankful for you helping him to protect the "At Deaths Door" Inn. He offers you to bind yourself to the Inn so should you ever meet your untimely demise (without your soul being destroyed or bound) your soul will be drawn to the Inn to be either restored or to have a place to rest should you be contempt with your fate.

(This Story Award can be used per AL Rules to resurrect an character after the adventures conclusion if the character stayed dead. See ALPG Rules.)

Story Award: Hunter of Purity common DC - FR - TNaiD - Bryn Shander´s Questbord: Howling in the Mountain Show
Notes:

🐾❄ Story Award: Hunter of Purity

"You have erased the trail of blood and fanaticism—and made the North a little safer."

You have destroyed an outpost of Malar fanatics on the frosty Redwater. Where bloody rituals and hunts once took place, snow now covers the tracks. Trappers, animals, and free packs can move more freely again—the North breathes more easily.

Your intervention has earned you quiet respect from those who abhor Malar's influence: Auril's followers, independent wolf packs, and nature-loving clans see you as reliable hunters who act not out of bloodlust, but for protection.

🎲 Effect:

  • One-time: Advantage on one Survival check related to hunting, tracking, or tracking.

    • You enjoy reputation among Malar's enemies, who are more likely to be sympathetic to you.

Only in DC - FR - TNaiD - Adventures redeemable. Or Dm descreation.

Story Award: Witnesses to the Northgaze common DC - FR - TNaiD - Bryn Shander´s Questbord: Howling in the Mountain Show
Notes:

🐺❄ Story Award: Witnesses to the Northgaze

"You stood in the frost-clear eye of the goddess—and heard the howl of a daughter of the North."

The snow whipped around you as Auril's cold gaze pierced the gorge. You witnessed Skalli Frostgaze, a Daughter of the Wolf, refusing the path of the Bloodhunt and turning against her own brethren. In that moment, the North itself gathered around you—silent, listening, ancient.

You stood there not as strangers, but as witnesses to a rupture such as rarely occurs: wolf against wolf, hunter against Malar. Skalli's howl cut through the storm like a blade, imprinted on the winds of the north.

Since then, a hint of that moment has clung to you: the clear light in the blizzard, the howl in the fog, the feeling of being scrutinized by the wintry gaze of a goddess.

🎲 Effect:

One-time: You gain advantage on a roll related to a frost-based hazard (e.g., saving throws against cold, survival rolls in a blizzard, orientation in a blizzard).

Skallia will immediately recognize you in a subsequent encounter. If you helped her then, she will be more open to you and trust you more easily.

Only in DC - FR - TNaiD - Adventures redeemable. Or Dm descreation

Bell of Silent Carols (Horn of Silent Alarm) common DDAL-00-05 Winter's Splendor Show
Notes:

Bell of Silent Carols (Horn of Silent Alarm)
Wondrous Item, common
This bell has 4 charges. When you use an action to shake it, one creature of your choice can hear the bell’s ring in the tune of festive carols, provided the creature is within 600 feet of the bell and not deafened. No other creature hears sound coming from the bell. The bell regains 1d4 expended charges daily at dawn.

Enduring Spellbook common DDAL-00-05 Winter's Splendor Show
Notes:

Enduring Spellbook

Source: Xanathar's Guide to Everything

Wondrous item, common

This spellbook, along with anything written on its pages, can't be damaged by fire or immersion in water. In addition, the spellbook doesn't deteriorate with age.

Story Award: Waterdeep City Watch Contacts common DDAL-00-05 Winter's Splendor Show
Notes:

Assuming respectful and appropriate conduct, the characters have earned Respect of the City Watch, which allows them each one check at Advantage on one check to avoid penalty when caught committing a crime that doesn’t involve murder, theft, or assault.

If anyone attempted to intimidate one or both of the Cassalanter children or otherwise conducted themselves in a manner that would be considered disrespectful, they gain Scorn of the City Watch, with gives that character Disadvantage on their next check to avoid punishment from the City Watch.

Story Award Golden Wings (Familiar Golden Pseudodragon) common DDAL-00-05 Winter's Splendor Show
Notes:

"Characters who gain this story award receive a minor blessing from Milil in form of a golden Tattoo which covers their dominant arm. The tattoo takes the form of golden lines of a sacred holy song long forgotten by mortal bards."

Golden Wings

Like a candle, I burn
In the glow of your radiance
Like a plucked string, I learn
The bright hum of your resonance
Like a pilgrim, I bow
Humbled by your divinity
Will you come to me now?
I send you my prayer, my plea
Lifted voice, lowered eyes
Prostrated here on hands and knees…

Story Award: A Gift of Golden Wings
Song
Singing or reciting the lyrics to Golden Wings takes one minute. If a good-aligned character casts find familiar after making a successful DC 15 Charisma (Performance) check, they may summon a celestial gold pseudodragon to serve as their familiar. This creature is lawful good and abandons the character if they ever willingly harm a celestial.

Trillwing, the Gilded Pseudodragon

Minor Celestial Familiar of Milil, Lord of Song

Appearance
Trillwing is a small pseudodragon no longer than a housecat, its scales a warm, lustrous gold like polished brass under candlelight. Fine filigree-like patterns trace its wings, resembling musical notation when viewed closely. Its eyes shimmer opalescent white, as if reflecting unseen stage lights, and its tail barb glows faintly when it hums. When Trillwing flies, the air seems to ripple with soft chimes, like distant harp strings brushed by the wind.

Nature & Personality
Trillwing is playful, curious, and deeply emotional. It reacts strongly to music—purring at well-played melodies, bristling at discordant noise, and shedding tiny motes of golden light when truly moved. Though gentle, it is not timid; it will boldly interpose itself between cruelty and beauty, especially when art or performers are threatened.

It has a habit of tapping its tail in time with songs, correcting rhythm with tiny coughs or trills, and occasionally harmonizing in a clear, bell-like tone.

Celestial Origin
Trillwing is a minor celestial, created from a fragment of Milil’s divine chorus—specifically, the echo of a perfect performance once offered in devotion. Though bound as a familiar, it is not a mere construct; it understands reverence, inspiration, and the sacred role of art.
Trillwing subtly encourages its master toward:

Preserving lore, songs, and stories

Performing with sincerity rather than ego

Using beauty to soothe, inspire, or unite

Story Award: Pact of the Piper common WBW-DC-ZODIAC-01 The Pied Piper and the Rat King Show
Notes:

Characters gain a monochromatic black tattoo of a rat

wearing a crown and carrying a bamboo reed pipe.

The Piper offers characters the gift to gain tool

proficiency in Cook’s Utensils. Characters must spend

12d12 days in the abode of the Piper to learn the tool

or skill. 50 downtime days, 0 gp.

Story Award Shadow Rat common WBW-DC-ZODIAC-01 The Pied Piper and the Rat King Show
Notes:

Gaining the friendship of the Rat King. The shadow of

the archfey splits off a small portion of itself which

forms the shape of a tiny shadow rat that connects to

the character's shadow. Whenever the character

reflects a shadow, a shadow of a tiny rat also follows

along. The character may command the tiny shadow

rat to move up to 60 ft. away from the character. The

shadow rat has the statistics of a rat.

Hat of Vermin (Piper's Hat) common WBW-DC-ZODIAC-01 The Pied Piper and the Rat King Show
Notes:

Wondrous Item, common

This hat has 3 charges. While holding the hat, you can use

an action to expend 1 of its charges and speak a command

word that summons your choice of a bat, a frog, or a rat. The

summoned creature magically appears in the hat and tries

to get away from you as quickly as possible. The creature is

neither friendly nor hostile, and it isn’t under your control.

It behaves as an ordinary creature of its kind and

disappears after 1 hour or when it drops to 0 hit points. The

hat regains all expended charges daily at dawn.

Xanathar's Guide to Everything, pg. 137

“The dark blue wizard’s hat, decorated with silvery moons

and stars, has two adorable round black mouse ears. Using

the command word ‘Fantasia’ summons a non-combatant

shadow of rats.”

Guardian. The item whispers and squeaks warnings to its

bearer, granting a +2 bonus to initiative if the bearer isn’t

incapacitated.

Spellscroll of Tasha's Caustic Brew common WBW-DC-ZODIAC-01 The Pied Piper and the Rat King Show
Notes:

Spell Scroll, common.

A stream of acid emanates from you in a line 30 feet long

and 5 feet wide in a direction you choose. Each creature in

the line must succeed on a Dexterity saving throw or be

covered in acid for the spell’s duration or until a creature

uses its action to scrape or wash the acid off itself or

another creature. A creature covered in the acid takes 2d4

acid damage at the start of each of its turns.

At Higher Levels. When you cast this spell using a spell slot

of 2nd level or higher, the damage increases by 2d4 for each

slot level above 1st.

Tasha’s Cauldron of Everything , pg. 115.

“The spell scroll is etched and detailed like a musical sheet.”

Mask of the Zodiac (Rat) common WBW-DC-ZODIAC-01 The Pied Piper and the Rat King Show
Notes:

Der Träger kann sich einmal pro Longrest in Samsara in eine Ratte verwandeln.

Potion of Greater Healing common WBW-DC-ZODIAC-01 The Pied Piper and the Rat King Show
Notes:

4d4+4