Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
+2 Hand Crossbow (Da Sentience nicht mehr AL legal) rare DDEP4 - Reclamation of Phlan Show
Notes:

Nettle (+2 Hand Crossbow)

Weapon (Hand Crossbow), Rare (requires attunement by a creature of non‐lawful alignment)

You have a +2 bonus to attack rolls and damage rolls made with this magic weapon.

This hand crossbow looks to have seen better times. The wood is cracked and splintered and the string is heavily‐frayed. A large, blue feather hangs from the handgrip alongside a couple green, glass baubles. The crossbow whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.

Sentience. Nettle is a sentient chaotic neutral weapon with an Intelligence of 15, a Wisdom of 10, and a Charisma of 14. It has hearing and darkvision out to a range of 120 feet. Nettle speaks Common and Halfling.

Personality. Nettle is greedy and impetuous, and prefers that its wielder share these ideals. It demands to be better taken care of than its previous owners did. If its bearer is lawfully‐aligned, or if its bearer does not spend at least an hour each day tending to it (polishing, applying resin to the string, etc.), Nettle denies its bonuses to attack and damage rolls and initiative checks. It also shouts out insults to those nearby, imposing disadvantage on any Charisma (Deception or Persuasion) checks or Dexterity (Stealth) check that its wielder makes to move silently.

Arrow-Catching Shield rare DDAL-DRW-EP-03 When the Lights went out in Candlekeep EPIC Show
Notes:

Arrow-Catching Shield
DMG'24p231
Shield (shield), rare (requires attunement)
6 lb.

AC +2

"This gold-trimmed red shield is emblazoned with Candlekeep’s coat of arms."

You gain a +2 bonus to Armor Class against ranged attack rolls while you wield this Shield. This bonus is in addition to the Shield's normal bonus to AC.

Whenever an attacker makes a ranged attack roll against a target within 5 feet of you, you can take a Reaction to become the target of the attack instead.

Arrow of Dragon Slaying very_rare DDHC-JRC-10 Between tangled Roots Show
Notes:

Arrow of Dragon Slaying
Weapon (arrow), very rare

An arrow of slaying is a magic weapon meant to slay a particular kind of creature. Some are more focused than others; for example, there are both arrows of dragon slaying and arrows of blue dragon slaying. If a creature belonging to the type, race, or group associated with an arrow of slaying takes damage from the arrow, the creature must make a DC 17 Constitution saving throw, taking an extra 6d10 piercing damage on a failed save, or half as much extra damage on a successful one.

Once an arrow of slaying deals its extra damage to a creature, it becomes a nonmagical arrow.

Other types of magic ammunition of this kind exist, such as bolts of slaying meant for a crossbow, though arrows are most common.

Battering Shield rare BMG-DRW-OD-02 Something Wicked Show
Notes:

Armor (Shield), Rare (Requires Attunement)
The convex surface of this shield is a smooth and shiny ebon black. Though plain, it has fine flecks of white that sparkle when exposed to moonlight.
While holding this iron tower shield, you gain a +1 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC.
Additionally, the shield has 3 charges, and it regains 1d3 expended charges daily at dawn. If you are holding the shield and push a creature within your reach at least 5 feet away, you can expend 1 charge to push that creature an additional 10 feet, knock it prone, or both.

Boots of Striding and Springing uncommon DDAL-DRW-INT-02 Watchers of the Trollclaws Show
Notes:

Boots of Striding and Springing

Wondrous item, uncommon (requires attunement)

The boots are gnome-crafted, with gears and springs embedded in the soles. At first glance they appear worn, but on closer inspection, the boots are designed that way. While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining movement would allow.

Bracers of Archery uncommon DDAL-DRW-EP-03 When the Lights went out in Candlekeep EPIC Show
Notes:

Bracers of Archery
DMG'24p240
Wondrous item, uncommon (requires attunement)

"These dark-red bracers with golden trim bear the seal of Candlekeep’s Gatewarden."

While wearing these bracers, you have proficiency with the Longbow and Shortbow, and you gain a +2 bonus to damage rolls made with such weapons.

Cloak of Many Fashions common BMG-DRW-OD-02 Something Wicked Show
Notes:

Cloak of Many Fashions
Wondrous Item, Common
This cloak is a leather capelet colored a dark forest green.
When the wearer clicks their fingers, they soar into the sky and are momentarily suspended in an iridescent pillar of pastel-toned light. Majestic music plays as the cloak transforms into whatever the wearer wishes it to become.
At the end of the cloak’s transformation sequence, the wearer drifts back to the ground.

While wearing this cloak, you can use a bonus actionto change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties.

Helm of Telepathy common Aktive Magic Items: Show
Notes:

Helm of Telepathy
Wondrous item, uncommon (requires attunement), Table F
This helm of telepathy takes the form of bejeweled tiara sporting a tiger’s eye stone and the heraldry of the Dukes of Scelptar. When worn, you feel an affection for house cats.
While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply-using a bonus action to do so-while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn.
This item can be found in the Dungeon Master’s Guide.

Helm of Telepathy uncommon CCC-GHC-BK1-07 The Peculiar Case of Selptan Felines Show
Notes:

Helm of Telepathy
Wondrous item, uncommon (requires attunement), Table F
This helm of telepathy takes the form of bejeweled tiara sporting a tiger’s eye stone and the heraldry of the Dukes of Scelptar. When worn, you feel an affection for house cats.
While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply-using a bonus action to do so-while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn.
This item can be found in the Dungeon Master’s Guide.

Lightning Javelin (Boltthrower) common SJ-DC-YLD – 01 - 01 – Never lose hope Show
Notes:

Weapon (javelin), uncommon

Javelin of Lightning

This Armbladeis a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into the armblade when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage.

The armblades property can’t be used again until the next dawn. In the meantime, the armblade can still be used as a magic weapon.

Beacon. The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light. This light is manifests in form of electric sparkling.

Minor Property Thun Lakka Lakka Klan auf Hundecyborg-Dolch (Dagger) common DDAL-DRW-INT-02 Watchers of the Trollclaws Show
Notes:

Compass. The wielder can use an action to learn which way is north.

Der Clan ist so zufrieden mit der Aufklärung der Morde und dem Sieg über die Remorhaz, dass der Schmied des Clans, Wayani Highhunter, anbietet, das von den Remorhaz geborgene Material in Waffen oder Rüstungen zu verarbeiten, die die Charaktere besitzen (obwohl auf diese Weise modifizierte Metallrüstungen immer noch aus Metall bestehen). Beispiele hierfür finden sich in den Tabellen Wer hat sie erschaffen oder wer sollte sie benutzen? in Kapitel 7 des Kerkermeisterhandbuchs.

Necklace of Adaptation uncommon DDHC-JRC-10 Between tangled Roots Show
Notes:

Necklace of Adaptation
Wondrous item, uncommon (requires attunement)

While wearing this necklace, you can breathe normally in any environment, and you have advantage on saving throws made against harmful gases and vapors (such as cloudkill and stinking cloud effects, inhaled poisons, and the breath weapons of some dragons).

Ninuno's Mark Reward uncommon DDHC-JRC-10 Between tangled Roots Show
Notes:

Ninuno's Mark
A ninuno, one of the spirits of the Dayawlongon archipelago, grants you its insight as a charm. This charm allows you to cast either augury or speak with plants once per day. Once used three times, this charm vanishes from you.

Potion of Climbing common Purchase Log Show
Notes:

Potion of Climbing
Potion, common

When you drink this potion, you gain a Climb Speed equal to your Speed for 1 hour. During this time, you have Advantage on Strength (Athletics) checks to climb.

This potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.

Notes: Set: Innate Speed (Climbing), Advantage: Athletics, Buff, Movement, Consumable
**

Potion of Growth common SJ-DC-YLD – 01 - 01 – Never lose hope Show
Potion of Healing common Aktive Magic Items: Show
Potion of Healing common DDAL10-03 Divining Evil Show
Potion of Healing common SJ-DC-YLD – 01 - 01 – Never lose hope Show
Potion of Heroism rare DDAL-DRW-EP-03 When the Lights went out in Candlekeep EPIC Show
Notes:

Potion of Heroism
Potion, rare

For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if boiling.

Potion of Invulnerability rare DDAL-DRW-EP-03 When the Lights went out in Candlekeep EPIC Show
Notes:

Potion of Invulnerability
DMG'24p288
Potion, rare
½ lb.

For 1 minute after you drink this potion, you have Resistance to all damage.

This potion's syrupy liquid looks like liquefied iron.