Magic Items

Purchased Magic Items

Name Rarity Location ▼ Table Result Source
Cloak of Protection uncommon Thousand Tiny Deaths DDAL06-01 A Thousand Tiny Deaths Show
Notes:

Wondrous Item, uncommon (requires attunement)
Made of tattered, patched canvas and stitched together with thick, coarse twine; a homelier cloak you’ll likely never see. The only exceptional component of the beastly thing is the saucer-sized black dragon scale that hangs over the wearer’s chest when the cloak is worn. It is glossy and bears the sigil of Nightscale herself.
You gain a +1 bonus to AC and saving throws while you wear this cloak.

Flame Tongue Longsword rare Lost Tales of Myth Drannor DDAL00-02{d} Lost Tales of Myth Drannor Show
Notes:

Velahr'Kerym - Flame Tongue Longsword.
This longsword is crafted of mithril with a beautiful hilt of carved ironwood. The crossguard, blade, and hilt are worked through with a forest motif inlaid with shining emeralds and platinum filigree. Delicate blue flames dance along the blade whenever it is drawn from its scabbard.

Necklace of Prayer Beads rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
Notes:

Wondrous Item, rare (requires attunement by a Cleric, Druid, or Paladin)
This necklace has 6 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic.
Six types of magic beads exist. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn.
* Bless (x2)
* Cure wounds (2nd level) or lesser restoration (x2)
* Greater restoration
* Branding smite

Amulet of the devout +1 uncommon DDAL_PlayersGuidev11_0 Downtime: catching time Show
Notes:

Wondrous Item, varies (requires attunement by a cleric or paladin)
This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a bonus to spell attack rolls and the saving throw DCs of your spells. The bonus is determined by the amulet’s rarity: Uncommon +1.
While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn.

Unearthed Ring of Mind Shielding uncommon CCC-MTL-02 House of Revenance CCC-MTL-02 House of Revenance Show
Notes:

Ring, uncommon (requires attunement)
This ring is set with a perfectly round off-white stone. The stone’s natural veins resemble the mountains of the moon. When within 120ft of an aberration, the ring glows softly.
(with the Sentinel minor property, the ring glows when Aberrations are near)

While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.
You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die.
If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can't prevent this telepathic communication.

Moon-Touched Greatsword common CCC-MTL-02 House of Revenance CCC-MTL-02 House of Revenance Show
Notes:

In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.

Belt of Dwarvenkind rare Trade Log Show
Notes:

Wondrous item, rare (requires attunement)
While wearing this belt, you gain the following benefits:
* Your Constitution score increases by 2, to a maximum of 20.
* You have advantage on Charisma (Persuasion) checks made to interact with Dwarves.
* In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you’re capable of growing one, or a visibly thicker beard if you already have one.
* If you aren’t a dwarf, you gain the following additional benefits while wearing the belt:
* You have advantage on Saving Throws against poison, and you have Resistance against poison damage.
* You have Darkvision out to a range of 60 feet.
* You can speak, read, and write Dwarvish.

Unlocked Magic Items

Name Rarity Tier Location ▼ Table Result Source
Ring of Fire Resistance rare 1 Phlan (La Guilde) DDEX1-5 The Courting of Fire Show
Notes:

https://gyazo.com/4718a00e0c089b55420fbe0d3b0e15bf

Mithral Splint common 1 In Dire Need DDAL05-4 In Dire Need Show
Notes:

Mithral Splint [Armor, uncommon]
Mithral is a light, flexible metal. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.
A beautifully crafted suit of splintmail wrought in classical Adbarran design. The armor is evocative of dwarven sensibilities, being simple if a bit angular. The helm is crafted with curling ram’s horns and dwarven runes on the vambraces pronouncing the wearer a friend and defender of Citadel Adbar.

Splint +1 rare 1 In Dire Need DDAL05-4 In Dire Need Show
Notes:

Splint +1 [Armor, rare]
You have a +1 bonus to AC while wearing this armor.
A beautifully crafted suit of splintmail wrought in classical Adbarran design. The armor is evocative of dwarven sensibilities, being simple if a bit angular. The helm is crafted with curling ram’s horns and dwarven runes on the vambraces pronouncing the wearer a friend and defender of Citadel Adbar.

Pearl of Power uncommon 1 Cité de Bulobo DDAL07-05 Whispers in the Dark Show
Notes:

Requires Attunement by a Spellcaster

While this pearl is on your person, you can use an action to speak its Command Word and regain one expended spell slot. If the expended slot is of 4th Level or higher, the new slot is 3rd Level. Once you have used the pearl, it can't be used again until the next dawn.
This bright yellow pearl is set in a ring of black iron and glows with a warm, yellow light. The ring has been fashioned into the shape of a serpent that twists around its wearer’s finger with the pearl clutched in its mouth. While attuned to the pearl, the wearer’s dreams are consumed by a pair of yellow, serpentine eyes staring from athomless darkness.