Magic Items
Purchased Magic Items
  
    
  
    
      
        Name 
        Rarity 
        Location ▼ 
        Table 
        Result 
        Source 
         
       
      
          
            +1 All-Purpose Tool 
            uncommon 
            Traded with Lemuriankrapfen 
             
             
            
              
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            Wave 
            legendary 
            Traded with Cat 
             
             
            
              
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            Flurried Furs (Smoldering Half-Plate) 
            common 
            Traded from Sleet 
             
             
            
              
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            +2 Breastplate, 
            very_rare 
            Traded from Rime 
             
             
            
              
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            Woodcutter's Axe 
            rare 
            Traded from Pillow 
             
             
            
              
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            Wand of Fireballs (Minor Property: Netherese Language) 
            rare 
            Traded from Lemuriankrapfen 
             
             
            
              
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                Notes:
                Wand of Fireballs
Wondrous item, rare (requires attunement by a spellcaster) 
This wand is made of pure gold and is adorned with a large ruby on top. It is inlaid with beautiful script from Aumunator’s holy works written in Netherese. While attuned to this wand, you can read Netherese and feel as though Aumunator himself is watching over you, almost judgmentally.
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast fireball (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges each day at noon. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
               
             
          
            Figurine of Wonderous Power: Silver Raven 
            uncommon 
            Traded from Dr. Henry Bloomfist 
             
             
            
              
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            Arcane Grimoire +1 
            uncommon 
            Level 5 Reward 
             
             
            
              
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            G.R.I.P. (Eldritch Claw Tattoo) 
            uncommon 
            Kaleidoscope Vault 
             
             
            
                SJ-DC-PHP-FLN01-02 Kaleidoscope Vault
             
            
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                Notes:
                G.R.I.P. (Eldritch Claw Tattoo)
Wondrous item (tattoo), uncommon (requires attunement)
Produced by a special needle, this magic tattoo depicts clawlike forms and other jagged shapes.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Magical Strikes. While the tattoo is on your skin your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks, and you gain +1 bonus to attack and damage rolls with unarmed strikes.
Eldritch Maul. As a bonus action, you can empower the tattoo for 1 minute. For the duration, each of your melee attacks with a weapon or an unarmed strike can reach a target up to 15 feet away from you, as inky tendrils launch toward the target. In addition, your melee attacks deal an extra 1d6 force damage on a hit. Once used, this bonus action can’t be used again until the next dawn.
The tattoo takes its form as a transistor on your hand and a semi-circle gauge on your back. When the eldritch maul is activated, the claw is a crackling white energy (an artificial gravity field) from the user’s hand.
In addition, this tattoo has the Sentinel minor property: This item glows faintly when aberrations are within 120 feet of it.
               
             
          
            Embodiment of His Excellency, the Almighty Dai Meow-Ou (Talking Doll with Sylvan Language minor property) 
            common 
            Given by Tachibana 
             
             
            
                WBW-DC-NTP-01 Cat's Paw
             
            
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                Notes:
                Embodiment of His Excellency, the Almighty Dai Meow-Ou (Talking Doll)
Wondrous Item, common (requires attunement)
This gaudy, stuffed cat toy is a souvenir from the festival, and perfectly captures the Dai Meow-Ou’s likeness, down to his insufferably mirthful expression. One paw clutches a paper folding fan, while the other is raised in a gesture of benediction.
While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends.
Language: This toy has the language minor property. The bearer can speak and understand Sylvan while the item is on the bearer’s person.
               
             
          
            Helm of Comprehending Languages 
            uncommon 
            Candlekeep Reward 
             
             
            
                DDHC-CM Mazfroth's Mighty Disgressions
             
            
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                Notes:
                Helm of Comprehending Languages
Wondrous item, uncommon
While wearing this helm, you can use an action to cast the comprehend languages spell from it at will.
               
             
          
            Cat’s Paw Tabi (Guardian Boots of Striding & Springing) 
            uncommon 
            Adventure Reward 
             
             
            
                WBW-DC-NTP-01 Cat's Paw
             
            
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                Notes:
                Cat’s Paw Tabi (Boots of Striding & Springing)
Wondrous Item, uncommon (requires attunement)
These tabi socks are made of white fur and resemble a pair of cat’s paws, replete with plush pink toe beans.
While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.
Guardian: These tabi socks have the guardian minor property. They warn their bearer of impending threats through a series of meows, purrs, and hisses that only the bearer can hear, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
               
             
          
            Astromancy Archive (Harmonious) 
            rare 
            Adventure Reward 
             
             
            
                SJ-DC-RTR-PL-01 The Herd
             
            
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                Notes:
                Astromancy Archive
Wondrous item, rare (requires attunement by a wizard)
3 lb.
This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into a disc. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: augury, divination, find the path, foresight, locate creature, and locate object. It functions as a spellbook for you, with spells encoded on the rings.
While you are holding the archive, you can use it as a spellcasting focus for your wizard spells.
The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:
If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school.
    When a creature you can see within 30 feet of you makes an attack roll, an ability check, or a saving throw, you can use your reaction to expend 1 charge and force the creature to roll a d4 and apply the number rolled as a bonus or penalty (your choice) to the original roll. You can do this after you see the roll but before its effects are applied.
Minor Property: Harmonious
Attuning to this item takes only 1 minute.
               
             
          
            Smokepowder & Bullets (*) 
            uncommon 
             
             
             
            
              
  Trade Log
             
            
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| Name | Rarity | Location ▼ | Table | Result | Source | |
|---|---|---|---|---|---|---|
| +1 All-Purpose Tool | uncommon | Traded with Lemuriankrapfen | Trade Log | Show | ||
| Wave | legendary | Traded with Cat | Trade Log | Show | ||
| Flurried Furs (Smoldering Half-Plate) | common | Traded from Sleet | Trade Log | Show | ||
| +2 Breastplate, | very_rare | Traded from Rime | Trade Log | Show | ||
| Woodcutter's Axe | rare | Traded from Pillow | Trade Log | Show | ||
| Wand of Fireballs (Minor Property: Netherese Language) | rare | Traded from Lemuriankrapfen | Trade Log | Show | ||
| 
                Notes:
                 Wand of Fireballs This wand is made of pure gold and is adorned with a large ruby on top. It is inlaid with beautiful script from Aumunator’s holy works written in Netherese. While attuned to this wand, you can read Netherese and feel as though Aumunator himself is watching over you, almost judgmentally. This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast fireball (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges each day at noon. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.  | 
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| Figurine of Wonderous Power: Silver Raven | uncommon | Traded from Dr. Henry Bloomfist | Trade Log | Show | ||
| Arcane Grimoire +1 | uncommon | Level 5 Reward | Trade Log | Show | ||
| G.R.I.P. (Eldritch Claw Tattoo) | uncommon | Kaleidoscope Vault | SJ-DC-PHP-FLN01-02 Kaleidoscope Vault | Show | ||
| 
                Notes:
                 G.R.I.P. (Eldritch Claw Tattoo) Produced by a special needle, this magic tattoo depicts clawlike forms and other jagged shapes. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Magical Strikes. While the tattoo is on your skin your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks, and you gain +1 bonus to attack and damage rolls with unarmed strikes. Eldritch Maul. As a bonus action, you can empower the tattoo for 1 minute. For the duration, each of your melee attacks with a weapon or an unarmed strike can reach a target up to 15 feet away from you, as inky tendrils launch toward the target. In addition, your melee attacks deal an extra 1d6 force damage on a hit. Once used, this bonus action can’t be used again until the next dawn. The tattoo takes its form as a transistor on your hand and a semi-circle gauge on your back. When the eldritch maul is activated, the claw is a crackling white energy (an artificial gravity field) from the user’s hand.  | 
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| Embodiment of His Excellency, the Almighty Dai Meow-Ou (Talking Doll with Sylvan Language minor property) | common | Given by Tachibana | WBW-DC-NTP-01 Cat's Paw | Show | ||
| 
                Notes:
                 Embodiment of His Excellency, the Almighty Dai Meow-Ou (Talking Doll) This gaudy, stuffed cat toy is a souvenir from the festival, and perfectly captures the Dai Meow-Ou’s likeness, down to his insufferably mirthful expression. One paw clutches a paper folding fan, while the other is raised in a gesture of benediction. While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends. Language: This toy has the language minor property. The bearer can speak and understand Sylvan while the item is on the bearer’s person.  | 
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| Helm of Comprehending Languages | uncommon | Candlekeep Reward | DDHC-CM Mazfroth's Mighty Disgressions | Show | ||
| 
                Notes:
                 Helm of Comprehending Languages While wearing this helm, you can use an action to cast the comprehend languages spell from it at will.  | 
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| Cat’s Paw Tabi (Guardian Boots of Striding & Springing) | uncommon | Adventure Reward | WBW-DC-NTP-01 Cat's Paw | Show | ||
| 
                Notes:
                 Cat’s Paw Tabi (Boots of Striding & Springing) These tabi socks are made of white fur and resemble a pair of cat’s paws, replete with plush pink toe beans. While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow. Guardian: These tabi socks have the guardian minor property. They warn their bearer of impending threats through a series of meows, purrs, and hisses that only the bearer can hear, granting a +2 bonus to initiative if the bearer isn’t incapacitated.  | 
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| Astromancy Archive (Harmonious) | rare | Adventure Reward | SJ-DC-RTR-PL-01 The Herd | Show | ||
| 
                Notes:
                 Astromancy Archive This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into a disc. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: augury, divination, find the path, foresight, locate creature, and locate object. It functions as a spellbook for you, with spells encoded on the rings. While you are holding the archive, you can use it as a spellcasting focus for your wizard spells. The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school. Minor Property: Harmonious Attuning to this item takes only 1 minute.  | 
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| Smokepowder & Bullets (*) | uncommon | Trade Log | Show | |||