Magic Items
Purchased Magic Items
Name
Rarity
Location ▼
Table
Result
Source
Insignia of Claws
uncommon
HotDQ
DM Reward Season 12A - Uncommon Reward (Insignia of Claws) + 250 GP
Show
Wraps of Unarmed Power +3
very_rare
Golden Vault Adventure Reward
DDHC-KftGV-13 Fire and Darkness
Show
Githyanki Earring (Ear Horn of Hearing)
common
Githyanki's
FR-DC-BG The Flying Flame
Show
Notes:
Githyanki Earring (Ear Horn of Hearing)
Wondrous Item, Common
While held up to your ear, this horn suppresses the effects of the deafened condition on you, allowing you to hear normally. This item is found in Xanathar's Guide to Everything, pg. 137.
Sentinel. This item glows faintly when aberrations are within 120 feet of it.
This is a typical earring that a githyanki warrior would wear when venturing out into the world. Because this item can be worn as an earring, it need not be held close to the ear to produce the intended effect.
Instrument of the Bards (Cli Lyre)
rare
Efreeti Room
DDHC-KftGV-13 Fire and Darkness
Show
Brazier of Commanding Fire Elementals
rare
Efreeti Castle
DDHC-KftGV-13 Fire and Darkness
Show
Notes:
ilkath keri (Ignan for “blaze brightly”)
Bronze Griffon Figurine of Wondrous Power
rare
Dragon Hoard
DDHC-KftGV-13 Fire and Darkness
Show
Mace of Terror
rare
Dragon Hoard
DDHC-KftGV-13 Fire and Darkness
Show
Tome of Understanding
very_rare
DM Reward
Very Rare Reward: Tome of Understanding (Magic Item)
Show
lantern of revealing (without oil)
uncommon
DDHC-OotA Out of the Abyss
DDHC-OotA Out of the Abyss
Show
Oblivion (Staff of Power)
very_rare
Cinnabar Throne
DDEP04 Reclamation of Phlan
Show
Notes:
Staff, Very Rare (Requires Attunement by a Sorcerer, Warlock, or Wizard)
This staff has 20 charges and can be wielded as a magic Quarterstaff that grants a +2 bonus to attack rolls and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls.
Spells. While holding the staff, you can cast one of the spells on the following table from it, using your spell save DC. The table indicates how many charges you must expend to cast the spell.
Spell Charge Cost
Cone of Cold
5
Fireball (level 5 version)
5
Globe of Invulnerability
6
Hold Monster
5
Levitate
2
Lightning Bolt (level 5 version)
5
Magic Missile
1
Ray of Enfeeblement
1
Wall of Force
5
Regaining Charges. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff retains its +2 bonus to attack rolls and damage rolls but loses all other properties. On a 20, the staff regains 1d8 + 2 charges.
Retributive Strike. You can take a Magic action to break the staff over your knee or against a solid surface. The staff is destroyed and releases its magic in an explosion that fills a 30-foot Emanation originating from itself. You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take Force damage equal to 16 times the number of charges in the staff. Each other creature in the area makes a DC 17 Dexterity saving throw. On a failed save, a creature takes Force damage equal to 4 times the number of charges in the staff. On a successful save, a creature takes half as much damage.
This staff is carved from a single piece of an unusual, purple wood and topped with a clenched, mithral claw. The claw clutches a green dragon scale the size of a small plate engraved with the elven word for “Oblivion”. The rune glows with a pale, green light and emits wisps of choking, caustic mist. Whoever is attuned the staff is able to speak, read, and write Draconic.
Bahamut’s Blessing (Blessing of Magic Resistance)
unique
Blessed by Bahamut
FR-DC-BG The Flying Flame
Show
Notes:
You have advantage on saving throws against spells and other magical effects.
Ring of Telekinesis
very_rare
Arkanoloth
DDHC-KftGV-13 Fire and Darkness
Show
Keoghtom's Ointment
uncommon
Alchemist Lab
DDHC-OotA Out of the Abyss - Chapter 4: Gracklestugh
Show
Notes:
Keoghtom's Ointment
Wondrous item, uncommon
This glass jar, 3 inches in diameter, contains 5 (1d4+1) doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound.
As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease.
Smokepowder & Bullets (*)
uncommon
Trade Log
Show
Name | Rarity | Location ▼ | Table | Result | Source | |
---|---|---|---|---|---|---|
Insignia of Claws | uncommon | HotDQ | DM Reward Season 12A - Uncommon Reward (Insignia of Claws) + 250 GP | Show | ||
Wraps of Unarmed Power +3 | very_rare | Golden Vault Adventure Reward | DDHC-KftGV-13 Fire and Darkness | Show | ||
Githyanki Earring (Ear Horn of Hearing) | common | Githyanki's | FR-DC-BG The Flying Flame | Show | ||
Notes:
Githyanki Earring (Ear Horn of Hearing) Wondrous Item, Common While held up to your ear, this horn suppresses the effects of the deafened condition on you, allowing you to hear normally. This item is found in Xanathar's Guide to Everything, pg. 137. Sentinel. This item glows faintly when aberrations are within 120 feet of it. This is a typical earring that a githyanki warrior would wear when venturing out into the world. Because this item can be worn as an earring, it need not be held close to the ear to produce the intended effect. |
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Instrument of the Bards (Cli Lyre) | rare | Efreeti Room | DDHC-KftGV-13 Fire and Darkness | Show | ||
Brazier of Commanding Fire Elementals | rare | Efreeti Castle | DDHC-KftGV-13 Fire and Darkness | Show | ||
Notes:
ilkath keri (Ignan for “blaze brightly”) |
||||||
Bronze Griffon Figurine of Wondrous Power | rare | Dragon Hoard | DDHC-KftGV-13 Fire and Darkness | Show | ||
Mace of Terror | rare | Dragon Hoard | DDHC-KftGV-13 Fire and Darkness | Show | ||
Tome of Understanding | very_rare | DM Reward | Very Rare Reward: Tome of Understanding (Magic Item) | Show | ||
lantern of revealing (without oil) | uncommon | DDHC-OotA Out of the Abyss | DDHC-OotA Out of the Abyss | Show | ||
Oblivion (Staff of Power) | very_rare | Cinnabar Throne | DDEP04 Reclamation of Phlan | Show | ||
Notes:
Staff, Very Rare (Requires Attunement by a Sorcerer, Warlock, or Wizard) This staff has 20 charges and can be wielded as a magic Quarterstaff that grants a +2 bonus to attack rolls and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls. Spells. While holding the staff, you can cast one of the spells on the following table from it, using your spell save DC. The table indicates how many charges you must expend to cast the spell. Regaining Charges. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff retains its +2 bonus to attack rolls and damage rolls but loses all other properties. On a 20, the staff regains 1d8 + 2 charges. Retributive Strike. You can take a Magic action to break the staff over your knee or against a solid surface. The staff is destroyed and releases its magic in an explosion that fills a 30-foot Emanation originating from itself. You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take Force damage equal to 16 times the number of charges in the staff. Each other creature in the area makes a DC 17 Dexterity saving throw. On a failed save, a creature takes Force damage equal to 4 times the number of charges in the staff. On a successful save, a creature takes half as much damage. This staff is carved from a single piece of an unusual, purple wood and topped with a clenched, mithral claw. The claw clutches a green dragon scale the size of a small plate engraved with the elven word for “Oblivion”. The rune glows with a pale, green light and emits wisps of choking, caustic mist. Whoever is attuned the staff is able to speak, read, and write Draconic. |
||||||
Bahamut’s Blessing (Blessing of Magic Resistance) | unique | Blessed by Bahamut | FR-DC-BG The Flying Flame | Show | ||
Notes:
You have advantage on saving throws against spells and other magical effects. |
||||||
Ring of Telekinesis | very_rare | Arkanoloth | DDHC-KftGV-13 Fire and Darkness | Show | ||
Keoghtom's Ointment | uncommon | Alchemist Lab | DDHC-OotA Out of the Abyss - Chapter 4: Gracklestugh | Show | ||
Notes:
Keoghtom's Ointment Wondrous item, uncommon This glass jar, 3 inches in diameter, contains 5 (1d4+1) doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease. |
||||||
Smokepowder & Bullets (*) | uncommon | Trade Log | Show |