Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Order of the Silver Dragon Shield (Shield +2 with Initiative +2) rare Traded from Sleet Trade Log Show
Brazier of Commanding Fire Elementals rare Efreeti Castle DDHC-KftGV-13 Fire and Darkness Show
Notes:

ilkath keri (Ignan for “blaze brightly”)

Instrument of the Bards (Cli Lyre) rare Efreeti Room DDHC-KftGV-13 Fire and Darkness Show
Ring of Telekinesis very_rare Arkanoloth DDHC-KftGV-13 Fire and Darkness Show
Bronze Griffon Figurine of Wondrous Power rare Dragon Hoard DDHC-KftGV-13 Fire and Darkness Show
Mace of Terror rare Dragon Hoard DDHC-KftGV-13 Fire and Darkness Show
Rope of Entanglement rare Second Storage Room DDHC-KftGV-13 Fire and Darkness Show
Wraps of Unarmed Power +3 very_rare Golden Vault Adventure Reward DDHC-KftGV-13 Fire and Darkness Show
Periapt of Proof Against Poison rare Traded from Cat Trade Log Show
Balagos’ Belt (+3 Dragonhide Belt) very_rare Reward from Bahamut FR-DC-BG The Flying Flame Show
Notes:

Wondrous Item, Very Rare (Requires Attunement by a Monk)

This finely detailed belt is made of dragonhide. While wearing it, you gain a bonus to the saving throw DCs of your ki features.(+3) The bonus is determined by the belt’s rarity. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can’t use this action again until the next dawn.

Harmonious. Attuning to this item takes only 1 minute.

Githyanki Earring (Ear Horn of Hearing) common Githyanki's FR-DC-BG The Flying Flame Show
Notes:

Githyanki Earring (Ear Horn of Hearing)

Wondrous Item, Common

While held up to your ear, this horn suppresses the effects of the deafened condition on you, allowing you to hear normally. This item is found in Xanathar's Guide to Everything, pg. 137.

Sentinel. This item glows faintly when aberrations are within 120 feet of it.

This is a typical earring that a githyanki warrior would wear when venturing out into the world. Because this item can be worn as an earring, it need not be held close to the ear to produce the intended effect.

Bahamut’s Blessing (Blessing of Magic Resistance) unique Blessed by Bahamut FR-DC-BG The Flying Flame Show
Notes:

You have advantage on saving throws against spells and other magical effects.

Skyfist (Dwarven Thrower) very_rare Inner Bailey DDEP04 Reclamation of Phlan Show
Notes:

Weapon (Warhammer), Very Rare (Requires Attunement by a Dwarf or a Creature Attuned to a Belt of Dwarvenkind)

You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. It has the Thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra 1d8 Force damage, or an extra 2d8 Force damage if the target is a Giant. Immediately after hitting or missing, the weapon flies back to your hand.

The striking surface of this hammer has been forged into the shape of a gauntleted fist. The haft is a rod of heavy, black adamantine and wrapped in what appears to be spongy, green leather. Affixed to an iron ring on the pommel is a strip of tattered (though indestructible), blood‐stained parchment inscribed with a dwarven battle canticle. When used in battle the hammer reads the canticle aloud in a deep, resonating voice audible to anyone within 30 feet of the weapon.

Oblivion (Staff of Power) very_rare Cinnabar Throne DDEP04 Reclamation of Phlan Show
Notes:

Staff, Very Rare (Requires Attunement by a Sorcerer, Warlock, or Wizard)

This staff has 20 charges and can be wielded as a magic Quarterstaff that grants a +2 bonus to attack rolls and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls.

Spells. While holding the staff, you can cast one of the spells on the following table from it, using your spell save DC. The table indicates how many charges you must expend to cast the spell.
Spell Charge Cost
Cone of Cold
5
Fireball (level 5 version)
5
Globe of Invulnerability
6
Hold Monster
5
Levitate
2
Lightning Bolt (level 5 version)
5
Magic Missile
1
Ray of Enfeeblement
1
Wall of Force
5

Regaining Charges. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff retains its +2 bonus to attack rolls and damage rolls but loses all other properties. On a 20, the staff regains 1d8 + 2 charges.

Retributive Strike. You can take a Magic action to break the staff over your knee or against a solid surface. The staff is destroyed and releases its magic in an explosion that fills a 30-foot Emanation originating from itself. You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take Force damage equal to 16 times the number of charges in the staff. Each other creature in the area makes a DC 17 Dexterity saving throw. On a failed save, a creature takes Force damage equal to 4 times the number of charges in the staff. On a successful save, a creature takes half as much damage.

This staff is carved from a single piece of an unusual, purple wood and topped with a clenched, mithral claw. The claw clutches a green dragon scale the size of a small plate engraved with the elven word for “Oblivion”. The rune glows with a pale, green light and emits wisps of choking, caustic mist. Whoever is attuned the staff is able to speak, read, and write Draconic.