Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Shadowneedle (Unbreakable Arrow) common Encounter CCC-KUMORI-02-04 To Be the Very Best Show
Notes:

Weapon(arrow), common

This arrow can't be broken, except when it is within an antimagic field. One of twenty unbreakable arrows crafted with Shadowsong, when this arrow is nocked onto the Oathbow and leveled at an opponent, a gentle hum fills the wielder’s mind, steadying their hand and steeling their focus (this feature bears no mechanical effect). When fired from Shadowsong, the wielder may say the words, “Needles, return to your thread” to make this arrow (and any other in its set loosed from the wielder’s hand) reappear in the wielder’s quiver.

Wild Monster Capture Cards (Deck of Illusions) [32 cards] uncommon Reward of Adventure CCC-KUMORI-02-04 To Be the Very Best Show
Notes:

Wild Monster Capture Cards (Deck of Illusions)

Wondrous item, uncommon

This small deck of playing cards comes wrapped in a shiny envelope. One never knows which card they will receive! The cards inside are brightly colored, featuring a variety of creatures in dynamic poses. A small Kozakuran signature on the lower left-hand corner of the card reads “Sugimori K.” One rare foil card guaranteed in each pack!

This box contains a set of Parchment cards. A full deck has 34 cards. A deck found as Treasure is usually missing 1d20 - 1 cards.

The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you.

An Illusion of one or more creatures forms over the Thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature (as presented in the Monster Manual), except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an Illusion, because Objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent.

The Illusion lasts until its card is moved or the Illusion is dispelled. When the Illusion ends, the image on its card disappears, and that card can't be used again.

Playing Card — Illusion:

Ace of hearts — Red Dragon

King of hearts — Knight and four guards

Queen of hearts — Succubus or Incubus

Jack of hearts — Druid

Ten of hearts — Cloud Giant

Nine of hearts — Ettin

Eight of hearts — Bugbear

Two of hearts — Goblin

Ace of diamonds — Beholder

King of diamonds — Archmage and mage apprentice

Queen of diamonds — Night Hag

Jack of diamonds — Assassin

Ten of diamonds — Fire Giant (missing)

Nine of diamonds — Ogre mage

Eight of diamonds — Gnoll

Two of diamonds — Kobold

Ace of spades — Lich

King of spades — Priest and two acolytes

Queen of spades — Medusa

Jack of spades — Veteran

Ten of spades — Frost Giant

Nine of spades — Troll

Eight of spades — Hobgoblin

Two of spades — Goblin

Ace of clubs — Iron Golem

King of clubs — Bandit Captain and three bandits

Queen of clubs — Erinyes

Jack of clubs — Berserker

Ten of clubs — Hill Giant

Nine of clubs — Ogre (missing)

Eight of clubs — Orc

Two of clubs — Kobold

Jokers (2) — You (the deck's owner)

Musket of the Ild Rune (SJ) uncommon Traded from Dextra Lane Trade Log Show
Brightlark’s Wraps (Wraps of Unarmed Prowess) uncommon Dead Dwarf FR-DC-CURSE Is this a Curse? Show
Notes:

Brightlark’s Wraps (Wraps of Unarmed Prowess)
Wonderous item, uncommon (requires attunement)

While you’re wearing these cloth wraps, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks and damage, and you gain a +1 bonus to the attack and damage rolls of your unarmed strikes.

Waterborne. This item floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim.

A set of comfy olive wraps; well-worn, but well-repaired. Faded gold thread stitches out sigils of power.

Chest of Preserving (Gleaming) common Mango Fruits FR-DC-CURSE Is this a Curse? Show
Notes:

Chest of Preserving
Wonderous item, common

Food and other perishable items do not age or decay while inside a Chest of Preserving. The chest is 2½ feet long, 1½ feet wide, and 1 foot tall with a half-barrel lid. The chest has a lock, which can be picked with thieves’ tools and a successful DC 15 Dexterity check. Smashing the lock or any other part of the chest renders it nonmagical.

Gleaming. This item never gets dirty.

Fresh fruit from foreign lands is a marvel richer than gold or jewels.

Shard of the Ilse Rune very_rare Traded from Silk Trade Log Show