Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Shadowneedle (Unbreakable Arrow)
common
Encounter
CCC-KUMORI-02-04 To Be the Very Best
Show
Notes:
Weapon(arrow), common
This arrow can't be broken, except when it is within an antimagic field. One of twenty unbreakable arrows crafted with Shadowsong, when this arrow is nocked onto the Oathbow and leveled at an opponent, a gentle hum fills the wielder’s mind, steadying their hand and steeling their focus (this feature bears no mechanical effect). When fired from Shadowsong, the wielder may say the words, “Needles, return to your thread” to make this arrow (and any other in its set loosed from the wielder’s hand) reappear in the wielder’s quiver.
Wild Monster Capture Cards (Deck of Illusions) [32 cards]
uncommon
Reward of Adventure
CCC-KUMORI-02-04 To Be the Very Best
Show
Notes:
Wild Monster Capture Cards (Deck of Illusions)
Wondrous item, uncommon
This small deck of playing cards comes wrapped in a shiny envelope. One never knows which card they will receive! The cards inside are brightly colored, featuring a variety of creatures in dynamic poses. A small Kozakuran signature on the lower left-hand corner of the card reads “Sugimori K.” One rare foil card guaranteed in each pack!
This box contains a set of Parchment cards. A full deck has 34 cards. A deck found as Treasure is usually missing 1d20 - 1 cards.
The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you.
An Illusion of one or more creatures forms over the Thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature (as presented in the Monster Manual), except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an Illusion, because Objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent.
The Illusion lasts until its card is moved or the Illusion is dispelled. When the Illusion ends, the image on its card disappears, and that card can't be used again.
Playing Card — Illusion:
Ace of hearts — Red Dragon
King of hearts — Knight and four guards
Queen of hearts — Succubus or Incubus
Jack of hearts — Druid
Ten of hearts — Cloud Giant
Nine of hearts — Ettin
Eight of hearts — Bugbear
Two of hearts — Goblin
Ace of diamonds — Beholder
King of diamonds — Archmage and mage apprentice
Queen of diamonds — Night Hag
Jack of diamonds — Assassin
Ten of diamonds — Fire Giant (missing)
Nine of diamonds — Ogre mage
Eight of diamonds — Gnoll
Two of diamonds — Kobold
Ace of spades — Lich
King of spades — Priest and two acolytes
Queen of spades — Medusa
Jack of spades — Veteran
Ten of spades — Frost Giant
Nine of spades — Troll
Eight of spades — Hobgoblin
Two of spades — Goblin
Ace of clubs — Iron Golem
King of clubs — Bandit Captain and three bandits
Queen of clubs — Erinyes
Jack of clubs — Berserker
Ten of clubs — Hill Giant
Nine of clubs — Ogre (missing)
Eight of clubs — Orc
Two of clubs — Kobold
Jokers (2) — You (the deck's owner)
Musket of the Ild Rune (SJ)
uncommon
Traded from Dextra Lane
Trade Log
Show
Brightlark’s Wraps (Wraps of Unarmed Prowess)
uncommon
Dead Dwarf
FR-DC-CURSE Is this a Curse?
Show
Notes:
Brightlark’s Wraps (Wraps of Unarmed Prowess)
Wonderous item, uncommon (requires attunement)
While you’re wearing these cloth wraps, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks and damage, and you gain a +1 bonus to the attack and damage rolls of your unarmed strikes.
Waterborne. This item floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim.
A set of comfy olive wraps; well-worn, but well-repaired. Faded gold thread stitches out sigils of power.
Chest of Preserving (Gleaming)
common
Mango Fruits
FR-DC-CURSE Is this a Curse?
Show
Notes:
Chest of Preserving
Wonderous item, common
Food and other perishable items do not age or decay while inside a Chest of Preserving. The chest is 2½ feet long, 1½ feet wide, and 1 foot tall with a half-barrel lid. The chest has a lock, which can be picked with thieves’ tools and a successful DC 15 Dexterity check. Smashing the lock or any other part of the chest renders it nonmagical.
Gleaming. This item never gets dirty.
Fresh fruit from foreign lands is a marvel richer than gold or jewels.
Shard of the Ilse Rune
very_rare
Traded from Silk
Trade Log
Show
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Shadowneedle (Unbreakable Arrow) | common | Encounter | CCC-KUMORI-02-04 To Be the Very Best | Show | ||
Notes:
Weapon(arrow), common This arrow can't be broken, except when it is within an antimagic field. One of twenty unbreakable arrows crafted with Shadowsong, when this arrow is nocked onto the Oathbow and leveled at an opponent, a gentle hum fills the wielder’s mind, steadying their hand and steeling their focus (this feature bears no mechanical effect). When fired from Shadowsong, the wielder may say the words, “Needles, return to your thread” to make this arrow (and any other in its set loosed from the wielder’s hand) reappear in the wielder’s quiver. |
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Wild Monster Capture Cards (Deck of Illusions) [32 cards] | uncommon | Reward of Adventure | CCC-KUMORI-02-04 To Be the Very Best | Show | ||
Notes:
Wild Monster Capture Cards (Deck of Illusions) Wondrous item, uncommon This small deck of playing cards comes wrapped in a shiny envelope. One never knows which card they will receive! The cards inside are brightly colored, featuring a variety of creatures in dynamic poses. A small Kozakuran signature on the lower left-hand corner of the card reads “Sugimori K.” One rare foil card guaranteed in each pack! This box contains a set of Parchment cards. A full deck has 34 cards. A deck found as Treasure is usually missing 1d20 - 1 cards. The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you. An Illusion of one or more creatures forms over the Thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature (as presented in the Monster Manual), except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an Illusion, because Objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent. The Illusion lasts until its card is moved or the Illusion is dispelled. When the Illusion ends, the image on its card disappears, and that card can't be used again. Playing Card — Illusion: Ace of hearts — Red Dragon King of hearts — Knight and four guards Queen of hearts — Succubus or Incubus Jack of hearts — Druid Ten of hearts — Cloud Giant Nine of hearts — Ettin Eight of hearts — Bugbear Two of hearts — Goblin Ace of diamonds — Beholder King of diamonds — Archmage and mage apprentice Queen of diamonds — Night Hag Jack of diamonds — Assassin Ten of diamonds — Fire Giant (missing) Nine of diamonds — Ogre mage Eight of diamonds — Gnoll Two of diamonds — Kobold Ace of spades — Lich King of spades — Priest and two acolytes Queen of spades — Medusa Jack of spades — Veteran Ten of spades — Frost Giant Nine of spades — Troll Eight of spades — Hobgoblin Two of spades — Goblin Ace of clubs — Iron Golem King of clubs — Bandit Captain and three bandits Queen of clubs — Erinyes Jack of clubs — Berserker Ten of clubs — Hill Giant Nine of clubs — Ogre (missing) Eight of clubs — Orc Two of clubs — Kobold Jokers (2) — You (the deck's owner) |
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Musket of the Ild Rune (SJ) | uncommon | Traded from Dextra Lane | Trade Log | Show | ||
Brightlark’s Wraps (Wraps of Unarmed Prowess) | uncommon | Dead Dwarf | FR-DC-CURSE Is this a Curse? | Show | ||
Notes:
Brightlark’s Wraps (Wraps of Unarmed Prowess) While you’re wearing these cloth wraps, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks and damage, and you gain a +1 bonus to the attack and damage rolls of your unarmed strikes. Waterborne. This item floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim. A set of comfy olive wraps; well-worn, but well-repaired. Faded gold thread stitches out sigils of power. |
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Chest of Preserving (Gleaming) | common | Mango Fruits | FR-DC-CURSE Is this a Curse? | Show | ||
Notes:
Chest of Preserving Food and other perishable items do not age or decay while inside a Chest of Preserving. The chest is 2½ feet long, 1½ feet wide, and 1 foot tall with a half-barrel lid. The chest has a lock, which can be picked with thieves’ tools and a successful DC 15 Dexterity check. Smashing the lock or any other part of the chest renders it nonmagical. Gleaming. This item never gets dirty. Fresh fruit from foreign lands is a marvel richer than gold or jewels. |
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Shard of the Ilse Rune | very_rare | Traded from Silk | Trade Log | Show |