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Adventure Title
CCC-KUMORI-02-04 To Be the Very Best
CCC-KUMORI-02-04 To Be the Very Best
Session
Date Played
2021-04-22 19:00:00 UTC
2021-04-22 19:00:00 UTC
Levels Gained
1
1
GP +/-
80
80
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Trava
Trava
DM DCI Number
5320805984
5320805984
Notes
4h Found: Potion of Hill Giant Strength Potion, uncommon When drinking this potion, the character feels a surge of power coursing through their veins, compelling them to shout out a loud “HAHHHHHH!” Their hair turns blond and spiky for the duration of the potion’s effect. When you drink this potion, your Strength score changes to 21 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a hill giant.
4h Found: Potion of Hill Giant Strength Potion, uncommon When drinking this potion, the character feels a surge of power coursing through their veins, compelling them to shout out a loud “HAHHHHHH!” Their hair turns blond and spiky for the duration of the potion’s effect. When you drink this potion, your Strength score changes to 21 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a hill giant.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Shadowneedle (Unbreakable Arrow) | Common | Encounter | false | ||
Weapon(arrow), common This arrow can't be broken, except when it is within an antimagic field. One of twenty unbreakable arrows crafted with Shadowsong, when this arrow is nocked onto the Oathbow and leveled at an opponent, a gentle hum fills the wielder’s mind, steadying their hand and steeling their focus (this feature bears no mechanical effect). When fired from Shadowsong, the wielder may say the words, “Needles, return to your thread” to make this arrow (and any other in its set loosed from the wielder’s hand) reappear in the wielder’s quiver. | |||||
Wild Monster Capture Cards (Deck of Illusions) [32 cards] | Uncommon | Reward of Adventure | true | ||
Wild Monster Capture Cards (Deck of Illusions) Wondrous item, uncommon This small deck of playing cards comes wrapped in a shiny envelope. One never knows which card they will receive! The cards inside are brightly colored, featuring a variety of creatures in dynamic poses. A small Kozakuran signature on the lower left-hand corner of the card reads “Sugimori K.” One rare foil card guaranteed in each pack! This box contains a set of Parchment cards. A full deck has 34 cards. A deck found as Treasure is usually missing 1d20 - 1 cards. The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you. An Illusion of one or more creatures forms over the Thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature (as presented in the Monster Manual), except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an Illusion, because Objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent. The Illusion lasts until its card is moved or the Illusion is dispelled. When the Illusion ends, the image on its card disappears, and that card can't be used again. Playing Card — Illusion: Ace of hearts — Red Dragon King of hearts — Knight and four guards Queen of hearts — Succubus or Incubus Jack of hearts — Druid Ten of hearts — Cloud Giant Nine of hearts — Ettin Eight of hearts — Bugbear Two of hearts — Goblin Ace of diamonds — Beholder King of diamonds — Archmage and mage apprentice Queen of diamonds — Night Hag Jack of diamonds — Assassin Ten of diamonds — Fire Giant (missing) Nine of diamonds — Ogre mage Eight of diamonds — Gnoll Two of diamonds — Kobold Ace of spades — Lich King of spades — Priest and two acolytes Queen of spades — Medusa Jack of spades — Veteran Ten of spades — Frost Giant Nine of spades — Troll Eight of spades — Hobgoblin Two of spades — Goblin Ace of clubs — Iron Golem King of clubs — Bandit Captain and three bandits Queen of clubs — Erinyes Jack of clubs — Berserker Ten of clubs — Hill Giant Nine of clubs — Ogre (missing) Eight of clubs — Orc Two of clubs — Kobold Jokers (2) — You (the deck's owner) |