Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
+1 All-Purpose-Tool
uncommon
5th Level Season 11 Reward
Trade Log
Show
Serpent Scale Armor
uncommon
Original Source: DDHC-CM-07 Book of Cylinders
Trade Log
Show
Notes:
Traded from Sideth
Dagger +1
uncommon
Traded from Dr. Henry Bloomfist
Trade Log
Show
Iron Bands of Bilarro
rare
Armory
DDHC-CM Zikran's Zephyrean Tome
Show
Notes:
Iron Bands of Bilarro
Wondrous item, rare
This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. You can use an action to speak the command word and throw the sphere at a Huge or smaller creature you can see within 60 feet of you. As the sphere moves through the air, it opens into a tangle of metal bands.
Make a ranged attack roll with an attack bonus equal to your Dexterity modifier plus your proficiency bonus. On a hit, the target is restrained until you take a bonus action to speak the command word again to release it. Doing so, or missing with the attack, causes the bands to contract and become a sphere once more.
A creature, including the one restrained, can use an action to make a DC 20 Strength check to break the iron bands. On a success, the item is destroyed, and the restrained creature is freed. If the check fails, any further attempts made by that creature automatically fail until 24 hours have elapsed.
Once the bands are used, they can’t be used again until the next dawn.
Cloak of the Raven
rare
Reward of the Raven Queen
DDHC-MORD-01 Riddle of the Raven Queen
Show
Notes:
This cloak is made of hundreds of large, black feathers, and instead of transforming its wearer into a bat, this cloak allows its wearer to transform into a raven.
Cloak of the Bat
Wondrous item, major tier, rare (requires attunement)
While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed.
While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn.
This cloak is made of hundreds of large, black feathers, and instead of transforming its wearer into a bat, this cloak allows its wearer to transform into a raven.
Gwa’thern Faln (Longbow+1 that doubles as a Quarterstaff+1)
rare
Reward from the Elves
DDHC-MORD-01 Riddle of the Raven Queen
Show
Notes:
Gwa’thern Faln
Weapon (longbow), rare (requires attunement)
This ancient longbow’s staff is fashioned from a thick, gnarled piece of yew and polished to a lustrous shine. The weapon (whose name means Shadowbreaker in Elvish) was once wielded by a legendary elven warrior
You gain a +1 bonus to attack and damage rolls made with this magic weapon—which can also be used as a quarterstaff. By whispering the bow’s name and firing an arrow at a point you can see within 60 feet, you can use an action to cast faerie fire (save DC 15). Once used, this property of the bow can’t be used again until the following dawn.
Staff of the Woodlands
rare
White Plum Mountain Reward for returning two weapons
DDHC-TYP-White Plume Mountain
Show
Ring of Protection
rare
White Plum Mountain
DDHC-TYP-White Plume Mountain
Show
Ring of Spell Storing
rare
White Plum Mountain
DDHC-TYP-White Plume Mountain
Show
Notes:
Contains 2xMirror Image
Book (Censer) of Controlling Air Elementals
rare
Adventure Reward given by the Dschinn
DDHC-CM Zikran's Zephyrean Tome
Show
Notes:
Censer of Controlling Air Elementals
Wondrous item, rare
While incense is burning in this censer, you can use an action to speak the censer’s command word and summon an air elemental, as if you had cast the conjure elemental spell. The censer can’t be used this way again until the next dawn.
This 6-inch-wide, 1-foot-high vessel resembles a chalice with a decorated lid. It weighs 1 pound.
Faerie Dragon's Favor (Mantle of Spell Resistance)
rare
Traded from Greg Wyrmvalor
Trade Log
Show
Dragontooth Dagger
rare
Traded with Grammaton Cleric J4-K0B
Trade Log
Show
Gem of Seeing
rare
Traded from Lemuriankrapfen
Trade Log
Show
Bracers of Celerity
rare
Traded from Fafnar Forgehammer
Trade Log
Show
Phoenix Tear (Elemental Essence Shard)
rare
Adventure Reward
SJ-DC-MONSTER-01 Phoenix
Show
Notes:
Elemental Essence Shard
Wondrous item, rare (requires attunement by a sorcerer)
This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it.
Roll a d4 and consult the Elemental Essence Shards table to determine the shard's essence and property. When you use a Metamagic option on a spell while you are holding or wearing the shard, you can use that property.
Fire. One target of the spell that you can see catches fire. The burning target takes 2d10 fire damage at the start of its next turn, and then the flames go out.
“The shard shimmers in prismatic fire and glows faintly in darkness; an ethereal song of the phoenix echoes if you listen closely.”
Temperate. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.
Opal of the Ild Rune
rare
Giant Corpse
Rewards As A Player (2/5): DDHC-SKT Storm King’s Thunder
Show
Notes:
Opal of the Ild Rune
Wondrous item, rare (requires attunement)
This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while it’s on your person.
Ignite. As an action, you can ignite an object within 10 feet of you. The object must be flammable, and the fire starts in a circle no larger than 1 foot in diameter.
Fire’s Friend. You have resistance to cold damage.
Fire Tamer. As an action, you can extinguish any open flame within 10 feet of you. You choose how much fire to extinguish in that radius.
Gift of Flame. You can transfer the opal’s magic to a nonmagical item—a weapon or a suit of armor—by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form:
Weapon. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits.
Armor. The armor is now a rare magic item that requires attunement. You have resistance to cold damage while wearing the armor.
Steel
very_rare
Traded from Glabbagool
Trade Log
Show
Cloak of the Arachnida
very_rare
Traded from Glabbagool
Trade Log
Show
Longbow of Melodies (Guardian)
very_rare
Present from a prisoner
FR-DC-MIND Mindflayed Adventures
Show
Notes:
Weapon (any bow), very rare (requires attunement)
This bow has multiple strings and resembles a lyre or small harp. By strumming the strings while setting an arrow to the bow, you imbue the arrow with magic.
You can play one of the following melodies when you use the bow to make a ranged weapon attack. You must choose to do so before you make the attack roll, and you can play only one melody per attack.
Melody of Precision. If you’re proficient in Performance, you gain a +1 bonus to the attack roll. If you have expertise in Performance, you gain a +2 bonus instead.
Melody of Reverberation. The melody you strum echoes loudly. On a hit, the target takes extra thunder damage equal to your Charisma modifier.
Guardian: The Bow whispers Warnings to it's Owner granting a +2 on Initiative Rolls
Manual of Quickness of Action
very_rare
Traded with Noxius Nadarr
Trade Log
Show
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
+1 All-Purpose-Tool | uncommon | 5th Level Season 11 Reward | Trade Log | Show | ||
Serpent Scale Armor | uncommon | Original Source: DDHC-CM-07 Book of Cylinders | Trade Log | Show | ||
Notes:
Traded from Sideth |
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Dagger +1 | uncommon | Traded from Dr. Henry Bloomfist | Trade Log | Show | ||
Iron Bands of Bilarro | rare | Armory | DDHC-CM Zikran's Zephyrean Tome | Show | ||
Notes:
Iron Bands of Bilarro This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. You can use an action to speak the command word and throw the sphere at a Huge or smaller creature you can see within 60 feet of you. As the sphere moves through the air, it opens into a tangle of metal bands. Make a ranged attack roll with an attack bonus equal to your Dexterity modifier plus your proficiency bonus. On a hit, the target is restrained until you take a bonus action to speak the command word again to release it. Doing so, or missing with the attack, causes the bands to contract and become a sphere once more. A creature, including the one restrained, can use an action to make a DC 20 Strength check to break the iron bands. On a success, the item is destroyed, and the restrained creature is freed. If the check fails, any further attempts made by that creature automatically fail until 24 hours have elapsed. Once the bands are used, they can’t be used again until the next dawn. |
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Cloak of the Raven | rare | Reward of the Raven Queen | DDHC-MORD-01 Riddle of the Raven Queen | Show | ||
Notes:
This cloak is made of hundreds of large, black feathers, and instead of transforming its wearer into a bat, this cloak allows its wearer to transform into a raven. Cloak of the Bat While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed. While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn. This cloak is made of hundreds of large, black feathers, and instead of transforming its wearer into a bat, this cloak allows its wearer to transform into a raven. |
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Gwa’thern Faln (Longbow+1 that doubles as a Quarterstaff+1) | rare | Reward from the Elves | DDHC-MORD-01 Riddle of the Raven Queen | Show | ||
Notes:
Gwa’thern Faln |
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Staff of the Woodlands | rare | White Plum Mountain Reward for returning two weapons | DDHC-TYP-White Plume Mountain | Show | ||
Ring of Protection | rare | White Plum Mountain | DDHC-TYP-White Plume Mountain | Show | ||
Ring of Spell Storing | rare | White Plum Mountain | DDHC-TYP-White Plume Mountain | Show | ||
Notes:
Contains 2xMirror Image |
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Book (Censer) of Controlling Air Elementals | rare | Adventure Reward given by the Dschinn | DDHC-CM Zikran's Zephyrean Tome | Show | ||
Notes:
Censer of Controlling Air Elementals While incense is burning in this censer, you can use an action to speak the censer’s command word and summon an air elemental, as if you had cast the conjure elemental spell. The censer can’t be used this way again until the next dawn. This 6-inch-wide, 1-foot-high vessel resembles a chalice with a decorated lid. It weighs 1 pound. |
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Faerie Dragon's Favor (Mantle of Spell Resistance) | rare | Traded from Greg Wyrmvalor | Trade Log | Show | ||
Dragontooth Dagger | rare | Traded with Grammaton Cleric J4-K0B | Trade Log | Show | ||
Gem of Seeing | rare | Traded from Lemuriankrapfen | Trade Log | Show | ||
Bracers of Celerity | rare | Traded from Fafnar Forgehammer | Trade Log | Show | ||
Phoenix Tear (Elemental Essence Shard) | rare | Adventure Reward | SJ-DC-MONSTER-01 Phoenix | Show | ||
Notes:
Elemental Essence Shard This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it. Roll a d4 and consult the Elemental Essence Shards table to determine the shard's essence and property. When you use a Metamagic option on a spell while you are holding or wearing the shard, you can use that property. “The shard shimmers in prismatic fire and glows faintly in darkness; an ethereal song of the phoenix echoes if you listen closely.” Temperate. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit. |
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Opal of the Ild Rune | rare | Giant Corpse | Rewards As A Player (2/5): DDHC-SKT Storm King’s Thunder | Show | ||
Notes:
Opal of the Ild Rune Ignite. As an action, you can ignite an object within 10 feet of you. The object must be flammable, and the fire starts in a circle no larger than 1 foot in diameter. Fire’s Friend. You have resistance to cold damage. Fire Tamer. As an action, you can extinguish any open flame within 10 feet of you. You choose how much fire to extinguish in that radius. Gift of Flame. You can transfer the opal’s magic to a nonmagical item—a weapon or a suit of armor—by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form: Weapon. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits. |
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Steel | very_rare | Traded from Glabbagool | Trade Log | Show | ||
Cloak of the Arachnida | very_rare | Traded from Glabbagool | Trade Log | Show | ||
Longbow of Melodies (Guardian) | very_rare | Present from a prisoner | FR-DC-MIND Mindflayed Adventures | Show | ||
Notes:
Weapon (any bow), very rare (requires attunement) This bow has multiple strings and resembles a lyre or small harp. By strumming the strings while setting an arrow to the bow, you imbue the arrow with magic. You can play one of the following melodies when you use the bow to make a ranged weapon attack. You must choose to do so before you make the attack roll, and you can play only one melody per attack. Melody of Precision. If you’re proficient in Performance, you gain a +1 bonus to the attack roll. If you have expertise in Performance, you gain a +2 bonus instead. Melody of Reverberation. The melody you strum echoes loudly. On a hit, the target takes extra thunder damage equal to your Charisma modifier. Guardian: The Bow whispers Warnings to it's Owner granting a +2 on Initiative Rolls |
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Manual of Quickness of Action | very_rare | Traded with Noxius Nadarr | Trade Log | Show |