Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Wings of Flying
rare
Traded from Rafael Dust
Trade Log
Show
Whelm
legendary
Adventure Reward
DDHC-TYP Tales from the Yawning Portal / White Plum Mountain
Show
Wand of Lightning Bolts
rare
Traded from Cat
Trade Log
Show
The Mask of Wompona Yarp (Helm of Brilliance)
very_rare
Traded from Greg Wyrmvalor
Trade Log
Show
Notes:
The Mask of Wompona Yarp (Helm of Brilliance)
Wondrous item, very rare (requires Attunement)
Any gem pried from the helm crumbles to dust. When all the gems are removed or destroyed, the helm loses its magic. You gain the following benefits while wearing it:
• You can use an action to cast one of the following spells (save DC 18), using one of the helm's gems of the specified type as a component: daylight (opal), fireball (fire opal), prismatic spray (diamond), or wall of fire (ruby). The gem is destroyed when the spell is cast and disappears from the helm.
• As long as it has at least one diamond, the helm emits dim light in a 30-foot radius when at least one undead is within that area. Any undead that starts its turn in that area takes 1d6 radiant damage.
• As long as the helm has at least one ruby, you have resistance to fire damage.
• As long as the helm has at least one fire opal, you can use an action and speak a command word to cause one weapon you are holding to burst into flames. The flames emit bright light in a 10-foot radius and dim light for an additional 10 feet. The flames are harmless to you and the weapon. When you hit with an attack using the blazing weapon, the target takes an extra 1d6 fire damage. The flames last until you use a bonus action to speak the command word again or until you drop or stow the weapon.
Roll a d20 if you are wearing the helm and take fire damage as a result of failing a saving throw against a spell. On a roll of 1, the helm emits beams of light from its remaining gems. Each creature within 60 feet of the helm other than you must succeed on a DC 17 Dexterity saving throw or be struck by a beam, taking radiant damage equal to the number of gems in the helm. The helm and its gems are then destroyed. This item is found in the Dungeon Master’s Guide
*This monstrous batiri goblin mask is made of lacquered wood and its gems carved to resemble numerous unblinking eyes. When a gem is used, the surrounding wood closes around it like an eyelid. *
When found, the helm has 6 diamonds, 5 rubies, 17 fire opals, and 34 opals.
Stone of Good Luck
uncommon
Crab's Lair
DDHC-TYP Tales from the Yawning Portal / White Plum Mountain
Show
Stirring Dragon's Wrath Weapon (Crystal Club)
rare
Adventure Reward
DDHC-GSF Giants of the Star Forge
Show
Notes:
Stirring Dragon’s Wrath Weapon (Crystal, Club)
Weapon (Any), Rarity Varies (Requires Attunement)
This weapon is decorated with dragon heads, claws, wings, scales, or Draconic letters. When it steeps in a dragon’s hoard, it absorbs the energy of the dragon’s breath weapon and deals damage of that type with its special properties.
Slumbering (Uncommon). Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragon’s breath weapon.
Stirring (Rare). The Stirring weapon has the Slumbering property. In addition, you gain a +1 bonus to attack and damage rolls made using the weapon. On a hit, the weapon deals an extra 1d6 damage of the type dealt by the dragon’s breath weapon.
Staff of Withering
rare
Vampire Boss
DDAL 08-13 The Vampire of Skullport
Show
Notes:
This staff is made of human bones wrapped in mithral wire. Whenever a charge is expended your eye alight with cosmetic black flames for a round.
Staff of Withering
Staff, rare (requires attunement by a cleric, druid, or warlock)
This staff has 3 charges and regains 1d3 expended charges daily at dawn.
The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to deal an extra 2d10 necrotic damage to the target. In addition, the target must succeed on a DC 15 Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution. This item is found on Magic Item Table G in the Dungeon Master’s Guide.
Shield +1
uncommon
5th Level Season 11 Reward
Trade Log
Show
Rotten Portable Hole
rare
Evil Tiefling Avatar Giant
CCC-BMG-34 ELM2-1 Tendrils in the Fog
Show
Notes:
Wondrous item, rare
The portable hole stinks of rotten meat, dried blood and rancid fat. Once used by the avatar of the dead god Taar Haak to store rotten meat to feed his hell hounds with.
Its owner can spend 10 downtime days to get the rotting meat and the stench out of the fabric.
This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter.
You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open Passages. Any creature inside an open portable hole can exit the hole by climbing out of it.
You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or Objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing.
If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.
Ring of Protection
rare
Oni
DDHC-TYP Tales from the Yawning Portal / White Plum Mountain
Show
Manual of Bodily Health
very_rare
Elemental Evil Cult
CCC-QCC2017 Delusions of Grandeur
Show
Notes:
Manual of Bodily Health
Wondrous Item, very rare
This leather-bound tome smells of rich mahogany and contains health, fitness, and diet tips, as well as an impressive collection of varied recipes for every occasion. The name “Montague” has been written on the inside front cover, possibly indicating a previous owner. A description of this item can be found on page 180 of the Dungeon Master’s Guide.
Lance+2
rare
Adventure Reward
DDHC-TYP Tales from the Yawning Portal / White Plum Mountain
Show
Iron Bands of Bilarro
rare
Traded from Prof. Xun Hardshield
Trade Log
Show
Googles of Night
uncommon
Traded from Sideth
Trade Log
Show
Googles of Night
uncommon
Crab's Lair
DDHC-TYP Tales from the Yawning Portal / White Plum Mountain
Show
Dwarven Thrower
very_rare
Traded with Nadarr
Trade Log
Show
Discord (Plate Armor +2)
unique
Heap of Trash
DDAL - DRW - 15 Frozen Whisper
Show
Notes:
Discord
Armor (Plate), Unique
Discord is comprised of sharp, interlocking spikes of green crystal and extinguishes all nonmagical flames within 30 feet of it. A creature wearing Discord hears insidious whispers originating from a point just beyond their peripheral vision. Unless deafened, the creature has disadvantage on saving throws caused by, and on Wisdom checks related to, Father Llymic and its allies.
While wearing this armor, you gain a +2 bonus to AC. In addition, you can use your reaction to see normally in darkness, both magical and nonmagical, out to a distance of 120 feet until the start of your next turn. Discord can’t be used this way again until the next dawn.
If a character wields Woe (a longsword) while wearing Discord, they are unharmed by temperatures as low as −60 degrees Fahrenheit.
Cloak of Protection
uncommon
Emperor of the Waves
DDHC00-GSM-04 Salvage Operations
Show
Notes:
Cloak of Protection
Wondrous item, uncommon (requires attunement)
You gain a +1 bonus to AC and saving throws while you wear this cloak.
Chain Mail+1
rare
Kelpi's Lair
DDHC-TYP Tales from the Yawning Portal / White Plum Mountain
Show
Bulaga Wizard Hat (Hat of Vermin)
common
Bought at auction
CCC-GSP02-01 Minauros Unchained
Show
Notes:
Bulaga Wizard Hat (Hat of Vermin), Wondrous item, common:
This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog, or a rat. The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn.
The hat looks like a pointy wizard hat with three swirly color design (red, blue, and yellow). Each beast represents a shard a wizard’s soul trapped in the hat. When the bat is summoned, it always leaves a trail of red glitter. The frog’s skin is shiny yellow, and the rat has dark blue eyes and teeth.
Name ▼ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Wings of Flying | rare | Traded from Rafael Dust | Trade Log | Show | ||
Whelm | legendary | Adventure Reward | DDHC-TYP Tales from the Yawning Portal / White Plum Mountain | Show | ||
Wand of Lightning Bolts | rare | Traded from Cat | Trade Log | Show | ||
The Mask of Wompona Yarp (Helm of Brilliance) | very_rare | Traded from Greg Wyrmvalor | Trade Log | Show | ||
Notes:
The Mask of Wompona Yarp (Helm of Brilliance) Any gem pried from the helm crumbles to dust. When all the gems are removed or destroyed, the helm loses its magic. You gain the following benefits while wearing it: *This monstrous batiri goblin mask is made of lacquered wood and its gems carved to resemble numerous unblinking eyes. When a gem is used, the surrounding wood closes around it like an eyelid. * When found, the helm has 6 diamonds, 5 rubies, 17 fire opals, and 34 opals. |
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Stone of Good Luck | uncommon | Crab's Lair | DDHC-TYP Tales from the Yawning Portal / White Plum Mountain | Show | ||
Stirring Dragon's Wrath Weapon (Crystal Club) | rare | Adventure Reward | DDHC-GSF Giants of the Star Forge | Show | ||
Notes:
Stirring Dragon’s Wrath Weapon (Crystal, Club) This weapon is decorated with dragon heads, claws, wings, scales, or Draconic letters. When it steeps in a dragon’s hoard, it absorbs the energy of the dragon’s breath weapon and deals damage of that type with its special properties. Slumbering (Uncommon). Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragon’s breath weapon. Stirring (Rare). The Stirring weapon has the Slumbering property. In addition, you gain a +1 bonus to attack and damage rolls made using the weapon. On a hit, the weapon deals an extra 1d6 damage of the type dealt by the dragon’s breath weapon. |
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Staff of Withering | rare | Vampire Boss | DDAL 08-13 The Vampire of Skullport | Show | ||
Notes:
This staff is made of human bones wrapped in mithral wire. Whenever a charge is expended your eye alight with cosmetic black flames for a round. Staff of Withering This staff has 3 charges and regains 1d3 expended charges daily at dawn. The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to deal an extra 2d10 necrotic damage to the target. In addition, the target must succeed on a DC 15 Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution. This item is found on Magic Item Table G in the Dungeon Master’s Guide. |
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Shield +1 | uncommon | 5th Level Season 11 Reward | Trade Log | Show | ||
Rotten Portable Hole | rare | Evil Tiefling Avatar Giant | CCC-BMG-34 ELM2-1 Tendrils in the Fog | Show | ||
Notes:
Wondrous item, rare The portable hole stinks of rotten meat, dried blood and rancid fat. Once used by the avatar of the dead god Taar Haak to store rotten meat to feed his hell hounds with. Its owner can spend 10 downtime days to get the rotting meat and the stench out of the fabric. This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open Passages. Any creature inside an open portable hole can exit the hole by climbing out of it. You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or Objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing. If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate. |
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Ring of Protection | rare | Oni | DDHC-TYP Tales from the Yawning Portal / White Plum Mountain | Show | ||
Manual of Bodily Health | very_rare | Elemental Evil Cult | CCC-QCC2017 Delusions of Grandeur | Show | ||
Notes:
Manual of Bodily Health This leather-bound tome smells of rich mahogany and contains health, fitness, and diet tips, as well as an impressive collection of varied recipes for every occasion. The name “Montague” has been written on the inside front cover, possibly indicating a previous owner. A description of this item can be found on page 180 of the Dungeon Master’s Guide. |
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Lance+2 | rare | Adventure Reward | DDHC-TYP Tales from the Yawning Portal / White Plum Mountain | Show | ||
Iron Bands of Bilarro | rare | Traded from Prof. Xun Hardshield | Trade Log | Show | ||
Googles of Night | uncommon | Traded from Sideth | Trade Log | Show | ||
Googles of Night | uncommon | Crab's Lair | DDHC-TYP Tales from the Yawning Portal / White Plum Mountain | Show | ||
Dwarven Thrower | very_rare | Traded with Nadarr | Trade Log | Show | ||
Discord (Plate Armor +2) | unique | Heap of Trash | DDAL - DRW - 15 Frozen Whisper | Show | ||
Notes:
Discord Discord is comprised of sharp, interlocking spikes of green crystal and extinguishes all nonmagical flames within 30 feet of it. A creature wearing Discord hears insidious whispers originating from a point just beyond their peripheral vision. Unless deafened, the creature has disadvantage on saving throws caused by, and on Wisdom checks related to, Father Llymic and its allies. While wearing this armor, you gain a +2 bonus to AC. In addition, you can use your reaction to see normally in darkness, both magical and nonmagical, out to a distance of 120 feet until the start of your next turn. Discord can’t be used this way again until the next dawn. If a character wields Woe (a longsword) while wearing Discord, they are unharmed by temperatures as low as −60 degrees Fahrenheit. |
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Cloak of Protection | uncommon | Emperor of the Waves | DDHC00-GSM-04 Salvage Operations | Show | ||
Notes:
Cloak of Protection Wondrous item, uncommon (requires attunement) You gain a +1 bonus to AC and saving throws while you wear this cloak. |
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Chain Mail+1 | rare | Kelpi's Lair | DDHC-TYP Tales from the Yawning Portal / White Plum Mountain | Show | ||
Bulaga Wizard Hat (Hat of Vermin) | common | Bought at auction | CCC-GSP02-01 Minauros Unchained | Show | ||
Notes:
Bulaga Wizard Hat (Hat of Vermin), Wondrous item, common: This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog, or a rat. The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn. The hat looks like a pointy wizard hat with three swirly color design (red, blue, and yellow). Each beast represents a shard a wizard’s soul trapped in the hat. When the bat is summoned, it always leaves a trail of red glitter. The frog’s skin is shiny yellow, and the rat has dark blue eyes and teeth. |