Magic Items
Purchased Magic Items
Name
Rarity
Location
Table ▼
Result
Source
Clockwork Amulet
common
Adventure Reward
EB-DC-ROG-1 Reckoning of Gedad (Teil 1)
Show
Helm of Comprehent Languages (War Leader Minor Property)
uncommon
Adventure Reward
EB-DC-ROG-1 Reckoning of Gedad (Teil 2)
Show
Notes:
Helm of Comprehending Languages
Wondrous item, uncommon
While wearing this helm, you can cast Comprehend Languages from it.
Spell: Comprehend Languages
Level 1 Divination
Casting Time: Action or Ritual
Range: Self
Components: V, S, M (a pinch of soot and salt)
Duration: 1 hour
For the duration, you understand the literal meaning of any language that you hear or see signed. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text. This spell doesn't decode symbols or secret messages.
Minor Property: War Leader
You can take a Magic action to cause your voice or signal to carry clearly for up to 600 feet until the end of your next turn.
Lore: War Trophy
This sinister battle helmet was claimed by Orc forces during the wars against the Daelkyr and their followers. It changed hands many times before it found its way into the possession of the temple of the Sovereigns in Gedad, only to be looted by the Gnolls during the recent attack, but now it is yours.
The strange and cultish making may raise more than an eyebrow in most places - or might get you the attention of followers of the Dark Six. Wether you want that is another question.
Gauntlets of Ogre Power (Guardian Property)
uncommon
In compartment in lightning rail
EB-DC-ROG-3 Reckoning of Gedad (Teil 3)
Show
Notes:
Gauntlets of Ogre Power
Wondrous item, uncommon (requires attunement)
Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is 19 or higher without them.
Minor Property: Guardian
The item warns you, granting a +2 bonus to your Initiative rolls if you don't have the Incapacitated condition.
Lore: Artificer's Assistance
Many artificers are crafty, but do not have a body that's built to work on heavy machinery over longer periods of time. Items like this one help compensate for that, plus the minor magical current that's running from the gauntlets through your body appears to sharpen your senses. Maybe this has also been by design to help with the smaller parts of a machine.
Orb of Shielding (Lamannian Flint)
common
Adventure Reward
EB-DC-ROG-3 Reckoning of Gedad (Teil 3)
Show
Notes:
Orb of Shielding (Lamannian Flint)
Wondrous item, generic variant, common (requires attunement)
An orb of shielding is a polished, spherical chunk of crystal or stone aligned to one of the planes of existence. If you're a spellcaster, you can use this orb as a spellcasting focus.
If you're holding the orb when you take lightning or thunder damage, you can use your reaction to reduce the damage by 1d4 (to a minimum of 0).
Quirk: Painful
You experience a harmless flash of pain when using the item.
Lore: Storm's Reminder
Fiwinka's (the gnome woman you rescued at the market) Crystal of Power was blown to pieces when it was struck by lightning. She gathered the shards but when she saw it was beyond repair, she offered each of you a piece of it as a token of this memory.
Whenever you hold this small crystal, you are reminded of that dreadful night in Gedad and the narrow escape with your life. Also, you get a harmless but irritating zap of lightning energy every time you activate it.
Greataxe+1
uncommon
AL Level 5 Reward
DT Activity: Catching up
Show
Gears of God-Seeing (Gem of Seeing)
rare
Adventure Reward
EB-DC-WBE-05 Friend or Fey
Show
Notes:
Gears of God-Sight (Gem of Seeing)
Wondrous item, rare (requires attunement)
This gem has 3 charges. As a Magic action, you can expend 1 charge. For the next 10 minutes, you have Truesight out to 120 feet when you peer through the gem.
The gem regains 1d3 expended charges daily at dawn.
Minor Property: Strange Material
The item was created from a material that is bizarre given its purpose. Its durability is unaffected.
Lore: The aspiration of artificers is to build what has not yet been made, craft beauty that nature cannot match and to enhance what was given to natural beings. This piece has been made to enable normal humanoids to see more than they should be able to and it generates a soft humming noise while it's used.
Rod of the Pact Keeper+2
rare
DM Reward
DM Service Award: Rod of the Pact Keeper+2
Show
Instrument of Illusions (Flute)
common
Reward by Satyrn
EB-DC-WBE-06 Friend or Fey
Show
Notes:
Wondrous item, common
While you are playing this musical instrument, you can take a Magic action to create harmless, illusory visual effects within a 5-foot Emanation originating from the instrument.
If you are a Bard, the size of the Emanation increases to 15 feet. Sample visual effects include luminous musical notes, a spectral dancer, butterflies, and gently falling snow.
The magical effects have neither substance nor sound, and they are obviously illusory.
The effects end when you stop playing.
Minor Property: Beacon
You can take a Bonus Action to cause the item to shed Bright Light in a 10-foot radius and Dim Light for an additional 10 feet, or to extinguish the light.
Lore: A Satyr's instrument is just about the one and only thing it cannot easily part with. To be given such an item is a sign of great honour and respect, but finding one laying on the ground usually means something bad has happened to the Satyr... - or that the heavy drinking from last night's party lead to them dropping it while stumbling through the woods.
Pumpkin Seeds (Bag of Beans) (6 beans)
rare
Reward of the Pumpkin Lord
EB-DC-WBE-06 Friend or Fey
Show
Notes:
Pumpkin Seeds (Bag of Beans)
Wondrous item, rare
This heavy cloth bag contains 6 (3d4) dry beans when found. The bag weighs half a pound regardless of how many beans it contains and becomes a nonmagical item when it no longer contains any beans.
If you dump one or more beans out of the bag, they explode in a 10-foot-radius Sphere centered on them. All the dumped beans are destroyed in the explosion, and each creature in the Sphere, including you, makes a DC 15 Dexterity saving throw, taking 5d4 Force damage on a failed save or half as much damage on a successful one.
If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean disappears as it produces an effect 1 minute later from the ground where it was planted. The DM can choose an effect from the following table or determine it randomly.
1d100 Effect
01 5d4 toadstools sprout. If a creature eats a toadstool, roll any die. On an odd roll, the eater must succeed on a DC 15 Constitution saving throw or take 5d6 Poison damage and have the Poisoned condition for 1 hour. On an even roll, the eater gains 5d6 Temporary Hit Points for 1 hour.
02-10 A geyser erupts and spouts water, beer, mayonnaise, tea, vinegar, wine, or oil (DM's choice) 30 feet into the air for 1d4 minutes.
11-20 A Treant sprouts. Roll any die. On an odd roll, the treant is Chaotic Evil. On an even roll, the treant is Chaotic Good.
21-30 An animate but immobile stone statue in your likeness rises and makes verbal threats against you. If you leave it and others come near, it describes you as the most heinous of villains and directs the newcomers to find and attack you. If you are on the same plane of existence as the statue, it knows where you are. The statue becomes inanimate after 24 hours.
31-40 A campfire with green flames springs forth and burns for 24 hours or until it is extinguished.
41-50 Three Shrieker Fungi sprout.
51-60 1d4 + 4 bright-pink toads crawl forth. Whenever a toad is touched, it transforms into a Large or smaller monster of the DM's choice that acts in accordance with its alignment and nature. The monster remains for 1 minute, then disappears in a puff of bright-pink smoke.
61-70 A hungry Bulette burrows up and attacks.
71-80 A fruit tree grows. It has 1d10 + 20 fruit, 1d8 of which act as randomly determined potions. The tree vanishes after 1 hour. Picked fruit remains, retaining any magic for 30 days.
81-90 A nest of 1d4 + 3 rainbow-colored eggs springs up. Any creature that eats an egg makes a DC 20 Constitution saving throw. On a successful save, a creature permanently increases its lowest ability score by 1, randomly choosing among equally low scores. On a failed save, the creature takes 10d6 Force damage from an internal explosion.
91-95 A pyramid with a 60-foot-square base bursts upward. Inside is a burial chamber containing a Mummy, a Mummy Lord, or some other Undead of the DM's choice. Its sarcophagus contains treasure of the DM's choice.
96-00 A giant beanstalk sprouts, growing to a height of the DM's choice. The top leads where the DM chooses, such as to a great view, a cloud giant's castle, or another plane of existence.
Whenever a bag of beans is found, it possesses six beans unless otherwise specified.
Specific effects that need modification for D&D Adventurers League play are as follows:
• 01: The toadstools lose their effects at the end of the current session of play.
• 71-80: The potions and poison become nonmagical at the end of the current session of play.
• 81-90: A character may only benefit from one ability score improvement from a bag of beans.
• 91-99: Items cannot be obtained from the mummy lord.
• 00: Any choice the DM makes should not extend play of the session beyond what is agreed to by the players and/or organizer.
Quirk: Blissful
You feel fortunate and optimistic about what the future holds. Butterflies and other harmless creatures might frolic in the item's presence.
Lore: The plants and animals growing and living in the Feywild or those wich hail from there are often strange and quite magical themselves. Folklore and tales speak of this strange magic and how it solves -or causes- problems for the mortals who encounter it. So whatever "gift" one may receive from the fey, even a bouquet of flowers should be handled with caution.
| Name | Rarity | Location | Table ▼ | Result | Source | |
|---|---|---|---|---|---|---|
| Clockwork Amulet | common | Adventure Reward | EB-DC-ROG-1 Reckoning of Gedad (Teil 1) | Show | ||
| Helm of Comprehent Languages (War Leader Minor Property) | uncommon | Adventure Reward | EB-DC-ROG-1 Reckoning of Gedad (Teil 2) | Show | ||
|
Notes:
Helm of Comprehending Languages Wondrous item, uncommon While wearing this helm, you can cast Comprehend Languages from it. Spell: Comprehend Languages For the duration, you understand the literal meaning of any language that you hear or see signed. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text. This spell doesn't decode symbols or secret messages. Minor Property: War Leader You can take a Magic action to cause your voice or signal to carry clearly for up to 600 feet until the end of your next turn. Lore: War Trophy This sinister battle helmet was claimed by Orc forces during the wars against the Daelkyr and their followers. It changed hands many times before it found its way into the possession of the temple of the Sovereigns in Gedad, only to be looted by the Gnolls during the recent attack, but now it is yours. The strange and cultish making may raise more than an eyebrow in most places - or might get you the attention of followers of the Dark Six. Wether you want that is another question. |
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| Gauntlets of Ogre Power (Guardian Property) | uncommon | In compartment in lightning rail | EB-DC-ROG-3 Reckoning of Gedad (Teil 3) | Show | ||
|
Notes:
Gauntlets of Ogre Power Wondrous item, uncommon (requires attunement) Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is 19 or higher without them. Minor Property: Guardian The item warns you, granting a +2 bonus to your Initiative rolls if you don't have the Incapacitated condition. Lore: Artificer's Assistance Many artificers are crafty, but do not have a body that's built to work on heavy machinery over longer periods of time. Items like this one help compensate for that, plus the minor magical current that's running from the gauntlets through your body appears to sharpen your senses. Maybe this has also been by design to help with the smaller parts of a machine. |
||||||
| Orb of Shielding (Lamannian Flint) | common | Adventure Reward | EB-DC-ROG-3 Reckoning of Gedad (Teil 3) | Show | ||
|
Notes:
Orb of Shielding (Lamannian Flint) Wondrous item, generic variant, common (requires attunement) An orb of shielding is a polished, spherical chunk of crystal or stone aligned to one of the planes of existence. If you're a spellcaster, you can use this orb as a spellcasting focus. If you're holding the orb when you take lightning or thunder damage, you can use your reaction to reduce the damage by 1d4 (to a minimum of 0). Quirk: Painful You experience a harmless flash of pain when using the item. Lore: Storm's Reminder Fiwinka's (the gnome woman you rescued at the market) Crystal of Power was blown to pieces when it was struck by lightning. She gathered the shards but when she saw it was beyond repair, she offered each of you a piece of it as a token of this memory. Whenever you hold this small crystal, you are reminded of that dreadful night in Gedad and the narrow escape with your life. Also, you get a harmless but irritating zap of lightning energy every time you activate it. |
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| Greataxe+1 | uncommon | AL Level 5 Reward | DT Activity: Catching up | Show | ||
| Gears of God-Seeing (Gem of Seeing) | rare | Adventure Reward | EB-DC-WBE-05 Friend or Fey | Show | ||
|
Notes:
Gears of God-Sight (Gem of Seeing) Wondrous item, rare (requires attunement) This gem has 3 charges. As a Magic action, you can expend 1 charge. For the next 10 minutes, you have Truesight out to 120 feet when you peer through the gem. The gem regains 1d3 expended charges daily at dawn. Minor Property: Strange Material The item was created from a material that is bizarre given its purpose. Its durability is unaffected. Lore: The aspiration of artificers is to build what has not yet been made, craft beauty that nature cannot match and to enhance what was given to natural beings. This piece has been made to enable normal humanoids to see more than they should be able to and it generates a soft humming noise while it's used. |
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| Rod of the Pact Keeper+2 | rare | DM Reward | DM Service Award: Rod of the Pact Keeper+2 | Show | ||
| Instrument of Illusions (Flute) | common | Reward by Satyrn | EB-DC-WBE-06 Friend or Fey | Show | ||
|
Notes:
Wondrous item, common While you are playing this musical instrument, you can take a Magic action to create harmless, illusory visual effects within a 5-foot Emanation originating from the instrument. If you are a Bard, the size of the Emanation increases to 15 feet. Sample visual effects include luminous musical notes, a spectral dancer, butterflies, and gently falling snow. The magical effects have neither substance nor sound, and they are obviously illusory. Minor Property: Beacon Lore: A Satyr's instrument is just about the one and only thing it cannot easily part with. To be given such an item is a sign of great honour and respect, but finding one laying on the ground usually means something bad has happened to the Satyr... - or that the heavy drinking from last night's party lead to them dropping it while stumbling through the woods. |
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| Pumpkin Seeds (Bag of Beans) (6 beans) | rare | Reward of the Pumpkin Lord | EB-DC-WBE-06 Friend or Fey | Show | ||
|
Notes:
Pumpkin Seeds (Bag of Beans) Wondrous item, rare This heavy cloth bag contains 6 (3d4) dry beans when found. The bag weighs half a pound regardless of how many beans it contains and becomes a nonmagical item when it no longer contains any beans. If you dump one or more beans out of the bag, they explode in a 10-foot-radius Sphere centered on them. All the dumped beans are destroyed in the explosion, and each creature in the Sphere, including you, makes a DC 15 Dexterity saving throw, taking 5d4 Force damage on a failed save or half as much damage on a successful one. If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean disappears as it produces an effect 1 minute later from the ground where it was planted. The DM can choose an effect from the following table or determine it randomly. Whenever a bag of beans is found, it possesses six beans unless otherwise specified. Specific effects that need modification for D&D Adventurers League play are as follows: • 01: The toadstools lose their effects at the end of the current session of play. Quirk: Blissful Lore: The plants and animals growing and living in the Feywild or those wich hail from there are often strange and quite magical themselves. Folklore and tales speak of this strange magic and how it solves -or causes- problems for the mortals who encounter it. So whatever "gift" one may receive from the fey, even a bouquet of flowers should be handled with caution. |
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