Show Log Entry

Adventure Title
EB-DC-WBE-06 Friend or Fey
Session
Date Played
2025-10-19 16:00:00 UTC
Levels Gained
GP +/-
280
Downtime +/-
10.0
Location Played
Roll20
DM Name
Jannis D.
DM DCI Number
000000
Notes
Found consumables: * Royal honey (Potion of Growth) * Red Pumpkin (Potion of Fire Breath)

Magic Items

Name Rarity Location Table Result Counts?
Instrument of Illusions (Flute) Common Reward by Satyrn true
Wondrous item, common While you are playing this musical instrument, you can take a Magic action to create harmless, illusory visual effects within a 5-foot Emanation originating from the instrument. If you are a Bard, the size of the Emanation increases to 15 feet. Sample visual effects include luminous musical notes, a spectral dancer, butterflies, and gently falling snow. The magical effects have neither substance nor sound, and they are obviously illusory. The effects end when you stop playing. Minor Property: Beacon You can take a Bonus Action to cause the item to shed Bright Light in a 10-foot radius and Dim Light for an additional 10 feet, or to extinguish the light. Lore: A Satyr's instrument is just about the one and only thing it cannot easily part with. To be given such an item is a sign of great honour and respect, but finding one laying on the ground usually means something bad has happened to the Satyr... - or that the heavy drinking from last night's party lead to them dropping it while stumbling through the woods.
Pumpkin Seeds (Bag of Beans) (6 beans) Rare Reward of the Pumpkin Lord true
Pumpkin Seeds (Bag of Beans) Wondrous item, rare This heavy cloth bag contains 6 (3d4) dry beans when found. The bag weighs half a pound regardless of how many beans it contains and becomes a nonmagical item when it no longer contains any beans. If you dump one or more beans out of the bag, they explode in a 10-foot-radius Sphere centered on them. All the dumped beans are destroyed in the explosion, and each creature in the Sphere, including you, makes a DC 15 Dexterity saving throw, taking 5d4 Force damage on a failed save or half as much damage on a successful one. If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean disappears as it produces an effect 1 minute later from the ground where it was planted. The DM can choose an effect from the following table or determine it randomly. 1d100 Effect 01 5d4 toadstools sprout. If a creature eats a toadstool, roll any die. On an odd roll, the eater must succeed on a DC 15 Constitution saving throw or take 5d6 Poison damage and have the Poisoned condition for 1 hour. On an even roll, the eater gains 5d6 Temporary Hit Points for 1 hour. 02-10 A geyser erupts and spouts water, beer, mayonnaise, tea, vinegar, wine, or oil (DM's choice) 30 feet into the air for 1d4 minutes. 11-20 A Treant sprouts. Roll any die. On an odd roll, the treant is Chaotic Evil. On an even roll, the treant is Chaotic Good. 21-30 An animate but immobile stone statue in your likeness rises and makes verbal threats against you. If you leave it and others come near, it describes you as the most heinous of villains and directs the newcomers to find and attack you. If you are on the same plane of existence as the statue, it knows where you are. The statue becomes inanimate after 24 hours. 31-40 A campfire with green flames springs forth and burns for 24 hours or until it is extinguished. 41-50 Three Shrieker Fungi sprout. 51-60 1d4 + 4 bright-pink toads crawl forth. Whenever a toad is touched, it transforms into a Large or smaller monster of the DM's choice that acts in accordance with its alignment and nature. The monster remains for 1 minute, then disappears in a puff of bright-pink smoke. 61-70 A hungry Bulette burrows up and attacks. 71-80 A fruit tree grows. It has 1d10 + 20 fruit, 1d8 of which act as randomly determined potions. The tree vanishes after 1 hour. Picked fruit remains, retaining any magic for 30 days. 81-90 A nest of 1d4 + 3 rainbow-colored eggs springs up. Any creature that eats an egg makes a DC 20 Constitution saving throw. On a successful save, a creature permanently increases its lowest ability score by 1, randomly choosing among equally low scores. On a failed save, the creature takes 10d6 Force damage from an internal explosion. 91-95 A pyramid with a 60-foot-square base bursts upward. Inside is a burial chamber containing a Mummy, a Mummy Lord, or some other Undead of the DM's choice. Its sarcophagus contains treasure of the DM's choice. 96-00 A giant beanstalk sprouts, growing to a height of the DM's choice. The top leads where the DM chooses, such as to a great view, a cloud giant's castle, or another plane of existence. Whenever a bag of beans is found, it possesses six beans unless otherwise specified. Specific effects that need modification for D&D Adventurers League play are as follows: • 01: The toadstools lose their effects at the end of the current session of play. • 71-80: The potions and poison become nonmagical at the end of the current session of play. • 81-90: A character may only benefit from one ability score improvement from a bag of beans. • 91-99: Items cannot be obtained from the mummy lord. • 00: Any choice the DM makes should not extend play of the session beyond what is agreed to by the players and/or organizer. Quirk: Blissful You feel fortunate and optimistic about what the future holds. Butterflies and other harmless creatures might frolic in the item's presence. Lore: The plants and animals growing and living in the Feywild or those wich hail from there are often strange and quite magical themselves. Folklore and tales speak of this strange magic and how it solves -or causes- problems for the mortals who encounter it. So whatever "gift" one may receive from the fey, even a bouquet of flowers should be handled with caution.