Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
Cloak of Displacement (E) rare Enemy Arise Trade Log Show
Notes:

Wondrous item, rare (requires attunement)
Major tier
While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move.

Brooch of Shielding uncommon CCC-BMG MOON 5-2 Bloodlust Contained Show
Notes:

Wondrous Item, uncommon (requires attunement)

While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell.

This brooch is made out of tarnished silver which no amount of cleaning changes.

It’s in the shape of a stylized crow, its wings spread in a half-circle and its eyes dark purple amethysts.

The pin looks like a broken femur which it holds in its claws.

It’s unnatural cold to touch regardless of the surrounding warmth.

Boots of Elvenkind uncommon CCC-BMG MOON 6-2 Troubled Visions Show
Notes:

Boots of Elvenkind
Wondrous Item, uncommon

While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.

Unworn, these eladrin-crafted boots appear to be little more than crude tubes of birch bark sewn roughly together with sinew.

Worn, they transform into slippers that match the seasons.

Elk-hide in winter, kelp-wrapped for the wet spring, straw sandals for summer and soft down-lined shoes for fall.

Bag of Tricks (rust) uncommon CCC-BMG MOON 15-3 Fallen Wonder Show
Notes:

This ordinary bag, made from rust appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound.

You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. See the Monsters Listing for the creature's statistics. The creature vanishes at the next dawn or when it is reduced to 0 hit points.

The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.

Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.

Rust Bag of Tricks

d8 Creature
1 Rat
2 Owl
3 Mastiff
4 Goat
5 Giant goat
6 Giant boar
7 Lion
8 Brown bear
This simple bag made from rust cloth is embroidered with silken threads, showcasing the insignia of a wizard long forgotten.

Though it appears to be empty, a keen ear held near the drawstring reveals the soft murmur of creatures within.

Arrow, +2 rare behir loot CCC-BMG MOON 15-1 Shattered Omens Show
Notes:

5 arrows

Arrow, +2

Consumable (arrow), rare

You have a +2 bonus to attack and damage rolls made with this arrow.

Once it hits a target, the arrow is no longer magical.

This item is found in the Dungeon Master’s Guide.

Adamantine Chain Mail uncommon Gnoll loot CCC-BMG MOON 5-1 Bloodlust Rising Show
Notes:

Armor (chain mail), uncommon

This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

Made by fomorians for a demonic subordinate, this armor crackles with hellish energy and is marked with Yeenoghu’s symbol.

The symbol can be removed by hand, but the faint smell of blood can never be removed.