Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Potion of Superior Healing rare DDAL 09-14- THE VAST EMPTINESS OF GRACE DDAL 09-14- THE VAST EMPTINESS OF GRACE - Parte 3 Show
Notes:

Potion, rare

You regain 8d4 + 8 hit points when you drink this potion.

Whatever its potency, the potion's red liquid glimmers when agitated. This item can be found in the Dungeon
Master’s Guide.

Potion of Superior Healing rare DDAL 09-16- HONORS UNFORESEEN DDAL 09-16- HONORS UNFORESEEN Show
Notes:

Potion, rare
You regain 8d4 + 8 hit points when you drink this potion.

Whatever its potency, the potion's red liquid glimmers when agitated. This item can be found in the Dungeon
Master’s Guide.

Potion of Superior Healing x2 rare DDAL 09-18 - CONSEQUENCES OF CHOICE DDAL 09-18 - CONSEQUENCES OF CHOICE - Sessão 1 Show
Notes:

Potion, rare
You regain 8d4 +8 hit points when you drink this potion.

Shield +2 rare DDAL 09-19- FANG AND CLAW DDAL 09-19- FANG AND CLAW - Sessão 3 Show
Notes:

Armor (shield), rare
While holding this shield, you have a +2 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC.
A shield is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
This item can be found in the Dungeon Master’s Guide.

Rod of the Pact Keeper +2 rare DDAL 09-20 - WHERE DEVILS FEAR TO TREAD DDAL 09-20 - WHERE DEVILS FEAR TO TREAD - Parte 3 Show
Notes:

Rod, rare (requires attunement by a warlock)
While holding this rod, you gain a +2 bonus to spell attack rolls and to the saving throw DCs of your warlock spells.
In addition, you can regain one warlock spell slot as an action while holding the rod. You can’t use this property again until you finish a long rest. This item is found in the Dungeon Master’s Guide.

This rod has an opal carved like a clawed fist clutching a skull at its tip. The haft is covered in the names of angels, written backwards in Infernal.

Oathbow very_rare DDAL 09-18 - CONSEQUENCES OF CHOICE DDAL 09-18 - CONSEQUENCES OF CHOICE - Sessão 1 Show
Notes:

Weapon (longbow), very rare (requires attunement)
When you nock an arrow with this bow, it whispers in Elvish, “Swift defeat to my enemies.” When you use this
weapon to make a ranged attack, you can, as a command phrase, say “Swift death to you who have wronged me.”
The target of your attack becomes your sworn enemy until it dies or until dawn seven days later. You can only have one sworn enemy at a time. When your sworn enemy dies, you can choose a new one after the next dawn.
When you make a ranged attack roll with this weapon against your sworn enemy, you have advantage on the roll.
In addition, your target gains no benefit from cover other than total cover, and you suffer no disadvantage due to long range. If the attack hits, your sworn enemy takes an extra 3d6 piercing damage.
While your sworn enemy lives, you have disadvantage on attack rolls with all other weapons.

Wand of the War Mage +3 very_rare DDAL 09-17 - IN THE HAND DDAL 09-17 - IN THE HAND - Sessão 2 Show
Notes:

Wand, very rare (Requires Attunement by a Spellcaster)

While you are holding this wand, you gain a +3 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.

Potion of Vitality very_rare DDAL 09-17 - IN THE HAND DDAL 09-17 - IN THE HAND - Sessão 1 Show
Notes:

Potion, very rare

When you drink this potion, it removes any exhaustion you are suffering and cures any disease or poison affecting you. For the next 24 hours, you regain the maximum number of hit points for any hit die you spend. The potion's crimson liquid regularly pulses with dull light, calling to mind a heartbeat.

Red Dragon Scale Mail very_rare DDAL 09-15 - MADDENING SCREAMS DDAL 09-15 - MADDENING SCREAMS - Parte 2 Show
Notes:

Armor (scale mail), very rare (requires attunement)

Dragon scale mail made of the scales of a red dragon. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to fire damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction of the closest red dragon within 30 miles of you. This special action can’t be used again until the next dawn.

This was once the armor of Carmine, an orc paladin of the Bloody Hooves. She didn’t survive into the final set of caverns to have her soul entombed to wait for Zariel’s return.

+3 Quarterstaff very_rare DDAL 09-13- THE SWARMED HEART DDAL 09-13- THE SWARMED HEART - Parte 2 Show
Notes:

Quarterstaff, very rare
You have a +3 bonus to attack and damage rolls made with this magic weapon. This item can be found in the Dungeon Master’s Guide.

Cloak of Arachnida very_rare DDAL 09-12 - THE BREATH OF LIFE DDAL 09-12 - THE BREATH OF LIFE - Sessão 2 Show
Notes:

Wondrous item, very rare (requires attunement)
This fine garment is made of black silver interwoven with faint silvery threads. While wearing it, you gain the
following benefits:

• You have resistance to poison damage.
• You have a climbing speed equal to your walking speed.
• You can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your
hands free.
• You can’t be caught in webs of any sort and can move through webs as if they were difficult terrain.
• You can use an action to cast the web spell (save DC 13).

The web created by the spell fills twice its normal area.

Once used, this property of the cloak can’t be used again until the next dawn.

This item is found in the Dungeons Master’s Guide.
This cloak has been in Avernus for ages and been worn in constant conflict. While actively using any properties of the item, the bearer experiences a harmless flash of pain. In addition, the cloak whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

+3 Hand Crossbow very_rare DDAL05-18- The Mysterious Isle D&D® ADVENTURERS LEAGUE FORGOTTEN REALMS® SERVICE AWARDS Show
Notes:

Weapon (any type), very rare
Once the type of weapon has been chosen, it can’t be changed. This item can be found in the Dungeon Master’s Guide.

Potion of Flying very_rare DDAL 09-20 - WHERE DEVILS FEAR TO TREAD DDAL 09-20 - WHERE DEVILS FEAR TO TREAD - Parte 3 Show
Notes:

Potion, very rare
When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you’re in the air when the potion wears off, you fall unless you have some other means of staying aloft. This potion’s clear liquid floats at the top of its container and has cloudy white impurities drifting in it. This item is found in the Dungeon Master’s Guide.

Potion of Supreme Healing very_rare DDAL 09-17 - IN THE HAND DDAL 09-17 - IN THE HAND - Sessão 2 Show
Notes:

Potion, very rare
You regain 10d4 + 20 hit points when you drink this potion. The potion’s red liquid glimmers when agitated. This item can be found in the Dungeon Master’s Guide.

Potion of Vitality very_rare DDAL 09-17 - IN THE HAND DDAL 09-17 - IN THE HAND - Sessão 2 Show
Notes:

Potion, very rare
When you drink this potion, it removes any exhaustion you are suffering and cures any disease or poison affecting you.

For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend. The potion's liquid regularly pulses with dull light, calling to mind a heartbeat.

This item can be found in the Dungeon Master’s Guide.

Potion of Longevity very_rare DDAL 09-20 - WHERE DEVILS FEAR TO TREAD DDAL 09-20 - WHERE DEVILS FEAR TO TREAD - Parte 3 Show
Notes:

Potion, very rare
When you drink this potion, your physical age is reduced by 1d6 + 6 years, to a minimum of 13 years. Each time you subsequently drink a potion of longevity, there is a 10 percent cumulative chance that you instead age by 1d6 + 6 years. Suspended in this amber liquid are a scorpion’s tail, an adder’s fang, a dead spider, and a tiny heart that, against all reason, is still beating. The ingredients vanish when the potion is opened. This item is found in the Dungeon Master’s Guide.

Miltiades’s Shield +3 very_rare CCC-BMG-13 PHLAN1-1 Sepulture D&D® ADVENTURERS LEAGUE FORGOTTEN REALMS® SERVICE AWARDS Show
Notes:

Armor (shield), very rare

This shield is decorated with symbols of service and fealty. The shield empathically encourages service to others and whenever the bearer considers performing a selfish act, the shield enhances pangs of conscious. While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC.

Belt of Stone Giant Strength very_rare DDAL 09-14- THE VAST EMPTINESS OF GRACE DDAL 09-14- THE VAST EMPTINESS OF GRACE - Parte 3 Show
Notes:

Wondrous item, very rare (requires attunement)

While wearing this belt, your Strength score is 23. If your Strength is already equal to or greater than the belt's score, the item has no effect on you. This item can be found in the Dungeon Master’s Guide.
This belt is made of iron plates riveted to a wide belt of burnished leather, and buckled with a series of straps gilt in polished steel. While worn, you can use an action to cause your voice to carry clearly for up to 300 feet until the end of your next turn.

Fish Suit very_rare AL Service Awards Document 12-A D&D® ADVENTURERS LEAGUE FORGOTTEN REALMS® SERVICE AWARDS Show
Notes:

This bulky suit, which fully encases your head and body, takes 1 minute to don or doff. While worn, it enables you to breathe in an airless environment and renders you immune to the harmful effects of any gas that surrounds you. The suit also grants you a swimming speed equal to your walking speed while underwater, or a flying speed equal to your walking speed in an environment with no gravity.

Belt of Storm Giant Strength legendary DDAL06-03 - Crypt of the Death Giants D&D® ADVENTURERS LEAGUE FORGOTTEN REALMS® SERVICE AWARDS Show
Notes:

While wearing this belt, your Strength score changes to 29. The item has no effect on you if your Strength without the belt is equal to or greater than 29.

Unlocked Magic Items