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Adventure Title
DDAL 09-13- THE SWARMED HEART - Parte 2
DDAL 09-13- THE SWARMED HEART - Parte 2
Session
1
1
Date Played
2022-10-19 20:18:00 UTC
2022-10-19 20:18:00 UTC
Levels Gained
0
0
GP +/-
15000
15000
Downtime +/-
10.0
10.0
Location Played
Adventures League Server
Adventures League Server
DM Name
DM Corvo
DM Corvo
DM DCI Number
3103601006
3103601006
Notes
2x Potion of Climbing 10x Moedas de Alma Broom of Flying +3 Quarterstaff 2x Potion of Greater Healing 15000 PO 10 DT 1 Level (negado)
2x Potion of Climbing 10x Moedas de Alma Broom of Flying +3 Quarterstaff 2x Potion of Greater Healing 15000 PO 10 DT 1 Level (negado)
Magic Items
| Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|
| +3 Quarterstaff | Very Rare | DDAL 09-13- THE SWARMED HEART | true | ||
| Quarterstaff, very rare You have a +3 bonus to attack and damage rolls made with this magic weapon. This item can be found in the Dungeon Master’s Guide. | |||||
| Broom of Flying | Uncommon | DDAL 09-13- THE SWARMED HEART | true | ||
| Wondrous item, uncommon This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its command Word. It then hovers beneath you and can be ridden in the air. It has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land. You can send the broom to travel alone to a destination within 1 mile of you if you speak the Command Word, name the location, and are familiar with that place. The broom comes back to you when you speak another command Word, provided that the broom is still within 1 mile of you. This item can be found in the Dungeon Master’s Guide. | |||||
| Potion of Climbing x2 | Common | DDAL 09-13- THE SWARMED HEART | true | ||
| Potion, common When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. This item can be found in the Dungeon Master’s Guide. | |||||
| Soul Coin x10 | Uncommon | DDAL 09-13- THE SWARMED HEART | true | ||
| Wondrous item, uncommon Soul coins are about 5 inches across and about an inch thick, minted from infernal iron. Each coin weighs 1-third of a pound and is inscribed with Infernal writing and a spell that magically binds a single soul to the coin. Because each soul coin has a unique soul trapped within it, each has a story. A creature might have been imprisoned as a result of defaulting on a deal, while another might be the victim of a night hag’s curse. Carrying Soul Coins. To hold a soul coin is to feel the soul bound within it—overcome with rage or fraught with despair. An evil creature can carry as many soul coins as it wishes (up to its maximum weight allowance). A non-evil creature can carry a number of soul coins equal to or less than its Constitution modifier without penalty. A non-evil creature carrying a number of soul coins greater than its Constitution modifier has disadvantage on its attack rolls, ability checks, and saving throws. Using a Soul Coin. A soul coin has 3 charges. A creature carrying the coin can use its action to expend 1 charge from a soul coin and use it to do one of the following: • Drain Life. You siphon away some of the soul’s essence and gain 1d10 temporary hit points. • Query. You telepathically ask the soul a question and receive a brief telepathic response, which you can understand. The soul knows only what it knew in life, but it must answer you truthfully and to the best of its ability. The answer is no more than a sentence or two and might be cryptic. Freeing a Soul. Casting a spell that removes a curse on a soul coin frees the soul trapped within it, as does expending all of the coin’s charges. The coin itself rusts from within and is destroyed once the soul is released. A soul can also be freed by destroying the coin that contains it. A soul coin has AC 19, 1 hit point for each charge it has remaining, and immunity to all damage except that which is dealt by a hellfire weapon or an infernal war machine’s furnace. Freeing a soul from a soul coin is considered a good act, even if the soul belongs to an evil creature. | |||||
| Potion of Greater Healing | Common | DDAL 09-13- THE SWARMED HEART | true | ||
| Potion, uncommon You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. This item can be found in the Dungeon Master’s Guide. | |||||