Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Potion of Fire Giant Strength
rare
DDAL 09-12 - THE BREATH OF LIFE
DDAL 09-12 - THE BREATH OF LIFE - Sessão 1
Show
Notes:
Potion, rare
When you drink this potion, your Strength score changes to 25 for 1 hour. The potion has no Effect on you if your Strength is equal to or greater than that score.
This potion’s transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type.
Potion of fire Giant Strength
common
DDAL 09-06 - INFERNAL INSURGENCY
DDAL 09-06 - INFERNAL INSURGENCY - Sessão 2
Show
Notes:
Potion, rare
When you drink this potion, your Strength score changes for 1 hour. The type of giant determines the score (see the table below). The potion has no effect on you if your Strength is equal to or greater than that score.
This potion’s transparent liquid has floated in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
Potion of Climbing x2
common
DDAL 09-13- THE SWARMED HEART
DDAL 09-13- THE SWARMED HEART - Parte 2
Show
Notes:
Potion, common
When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. This item can be found in the Dungeon Master’s Guide.
Pistol +1 with 10 Bullets
uncommon
AL Service Awards Document 12-A
D&D® ADVENTURERS LEAGUE FORGOTTEN REALMS® SERVICE AWARDS
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Notes:
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Oathbow
very_rare
DDAL 09-18 - CONSEQUENCES OF CHOICE
DDAL 09-18 - CONSEQUENCES OF CHOICE - Sessão 1
Show
Notes:
Weapon (longbow), very rare (requires attunement)
When you nock an arrow with this bow, it whispers in Elvish, “Swift defeat to my enemies.” When you use this
weapon to make a ranged attack, you can, as a command phrase, say “Swift death to you who have wronged me.”
The target of your attack becomes your sworn enemy until it dies or until dawn seven days later. You can only have one sworn enemy at a time. When your sworn enemy dies, you can choose a new one after the next dawn.
When you make a ranged attack roll with this weapon against your sworn enemy, you have advantage on the roll.
In addition, your target gains no benefit from cover other than total cover, and you suffer no disadvantage due to long range. If the attack hits, your sworn enemy takes an extra 3d6 piercing damage.
While your sworn enemy lives, you have disadvantage on attack rolls with all other weapons.
Miltiades’s Shield +3
very_rare
CCC-BMG-13 PHLAN1-1 Sepulture
D&D® ADVENTURERS LEAGUE FORGOTTEN REALMS® SERVICE AWARDS
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Notes:
Armor (shield), very rare
This shield is decorated with symbols of service and fealty. The shield empathically encourages service to others and whenever the bearer considers performing a selfish act, the shield enhances pangs of conscious. While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC.
Ioun Stone of Leadership
common
DDAL 09-16- HONORS UNFORESEEN
DDAL 09-16- HONORS UNFORESEEN
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Notes:
Wondrous item, very rare (requires attunement)
An Ioun stone named after Ioun, god of knowledge and prophecy revered on some worlds.
When you use an action to toss this stone into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.
Your Charisma score increases by 2, to a maximum of 20, while this marbled pink and green sphere orbits your head.
This item is found in the Dungeon Master’s Guide.
Heward's Handy Haversack
rare
DDAL 09-09- RUINED PROSPECTS
DDAL 09-09- RUINED PROSPECTS - Sessão 2
Show
Notes:
Wondrous item, rare
This backpack has a central pouch and two side pouches, each of which is an extradimensional space. Each side pouch can hold up to 20 pounds of material, not exceeding a volume of 2 cubic feet. The large central pouch can hold up to 8 cubic feet or 80 pounds of material. The backpack always weighs 5 pounds, regardless of its contents.
Placing an object in the haversack follows the normal rules for interacting with objects. Retrieving an item from the haversack requires you to use an action. When you reach into the haversack for a specific item, the item is always magically on top.
The haversack has a few limitations. If it is overloaded, or if a sharp object pierces it or tears it, the haversack ruptures and is destroyed. If the haversack is destroyed, its contents are lost forever, although an artifact always turns up again somewhere. If the haversack is turned inside out, its contents spill forth, unharmed, and the haversack must be put right before it can be used again. If a breathing creature is placed within the haversack, the creature can survive for up to 10 minutes, after which time it begins to suffocate.
Placing the haversack inside an extradimensional space created by a bag of holding, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.
This specific haversack is made of white leather, and a label on the inside reads "Kelda Ironbelly" in Dwarvish script.
Helm of telepathy
uncommon
DDAL 09-15 - MADDENING SCREAMS
DDAL 09-15 - MADDENING SCREAMS - Parte 2
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Notes:
Wondrous Item, uncommon (requires attunement)
While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply—using a bonus action to do so— while your focus on it continues.
While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can’t be used again until the next dawn. This item is found in the Basic Rules.
This helm once belonged to Nyave, Sir Gidor’s closest and most trusted friend.
Glamoured Studded Leather
rare
DDAL 09-06 - INFERNAL INSURGENCY
DDAL 09-06 - INFERNAL INSURGENCY - Sessão 1
Show
Notes:
Armor (studded leather), rare
While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor.
Gem of Seeing
rare
DDAL 09-05 - FACES OF FORTUNE
DDAL 09-05 - FACES OF FORTUNE - Parte 3
Show
Notes:
Potion, rare
For 1 minute after you drink this potion, you have resistance to all damage. The potion's syrupy liquid looks
like liquefied iron. This item is found in the Dungeon Master’s Guide.
Fochlucan Bandore
uncommon
DDAL 09-16- HONORS UNFORESEEN
DDAL 09-16- HONORS UNFORESEEN
Show
Notes:
Wondrous Item, uncommon (requires attunement by a bard)
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way.
Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed a DC 15 Wisdom saving throw or take 2d4 psychic damage.
You can use an action to play the instrument and cast one of its spells: fly, invisibility, levitate, protection from evil and good, entangle, faerie fire, shillelagh, speak with animals.
Once the instrument has been used to cast a spell it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell had a somatic or material component.
This item is found in the Dungeon Master’s Guide.
Fish Suit
very_rare
AL Service Awards Document 12-A
D&D® ADVENTURERS LEAGUE FORGOTTEN REALMS® SERVICE AWARDS
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Notes:
This bulky suit, which fully encases your head and body, takes 1 minute to don or doff. While worn, it enables you to breathe in an airless environment and renders you immune to the harmful effects of any gas that surrounds you. The suit also grants you a swimming speed equal to your walking speed while underwater, or a flying speed equal to your walking speed in an environment with no gravity.
Efreeti Chain
legendary
DDAL07-15 - Streams of Crimson
DDAL10-00 - ICE ROAD TRACKERS - Parte 2
Show
Notes:
Armor (chain mail), legendary (requires attunement)
While wearing this armor, you gain a +3 bonus to AC, you are immune to fire damage, and you can understand and speak Primordial. In addition, you can stand on and walk across molten rock as if it were solid ground.
The efreeti Prince Rashidi al-Zahar ibn Rath transmogrified an efreeti sultana into this delicate suit of crimson chain mail. The wearer of this armor always feels a slight draft, and sometimes finds it hard to stay focused on a task. This item can be found in the Dungeon Master’s Guide.
Deathshield (Defender)
legendary
DDAL 09-20 - WHERE DEVILS FEAR TO TREAD
DDAL 09-20 - WHERE DEVILS FEAR TO TREAD - Parte 3
Show
Notes:
Weapon (greatsword), legendary (requires attunement)
You gain a +3 bonus to attack and damage rolls made with this magic weapon.
The first time you attack with the sword on each of your turns, you can transfer some or all of the sword’s bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it. This item is found in the Dungeon Master’s Guide.
This defender is a greatsword and is made out of crude black iron. Inscribed upon the blade in Abyssal is the name Deathshield.
Cloak of Arachnida
very_rare
DDAL 09-12 - THE BREATH OF LIFE
DDAL 09-12 - THE BREATH OF LIFE - Sessão 2
Show
Notes:
Wondrous item, very rare (requires attunement)
This fine garment is made of black silver interwoven with faint silvery threads. While wearing it, you gain the
following benefits:
• You have resistance to poison damage.
• You have a climbing speed equal to your walking speed.
• You can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your
hands free.
• You can’t be caught in webs of any sort and can move through webs as if they were difficult terrain.
• You can use an action to cast the web spell (save DC 13).
The web created by the spell fills twice its normal area.
Once used, this property of the cloak can’t be used again until the next dawn.
This item is found in the Dungeons Master’s Guide.
This cloak has been in Avernus for ages and been worn in constant conflict. While actively using any properties of the item, the bearer experiences a harmless flash of pain. In addition, the cloak whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Bullet of Tiefling Slaying
uncommon
DDAL 09-06 - INFERNAL INSURGENCY
DDAL 09-06 - INFERNAL INSURGENCY - Sessão 2
Show
Notes:
Weapon (ammunition), very rare
A bullet of slaying is a magic weapon meant to slay a particular kind of creature. Some are more focused than others; for example, there are both weapons of dragon slaying and weapons of blue dragon slaying. If a creature belonging to the type, race, or group associated with an arrow of slaying takes damage from the arrow, the creature must make a DC 17 Constitution saving throw, taking an extra 6d10 piercing damage on a failed save, or half as much extra damage on a successful one.
Once a bullet of slaying deals its extra damage to a creature, it becomes a nonmagical bullet.
Other types of magic ammunition of this kind exist, such as bolts of slaying meant for a crossbow, though arrows are most common.
Broom of Flying
uncommon
DDAL 09-13- THE SWARMED HEART
DDAL 09-13- THE SWARMED HEART - Parte 2
Show
Notes:
Wondrous item, uncommon
This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its command Word. It then hovers beneath you and can be ridden in the air. It has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land.
You can send the broom to travel alone to a destination within 1 mile of you if you speak the Command Word, name the location, and are familiar with that place. The broom comes back to you when you speak another
command Word, provided that the broom is still within 1 mile of you. This item can be found in the Dungeon Master’s Guide.
Bowl of Commanding Water Elementals
rare
DDAL 09-07- THE DIABOLICAL DIVE
DDAL 09-07- THE DIABOLICAL DIVE - Sessão 1
Show
Notes:
Bowl of Commanding Water Elementals
Wondrous item, rare
While this bowl is filled with water, you can use an action to speak the bowl's command word and summon a water elemental, as if you had cast the conjure elemental spell. The bowl can't be used this way again until the next dawn.
The bowl is about 1 foot in diameter and half as deep. It weighs 3 pounds and holds about 3 gallons.
When filled with water from the River Styx, the elemental conjured by the bowl has the added ability to envelop up to eight creatures in an air-filled bubble and use its action to transport them safely through the river's terrible waters.
Belt of Storm Giant Strength
legendary
DDAL06-03 - Crypt of the Death Giants
D&D® ADVENTURERS LEAGUE FORGOTTEN REALMS® SERVICE AWARDS
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Notes:
While wearing this belt, your Strength score changes to 29. The item has no effect on you if your Strength without the belt is equal to or greater than 29.
| Name ▼ | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Potion of Fire Giant Strength | rare | DDAL 09-12 - THE BREATH OF LIFE | DDAL 09-12 - THE BREATH OF LIFE - Sessão 1 | Show | ||
|
Notes:
Potion, rare When you drink this potion, your Strength score changes to 25 for 1 hour. The potion has no Effect on you if your Strength is equal to or greater than that score. This potion’s transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. |
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| Potion of fire Giant Strength | common | DDAL 09-06 - INFERNAL INSURGENCY | DDAL 09-06 - INFERNAL INSURGENCY - Sessão 2 | Show | ||
|
Notes:
Potion, rare When you drink this potion, your Strength score changes for 1 hour. The type of giant determines the score (see the table below). The potion has no effect on you if your Strength is equal to or greater than that score. This potion’s transparent liquid has floated in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
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| Potion of Climbing x2 | common | DDAL 09-13- THE SWARMED HEART | DDAL 09-13- THE SWARMED HEART - Parte 2 | Show | ||
|
Notes:
Potion, common |
||||||
| Pistol +1 with 10 Bullets | uncommon | AL Service Awards Document 12-A | D&D® ADVENTURERS LEAGUE FORGOTTEN REALMS® SERVICE AWARDS | Show | ||
|
Notes:
You have a +1 bonus to attack and damage rolls made with this magic weapon. |
||||||
| Oathbow | very_rare | DDAL 09-18 - CONSEQUENCES OF CHOICE | DDAL 09-18 - CONSEQUENCES OF CHOICE - Sessão 1 | Show | ||
|
Notes:
Weapon (longbow), very rare (requires attunement) |
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| Miltiades’s Shield +3 | very_rare | CCC-BMG-13 PHLAN1-1 Sepulture | D&D® ADVENTURERS LEAGUE FORGOTTEN REALMS® SERVICE AWARDS | Show | ||
|
Notes:
Armor (shield), very rare This shield is decorated with symbols of service and fealty. The shield empathically encourages service to others and whenever the bearer considers performing a selfish act, the shield enhances pangs of conscious. While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC. |
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| Ioun Stone of Leadership | common | DDAL 09-16- HONORS UNFORESEEN | DDAL 09-16- HONORS UNFORESEEN | Show | ||
|
Notes:
Wondrous item, very rare (requires attunement) An Ioun stone named after Ioun, god of knowledge and prophecy revered on some worlds. When you use an action to toss this stone into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. Your Charisma score increases by 2, to a maximum of 20, while this marbled pink and green sphere orbits your head. This item is found in the Dungeon Master’s Guide. |
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| Heward's Handy Haversack | rare | DDAL 09-09- RUINED PROSPECTS | DDAL 09-09- RUINED PROSPECTS - Sessão 2 | Show | ||
|
Notes:
Wondrous item, rare This backpack has a central pouch and two side pouches, each of which is an extradimensional space. Each side pouch can hold up to 20 pounds of material, not exceeding a volume of 2 cubic feet. The large central pouch can hold up to 8 cubic feet or 80 pounds of material. The backpack always weighs 5 pounds, regardless of its contents. Placing an object in the haversack follows the normal rules for interacting with objects. Retrieving an item from the haversack requires you to use an action. When you reach into the haversack for a specific item, the item is always magically on top. The haversack has a few limitations. If it is overloaded, or if a sharp object pierces it or tears it, the haversack ruptures and is destroyed. If the haversack is destroyed, its contents are lost forever, although an artifact always turns up again somewhere. If the haversack is turned inside out, its contents spill forth, unharmed, and the haversack must be put right before it can be used again. If a breathing creature is placed within the haversack, the creature can survive for up to 10 minutes, after which time it begins to suffocate. Placing the haversack inside an extradimensional space created by a bag of holding, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened. This specific haversack is made of white leather, and a label on the inside reads "Kelda Ironbelly" in Dwarvish script. |
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| Helm of telepathy | uncommon | DDAL 09-15 - MADDENING SCREAMS | DDAL 09-15 - MADDENING SCREAMS - Parte 2 | Show | ||
|
Notes:
Wondrous Item, uncommon (requires attunement) This helm once belonged to Nyave, Sir Gidor’s closest and most trusted friend. |
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| Glamoured Studded Leather | rare | DDAL 09-06 - INFERNAL INSURGENCY | DDAL 09-06 - INFERNAL INSURGENCY - Sessão 1 | Show | ||
|
Notes:
Armor (studded leather), rare While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor. |
||||||
| Gem of Seeing | rare | DDAL 09-05 - FACES OF FORTUNE | DDAL 09-05 - FACES OF FORTUNE - Parte 3 | Show | ||
|
Notes:
Potion, rare |
||||||
| Fochlucan Bandore | uncommon | DDAL 09-16- HONORS UNFORESEEN | DDAL 09-16- HONORS UNFORESEEN | Show | ||
|
Notes:
Wondrous Item, uncommon (requires attunement by a bard) An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the instrument and cast one of its spells: fly, invisibility, levitate, protection from evil and good, entangle, faerie fire, shillelagh, speak with animals. Once the instrument has been used to cast a spell it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell had a somatic or material component. This item is found in the Dungeon Master’s Guide. |
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| Fish Suit | very_rare | AL Service Awards Document 12-A | D&D® ADVENTURERS LEAGUE FORGOTTEN REALMS® SERVICE AWARDS | Show | ||
|
Notes:
This bulky suit, which fully encases your head and body, takes 1 minute to don or doff. While worn, it enables you to breathe in an airless environment and renders you immune to the harmful effects of any gas that surrounds you. The suit also grants you a swimming speed equal to your walking speed while underwater, or a flying speed equal to your walking speed in an environment with no gravity. |
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| Efreeti Chain | legendary | DDAL07-15 - Streams of Crimson | DDAL10-00 - ICE ROAD TRACKERS - Parte 2 | Show | ||
|
Notes:
Armor (chain mail), legendary (requires attunement) While wearing this armor, you gain a +3 bonus to AC, you are immune to fire damage, and you can understand and speak Primordial. In addition, you can stand on and walk across molten rock as if it were solid ground. The efreeti Prince Rashidi al-Zahar ibn Rath transmogrified an efreeti sultana into this delicate suit of crimson chain mail. The wearer of this armor always feels a slight draft, and sometimes finds it hard to stay focused on a task. This item can be found in the Dungeon Master’s Guide. |
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| Deathshield (Defender) | legendary | DDAL 09-20 - WHERE DEVILS FEAR TO TREAD | DDAL 09-20 - WHERE DEVILS FEAR TO TREAD - Parte 3 | Show | ||
|
Notes:
Weapon (greatsword), legendary (requires attunement) The first time you attack with the sword on each of your turns, you can transfer some or all of the sword’s bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it. This item is found in the Dungeon Master’s Guide. This defender is a greatsword and is made out of crude black iron. Inscribed upon the blade in Abyssal is the name Deathshield. |
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| Cloak of Arachnida | very_rare | DDAL 09-12 - THE BREATH OF LIFE | DDAL 09-12 - THE BREATH OF LIFE - Sessão 2 | Show | ||
|
Notes:
Wondrous item, very rare (requires attunement) • You have resistance to poison damage. The web created by the spell fills twice its normal area. Once used, this property of the cloak can’t be used again until the next dawn. This item is found in the Dungeons Master’s Guide. |
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| Bullet of Tiefling Slaying | uncommon | DDAL 09-06 - INFERNAL INSURGENCY | DDAL 09-06 - INFERNAL INSURGENCY - Sessão 2 | Show | ||
|
Notes:
Weapon (ammunition), very rare A bullet of slaying is a magic weapon meant to slay a particular kind of creature. Some are more focused than others; for example, there are both weapons of dragon slaying and weapons of blue dragon slaying. If a creature belonging to the type, race, or group associated with an arrow of slaying takes damage from the arrow, the creature must make a DC 17 Constitution saving throw, taking an extra 6d10 piercing damage on a failed save, or half as much extra damage on a successful one. Once a bullet of slaying deals its extra damage to a creature, it becomes a nonmagical bullet. Other types of magic ammunition of this kind exist, such as bolts of slaying meant for a crossbow, though arrows are most common. |
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| Broom of Flying | uncommon | DDAL 09-13- THE SWARMED HEART | DDAL 09-13- THE SWARMED HEART - Parte 2 | Show | ||
|
Notes:
Wondrous item, uncommon You can send the broom to travel alone to a destination within 1 mile of you if you speak the Command Word, name the location, and are familiar with that place. The broom comes back to you when you speak another |
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| Bowl of Commanding Water Elementals | rare | DDAL 09-07- THE DIABOLICAL DIVE | DDAL 09-07- THE DIABOLICAL DIVE - Sessão 1 | Show | ||
|
Notes:
Bowl of Commanding Water Elementals While this bowl is filled with water, you can use an action to speak the bowl's command word and summon a water elemental, as if you had cast the conjure elemental spell. The bowl can't be used this way again until the next dawn. The bowl is about 1 foot in diameter and half as deep. It weighs 3 pounds and holds about 3 gallons. When filled with water from the River Styx, the elemental conjured by the bowl has the added ability to envelop up to eight creatures in an air-filled bubble and use its action to transport them safely through the river's terrible waters. |
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| Belt of Storm Giant Strength | legendary | DDAL06-03 - Crypt of the Death Giants | D&D® ADVENTURERS LEAGUE FORGOTTEN REALMS® SERVICE AWARDS | Show | ||
|
Notes:
While wearing this belt, your Strength score changes to 29. The item has no effect on you if your Strength without the belt is equal to or greater than 29. |
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