Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
Potion of Resistance (Cold) uncommon DDAL10-04 Cold Benevolence DDAL10-04 Cold Benevolence Show
Notes:

Potion, uncommon
A shimmering blue liquid sloshes within this crystalline flask. When you drink this potion, you gain resistance to cold damage for 1 hour.

Robe of Useful Items uncommon DDAL10-04 Cold Benevolence DDAL10-04 Cold Benevolence Show
Boots of Striding and Springing uncommon DDHC-TFTYP-04- White Plume Mountain DDHC-TFTYP-04- White Plume Mountain - Parte 3 Show
Notes:

Wondrous Item, uncommon (requires attunement)
While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.

Bag of Holding uncommon DDAL-DRW-INT01 - Big problems D&D® ADVENTURERS LEAGUE SERVICE AWARDS-12-B Show
Notes:

Wondrous item, uncommon

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a Heward’s handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.

Goggles of Night uncommon DDHC-TFTYP-04- White Plume Mountain DDHC-TFTYP-04- White Plume Mountain - Parte 1 Show
Notes:

Wondrous Item, uncommon

While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.

Google's of Night uncommon DDAL - 10-01 - The Frozen North DDAL - 10-01 - The Frozen North Show
Notes:

While wearing these dark lenses, you have Darkvision out to a range of 60 feet. If you already have Darkvision. wearing the goggles increases its range by 60 feet.

Ring of Protection uncommon DDHC-TFTYP-04- White Plume Mountain DDHC-TFTYP-04- White Plume Mountain - Parte 2 Show
Notes:

Ring, rare (requires attunement)
You gain a +1 bonus to AC and saving throws while wearing this ring.

Cloak of Protection uncommon DDAL00-02A The Darkwood Webs D&D® ADVENTURERS LEAGUE FORGOTTEN REALMS® SERVICE AWARDS Show
Notes:

This cloak reflects the color of the seasons; green in summer, gold in autumn, mottled brown in winter
and in spring is mottled in pale shades of green and cream.

You gain a +1 bonus to AC and saving throws while you wear this cloak.

Stone of Good Luck (Luckstone) common DDHC-TFTYP-04- White Plume Mountain DDHC-TFTYP-04- White Plume Mountain - Parte 1 Show
Notes:

Wondrous Item, uncommon (requires attunement)

While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

Unlocked Magic Items