Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result ▼
Source
MARINER'S ARMOR
uncommon
Jornada de Elient
DDEP10-00 - The Great Knucklehead Rally EPIC
Show
Notes:
Armor (half-plate), uncommon
While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.
Potion of greater healing
uncommon
Jornada de Elient
DDEP10-00 - The Great Knucklehead Rally EPIC
Show
Notes:
You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
Google's of Night
common
Winter Fantasy
DDAL10-01 The Frozen North
Show
Notes:
While wearing these dark lenses, you have Darkvision out to a range of 60 feet. If you already have Darkvision. wearing the goggles increases its range by 60 feet.
Potion of Growth
common
Winter Fantasy
DDAL10-01 The Frozen North
Show
Notes:
When you drink this potion, you gain the “enlarge” Effect of the enlarge/reduce spell for 1d4 hours (no Concentration required). The red in the potion’s liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
Pole of angling
common
Winter Fantasy
DDAL EP 10-01 - Terror in Ten-Towns
Show
Notes:
Source: Xanathar's Guide to Everything
Wondrous item, common
While holding this 10-foot pole, you can speak a command word and transform it into a fishing pole with a hook, a line, and a reel. Speaking the command word again changes the fishing pole back into a normal 10-foot pole.
Charlatan's Die
common
Winter Fantasy
DDAL EP 10-01 - Terror in Ten-Towns
Show
Notes:
Source: Xanathar's Guide to Everything
Wondrous item, common (requires attunement)
Whenever you roll this six-sided die, you can control which number it rolls.
Bracers of Archery
uncommon
Winter Fantasy
DDAL EP 10-01 - Terror in Ten-Towns
Show
Notes:
Wondrous item, uncommon (requires attunement)
While wearing these bracers, you have proficiency with the Longbow and Shortbow, and you gain a +2 bonus to Damage Rolls on Ranged Attacks made with such Weapons.
Wand of Pyrotechnics
common
D&D Weekends
DDAL10-05 A Blight In the Darkness
Show
Notes:
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.
Source: XGE, page 140
CHIME OF OPENING
rare
D&D Weekends
DAL10-06 The Fallen Star
Show
Mace of Smiting
rare
DDAL 10-07 Nas Profundezas da Escuridão
DDAL 10-07 Nas Profundezas da Escuridão
Show
Notes:
Simple weapon (mace), melee weapon, major tier, rare
4 lb. 1d6 bludgeoning
You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct.
When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or an extra 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.
Ruby of the War Mage
uncommon
DDAL 10-09 - Receita para Retribuição
DDAL 10-09 - Receita para Retribuição
Show
Clockwork Amulet
common
D&D Weekends
DDAL10-10 Enterrando o Passado
Show
Notes:
Wondrous item, common
Minor tier
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.
When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can't be used again until the next dawn.
Source: XGE, page 137
Belt of Fire Giant Strength
very_rare
Trade Log
Show
Notes:
While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than 25.
Cape of the Mountebank
rare
Trade Log
Show
Notes:
Wondrous item, rare
This cape smells faintly of brimstone. While wearing it, you can use it to cast the dimension door spell as an action. This property of the cape can't be used again until the next dawn.
When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. The smoke lightly obscures the space you left and the space you appear in, and it dissipates at the end of your next turn. A light or stronger wind disperses the smoke.
Necklace of Prayer Beads
rare
DDAL-DRW-06 - Thimblerigging - Parte 2
Show
Notes:
This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic.
Six types of magic beads exist. The GM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn.
Animated Shield
common
Trade Log
Show
Notes:
While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free.
Stonespeaker Crystal
rare
DDAL-DRW-07 - Moment of Peace
DDAL-DRW-07 - Moment of Peace - Parte Única
Show
Notes:
Wondrous Item, rare (requires attunement)
Created by the stone giant librarians of Gravenhollow, this nineteen-inch-long shard of quartz grants you advantage on Intelligence (Investigation) checks while it is on your person.
The crystal has 10 charges. While holding it, you can use an action to expend some of its charges to cast one of the following spells from it: speak with animals (2 charges), speak with dead (4 charges), or speak with plants (3 charges).
When you cast a divination spell, you can use the crystal in place of one material component that would normally be consumed by the spell, at a cost of 1 charge per level of the spell. The crystal is not consumed when used in this way.
The crystal regains 1d6 + 4 expended charges daily at dawn. If you expend the crystal’s last charge, roll a d20. On a 1, the crystal vanishes, lost forever.
Belt of Storm Giant Strength
legendary
DDAL06-03 - Crypt of the Death Giants
D&D® ADVENTURERS LEAGUE FORGOTTEN REALMS® SERVICE AWARDS
Show
Notes:
Wondrous item, legendary (requires attunement)
While wearing this belt, your Strength score changes to a score granted by the belt (29). If your Strength is already equal to or greater than the belt's score, the item has no effect on you. Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect.
The storm giant quintessent Dessa imbued this belt with her elemental strength. When the belt’s fantastic strength is used lightning dances around the wearer while a warm desert wind blows in the area.
Mantle of Spell Resistance
rare
DDAL-DRW-11 - SHADOWS IN THE STACKS
Trade Log
Show
Notes:
You have advantage on saving throws against spells while you wear this cloak.
Potion of Supreme Healing
very_rare
Purchase Log
Show
Notes:
You regain 10d4 + 20 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
| Name | Rarity | Location | Table | Result ▼ | Source | |
|---|---|---|---|---|---|---|
| MARINER'S ARMOR | uncommon | Jornada de Elient | DDEP10-00 - The Great Knucklehead Rally EPIC | Show | ||
|
Notes:
Armor (half-plate), uncommon While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs. |
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| Potion of greater healing | uncommon | Jornada de Elient | DDEP10-00 - The Great Knucklehead Rally EPIC | Show | ||
|
Notes:
You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
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| Google's of Night | common | Winter Fantasy | DDAL10-01 The Frozen North | Show | ||
|
Notes:
While wearing these dark lenses, you have Darkvision out to a range of 60 feet. If you already have Darkvision. wearing the goggles increases its range by 60 feet. |
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| Potion of Growth | common | Winter Fantasy | DDAL10-01 The Frozen North | Show | ||
|
Notes:
When you drink this potion, you gain the “enlarge” Effect of the enlarge/reduce spell for 1d4 hours (no Concentration required). The red in the potion’s liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
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| Pole of angling | common | Winter Fantasy | DDAL EP 10-01 - Terror in Ten-Towns | Show | ||
|
Notes:
Source: Xanathar's Guide to Everything Wondrous item, common While holding this 10-foot pole, you can speak a command word and transform it into a fishing pole with a hook, a line, and a reel. Speaking the command word again changes the fishing pole back into a normal 10-foot pole. |
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| Charlatan's Die | common | Winter Fantasy | DDAL EP 10-01 - Terror in Ten-Towns | Show | ||
|
Notes:
Source: Xanathar's Guide to Everything Wondrous item, common (requires attunement) Whenever you roll this six-sided die, you can control which number it rolls. |
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| Bracers of Archery | uncommon | Winter Fantasy | DDAL EP 10-01 - Terror in Ten-Towns | Show | ||
|
Notes:
Wondrous item, uncommon (requires attunement) While wearing these bracers, you have proficiency with the Longbow and Shortbow, and you gain a +2 bonus to Damage Rolls on Ranged Attacks made with such Weapons. |
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| Wand of Pyrotechnics | common | D&D Weekends | DDAL10-05 A Blight In the Darkness | Show | ||
|
Notes:
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed. Source: XGE, page 140 |
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| CHIME OF OPENING | rare | D&D Weekends | DAL10-06 The Fallen Star | Show | ||
| Mace of Smiting | rare | DDAL 10-07 Nas Profundezas da Escuridão | DDAL 10-07 Nas Profundezas da Escuridão | Show | ||
|
Notes:
Simple weapon (mace), melee weapon, major tier, rare When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or an extra 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed. |
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| Ruby of the War Mage | uncommon | DDAL 10-09 - Receita para Retribuição | DDAL 10-09 - Receita para Retribuição | Show | ||
| Clockwork Amulet | common | D&D Weekends | DDAL10-10 Enterrando o Passado | Show | ||
|
Notes:
Wondrous item, common When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can't be used again until the next dawn. Source: XGE, page 137 |
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| Belt of Fire Giant Strength | very_rare | Trade Log | Show | |||
|
Notes:
While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than 25. |
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| Cape of the Mountebank | rare | Trade Log | Show | |||
|
Notes:
Wondrous item, rare This cape smells faintly of brimstone. While wearing it, you can use it to cast the dimension door spell as an action. This property of the cape can't be used again until the next dawn. When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. The smoke lightly obscures the space you left and the space you appear in, and it dissipates at the end of your next turn. A light or stronger wind disperses the smoke. |
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| Necklace of Prayer Beads | rare | DDAL-DRW-06 - Thimblerigging - Parte 2 | Show | |||
|
Notes:
This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic. Six types of magic beads exist. The GM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn. |
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| Animated Shield | common | Trade Log | Show | |||
|
Notes:
While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free. |
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| Stonespeaker Crystal | rare | DDAL-DRW-07 - Moment of Peace | DDAL-DRW-07 - Moment of Peace - Parte Única | Show | ||
|
Notes:
Wondrous Item, rare (requires attunement) The crystal has 10 charges. While holding it, you can use an action to expend some of its charges to cast one of the following spells from it: speak with animals (2 charges), speak with dead (4 charges), or speak with plants (3 charges). When you cast a divination spell, you can use the crystal in place of one material component that would normally be consumed by the spell, at a cost of 1 charge per level of the spell. The crystal is not consumed when used in this way. The crystal regains 1d6 + 4 expended charges daily at dawn. If you expend the crystal’s last charge, roll a d20. On a 1, the crystal vanishes, lost forever. |
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| Belt of Storm Giant Strength | legendary | DDAL06-03 - Crypt of the Death Giants | D&D® ADVENTURERS LEAGUE FORGOTTEN REALMS® SERVICE AWARDS | Show | ||
|
Notes:
Wondrous item, legendary (requires attunement) While wearing this belt, your Strength score changes to a score granted by the belt (29). If your Strength is already equal to or greater than the belt's score, the item has no effect on you. Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect. The storm giant quintessent Dessa imbued this belt with her elemental strength. When the belt’s fantastic strength is used lightning dances around the wearer while a warm desert wind blows in the area. |
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| Mantle of Spell Resistance | rare | DDAL-DRW-11 - SHADOWS IN THE STACKS | Trade Log | Show | ||
|
Notes:
You have advantage on saving throws against spells while you wear this cloak. |
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| Potion of Supreme Healing | very_rare | Purchase Log | Show | |||
|
Notes:
You regain 10d4 + 20 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
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