Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
MARINER'S ARMOR uncommon Jornada de Elient DDEP10-00 - The Great Knucklehead Rally EPIC Show
Notes:

Armor (half-plate), uncommon

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

Potion of greater healing uncommon Jornada de Elient DDEP10-00 - The Great Knucklehead Rally EPIC Show
Notes:

You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.

Google's of Night common Winter Fantasy DDAL10-01 The Frozen North Show
Notes:

While wearing these dark lenses, you have Darkvision out to a range of 60 feet. If you already have Darkvision. wearing the goggles increases its range by 60 feet.

Potion of Growth common Winter Fantasy DDAL10-01 The Frozen North Show
Notes:

When you drink this potion, you gain the “enlarge” Effect of the enlarge/reduce spell for 1d4 hours (no Concentration required). The red in the potion’s liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.

Pole of angling common Winter Fantasy DDAL EP 10-01 - Terror in Ten-Towns Show
Notes:

Source: Xanathar's Guide to Everything

Wondrous item, common

While holding this 10-foot pole, you can speak a command word and transform it into a fishing pole with a hook, a line, and a reel. Speaking the command word again changes the fishing pole back into a normal 10-foot pole.

Charlatan's Die common Winter Fantasy DDAL EP 10-01 - Terror in Ten-Towns Show
Notes:

Source: Xanathar's Guide to Everything

Wondrous item, common (requires attunement)

Whenever you roll this six-sided die, you can control which number it rolls.

Bracers of Archery uncommon Winter Fantasy DDAL EP 10-01 - Terror in Ten-Towns Show
Notes:

Wondrous item, uncommon (requires attunement)

While wearing these bracers, you have proficiency with the Longbow and Shortbow, and you gain a +2 bonus to Damage Rolls on Ranged Attacks made with such Weapons.

Wand of Pyrotechnics common D&D Weekends DDAL10-05 A Blight In the Darkness Show
Notes:

This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.

Source: XGE, page 140

CHIME OF OPENING rare D&D Weekends DAL10-06 The Fallen Star Show
Mace of Smiting rare DDAL 10-07 Nas Profundezas da Escuridão DDAL 10-07 Nas Profundezas da Escuridão Show
Notes:

Simple weapon (mace), melee weapon, major tier, rare
4 lb. 1d6 bludgeoning
You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct.

When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or an extra 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.

Ruby of the War Mage uncommon DDAL 10-09 - Receita para Retribuição DDAL 10-09 - Receita para Retribuição Show
Clockwork Amulet common D&D Weekends DDAL10-10 Enterrando o Passado Show
Notes:

Wondrous item, common
Minor tier
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.

When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can't be used again until the next dawn.

Source: XGE, page 137

Belt of Fire Giant Strength very_rare Trade Log Show
Notes:

While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than 25.

Cape of the Mountebank rare Trade Log Show
Notes:

Wondrous item, rare

This cape smells faintly of brimstone. While wearing it, you can use it to cast the dimension door spell as an action. This property of the cape can't be used again until the next dawn.

When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. The smoke lightly obscures the space you left and the space you appear in, and it dissipates at the end of your next turn. A light or stronger wind disperses the smoke.

Necklace of Prayer Beads rare DDAL-DRW-06 - Thimblerigging - Parte 2 Show
Notes:

This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic.

Six types of magic beads exist. The GM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn.

Animated Shield common Trade Log Show
Notes:

While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free.

Stonespeaker Crystal rare DDAL-DRW-07 - Moment of Peace DDAL-DRW-07 - Moment of Peace - Parte Única Show
Notes:

Wondrous Item, rare (requires attunement)
Created by the stone giant librarians of Gravenhollow, this nineteen-inch-long shard of quartz grants you advantage on Intelligence (Investigation) checks while it is on your person.

The crystal has 10 charges. While holding it, you can use an action to expend some of its charges to cast one of the following spells from it: speak with animals (2 charges), speak with dead (4 charges), or speak with plants (3 charges).

When you cast a divination spell, you can use the crystal in place of one material component that would normally be consumed by the spell, at a cost of 1 charge per level of the spell. The crystal is not consumed when used in this way.

The crystal regains 1d6 + 4 expended charges daily at dawn. If you expend the crystal’s last charge, roll a d20. On a 1, the crystal vanishes, lost forever.

Belt of Storm Giant Strength legendary DDAL06-03 - Crypt of the Death Giants D&D® ADVENTURERS LEAGUE FORGOTTEN REALMS® SERVICE AWARDS Show
Notes:

Wondrous item, legendary (requires attunement)

While wearing this belt, your Strength score changes to a score granted by the belt (29). If your Strength is already equal to or greater than the belt's score, the item has no effect on you. Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect.

The storm giant quintessent Dessa imbued this belt with her elemental strength. When the belt’s fantastic strength is used lightning dances around the wearer while a warm desert wind blows in the area.

Mantle of Spell Resistance rare DDAL-DRW-11 - SHADOWS IN THE STACKS Trade Log Show
Notes:

You have advantage on saving throws against spells while you wear this cloak.

Potion of Supreme Healing very_rare Purchase Log Show
Notes:

You regain 10d4 + 20 hit points when you drink this potion. The potion's red liquid glimmers when agitated.

Unlocked Magic Items