Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Bracers of Archery
common
DDAL-DRWEP03 When the Lights Went out in Candlekeep
Show
Cloak of Many Fashions
common
Trade Log
Show
Notes:
Self trade
PC: Aurel
Traded: Cloak of Many Fashions
Received: Instrument of Illusions
Wand of Pyrotechnics
common
DDHC00-DoIP Dragon of Icespire Peak
Show
Notes:
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.
Clockwork Amulet
common
DDHC00-DoIP Dragon of Icespire Peak
Show
Notes:
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.
When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.
Pole of Collapsing
common
DDHC00-DoIP Dragon of Icespire Peak
Show
Notes:
While holding this 10-foot pole, you can use an action to speak a command word and cause it to collapse into a 1-foot-long rod, for ease of storage. The pole's weight doesn't change. You can use an action to speak a different command word and cause the rod to revert to a pole; however the rod will elongate only as far as the surrounding space allows
Pipes of Rememberances
common
DDHC00-DoIP
Show
Name | Rarity ▼ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Bracers of Archery | common | DDAL-DRWEP03 When the Lights Went out in Candlekeep | Show | |||
Cloak of Many Fashions | common | Trade Log | Show | |||
Notes:
Self trade |
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Wand of Pyrotechnics | common | DDHC00-DoIP Dragon of Icespire Peak | Show | |||
Notes:
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed. |
||||||
Clockwork Amulet | common | DDHC00-DoIP Dragon of Icespire Peak | Show | |||
Notes:
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn. |
||||||
Pole of Collapsing | common | DDHC00-DoIP Dragon of Icespire Peak | Show | |||
Notes:
While holding this 10-foot pole, you can use an action to speak a command word and cause it to collapse into a 1-foot-long rod, for ease of storage. The pole's weight doesn't change. You can use an action to speak a different command word and cause the rod to revert to a pole; however the rod will elongate only as far as the surrounding space allows |
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Pipes of Rememberances | common | DDHC00-DoIP | Show |