Show Log Entry

Adventure Title
DDHC00-DoIP Dragon of Icespire Peak
Session
Date Played
2020-12-26 10:20:00 UTC
Levels Gained
1
GP +/-
80
Downtime +/-
10.0
Location Played
DWB
DM Name
DM DCI Number
Notes
Foxwere Pet Feast of the Moon, Wandering Monsters wave 3 You’ve completed the DDAL holiday event Feast of the Moon 2020 Wandering Monsters Wave 3. Your rewards are a Foxwere Pet (this foxwere adopted you as their family. They can also be a familiar or animal companion. They are careful and never pass on the lycanthropy curse. Use the foxwere stat block included in this Wandering Monster Wave encounter.) and Selûne's Owl-eye Glasses (wondrous item, unique, requires attunement. While wearing these glasses, as an action, you can instantaneously resummon a deceased, certed or Holiday Event vanity pet or mount that can be returned to life by the find familiar or find steed spells. Once returned to life, they have no new additions to the roles and abilities they had before death. For example, these glasses do not transform them into a familiar or steed. If you are not attuned to your glasses, that does not kill your pet. The glasses can’t be used this way again until the next dawn.)

Magic Items

Name Rarity Location Table Result Counts?
Selune's Owl-eye Glasses Unique true
While wearing these glasses, as an aciton, you can instantaneously resummon a deceased, certed or Holdiay Event vanity pet or mount that can be returned to life by find familiar or find steed spells. Once returned to life, they have no new additions to the roles and abilities they had before death. If you aren't attuned to your glasses, that does kill your pet. The glasses can't be used this way again until the next dawn.
Wand of Pyrotechnics Common true
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.
Clockwork Amulet Common true
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.
Pole of Collapsing Common true
While holding this 10-foot pole, you can use an action to speak a command word and cause it to collapse into a 1-foot-long rod, for ease of storage. The pole's weight doesn't change. You can use an action to speak a different command word and cause the rod to revert to a pole; however the rod will elongate only as far as the surrounding space allows
Hat of Wizardry Common true
Wondrous item, common (requires attunement by a wizard) This antiquated, cone-shaped hat is adorned with gold crescent moons and stars. While you are wearing it, you gain the following benefits: You can use the hat as a spellcasting focus for your wizard spells. You can try to cast a cantrip that you don’t know. The cantrip must be on the wizard spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest.