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Adventure Title
DDEP-04 Reclamation of Phlan
Session
Date Played
2020-10-19 04:07:00 UTC
Levels Gained
1
GP +/-
120
Downtime +/-
20.0
Location Played
DWB
DM Name
Nick H
DM DCI Number
Notes
**Friend of the Griffons:** You've earned the respect of a griffon of the Earthspur Mountains. These proud beasts nest high in the crags, tended by Emerald Enclave rangers. Your griffon mount travels with you as a trusted friend and ally. The griffon answers to any name you choose. To keep it fed, you must provide it with living horseflesh. Increase your lifestyle expenses by 5gp per downtime day. This covers the expense of buying a draft horse every tenday to feed to your griffon. If you can't afford to feed the griffon, it returns to the Earthspur Mountains and never returns.

Magic Items

Name Rarity Location Table Result Counts?
Staff of Healing Rare true
This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever. Notes: Bard, Cleric, or Druid, Healing Flavor: The smooth wood of this ordinary-looking staff if pale, and streaked with multi-colored veins. The staff is capped with a hollow, glass sphere that creates an illusory holy sumbol of whichever deity the wielder worships. Luminescent butterflies flit around the staff's cap and while in possession of the staff, the wielder feels fortunate and optimistic about what the future holds. A description of this item can be found in the DM's guide.
Nettle (+2 Hand crossbow) Rare true
Weapon (hand crossbow), rare (requires attunement by a creature of non‐lawful alignment) This hand crossbow looks to have seen better times. The wood is cracked and splintered and the string is heavily‐frayed. A large, blue feather hangs from the handgrip alongside a couple green, glass baubles. The crossbow whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated. A description of this item can be found in the Dungeon Master’s Guide. *Sentience*. Nettle is a sentient chaotic neutral weapon with an Intelligence of 15, a Wisdom of 10, and a Charisma of 14. It has hearing and darkvision out to a range of 120 feet. Nettle speaks Common and Halfling. Personality. Nettle is greedy and impetuous, and prefers that its wielder share these ideals. It demands to be better taken care of than its previous owners did. If its bearer is lawfully‐aligned, or if its bearer does not spend at least an hour each day tending to it (polishing, applying resin to the string, etc.), Nettle denies its bonuses to attack and damage rolls and initiative checks. It also shouts out insults to those nearby, imposing disadvantage on any Charisma (Deception or Persuasion) checks or Dexterity (Stealth) check that its wielder makes to move silently.